Software:Knockout Kings 2000
| Knockout Kings 2000 | |
|---|---|
North American cover art featuring Muhammad Ali | |
| Developer(s) | Black Ops Entertainment Digital Eclipse (GBC) |
| Publisher(s) | EA Sports |
| Series | Knockout Kings |
| Platform(s) | Nintendo 64, PlayStation, Game Boy Color |
| Release | Nintendo 64 PlayStation Game Boy Color |
| Genre(s) | Sports, fighting |
| Mode(s) | Single-player, multiplayer |
Knockout Kings 2000 (known as Box Champions 2000 in Germany) is a video game developed by Black Ops Entertainment and published by EA Sports for Nintendo 64, PlayStation, and Game Boy Color (the latter as simply Knockout Kings) in 1999.
Gameplay
Knockout Kings 2000 features 25 boxers, including Muhammad Ali and Sugar Ray Leonard, and includes the ability to design custom fighters.[4]
A pound for pound boxing arcade style where players can play any of these three modes: Championship, Slugfest, and Training. The "Super Punch" is used where players can instantly knock down his opponent to the floor.
Reception
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The PlayStation version received favorable reviews, and the Nintendo 64 version received mixed reviews, while the Game Boy Color version received unfavorable reviews, according to the review aggregation website GameRankings.[5][6][7] Adam Pavlacka of NextGen said that the former console version's "biggest strength lies in its realism. The lack of arcade play is going to turn off a lot of potential fans."[4]
In one review, Air Hendrix of GamePro called the Nintendo 64 version "a true title contender that every N64 gamer should check out."[28][lower-alpha 2] In another, however, he changed his tune and said of the same console version, "There's a lot of flash and name recognition going on here, but this fighter doesn't have the iron will necessary to be a true champion."[29][lower-alpha 3] He later said of the PlayStation version in one review, "If you're looking for a PlayStation boxing match, there's no better bout in town – with its improved in-depth features and controls, it even beats out its N64 counterpart and the Dreamcast's glamorous Ready 2 Rumble. It's no contest; KO Kings rules the console boxing ring."[30][lower-alpha 4] The Burn Out said in another review that the PlayStation version "achieves its goal of creating a realistic boxing experience that's better than the original. Die-hard boxing fans are sure to dig the massive list of moves and combos. If you liked the first Knockout Kings, you'll definitely enjoy this one as well. But if you're looking for a game like Ready 2 Rumble, then you're stepping into the wrong ring."[31][lower-alpha 5]
The PlayStation version was a runner-up for "9th Annual GamePro Readers' Choice Awards" for "Best Boxing Game", which went to Ready 2 Rumble Boxing for Dreamcast.[32] Said console version did, however, win the award for "Console Sports Game of the Year" at the Academy of Interactive Arts & Sciences' 3rd Annual Interactive Achievement Awards.[33]
Notes
- ↑ In Electronic Gaming Monthly's review of the PlayStation version, three critics gave it each a score of 7/10, and the other gave it 6/10.
- ↑ GamePro gave the Nintendo 64 version two 4.5/5 scores for graphics and sound, and two 5/5 scores for control and fun factor in one review.
- ↑ GamePro gave the Nintendo 64 version two 4/5 scores for graphics and fun factor, 3.5/5 for sound, and 2.5/5 for control in another review.
- ↑ GamePro gave the PlayStation version two 5/5 scores for graphics and fun factor, 4/5 for sound, and 4.5/5 for control in one review.
- ↑ GamePro gave the PlayStation version two 4/5 scores for graphics and sound, and two 4.5/5 scores for control and fun factor in another review.
References
- ↑ Kennedy, Sam (October 12, 1999). "Knockout Kings 2000 Ships [date mislabeled as "April 27, 2000""]. Red Ventures. https://www.gamespot.com/articles/knockout-kings-2000-ships/1100-2448575/.
- ↑ Kennedy, Sam (November 2, 1999). "PS Knockout Kings 2000 Ships [date mislabeled as "April 27, 2000""]. Red Ventures. https://www.gamespot.com/articles/ps-knockout-kings-2000-ships/1100-2446698/.
- ↑ "Release Dates Updated". December 20, 1999. http://www.gbstation.com/archives/dec99.html.
- ↑ 4.0 4.1 4.2 Pavlacka, Adam (January 2000). "Knockout Kings 2000 (PS)". NextGen (Imagine Media) (61): 98. https://archive.org/details/NextGen61Jan2000/page/n99/mode/2up. Retrieved September 18, 2022.
- ↑ 5.0 5.1 "Knockout Kings for Game Boy Color". CBS Interactive. https://www.gamerankings.com/gbc/576199-knockout-kings/index.html.
- ↑ 6.0 6.1 "Knockout Kings 2000 for Nintendo 64". CBS Interactive. https://www.gamerankings.com/n64/197746-knockout-kings-2000/index.html.
- ↑ 7.0 7.1 "Knockout Kings 2000 for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/197747-knockout-kings-2000/index.html.
- ↑ Huey, Christian. "Knockout Kings (GBC) - Review". All Media Network. http://www.allgame.com/game.php?id=20533&tab=review.
- ↑ Marriott, Scott Alan. "Knockout Kings 2000 (N64) - Review". All Media Network. http://www.allgame.com/game.php?id=19903&tab=review.
- ↑ Kanarick, Mark. "Knockout Kings 2000 (PS) - Review". All Media Network. http://www.allgame.com/game.php?id=20386&tab=review.
- ↑ Mahood, Andy (December 10, 1999). "Knockout Kings 2000 (N64)". CNET. http://gamecenter.com/Consoles/Nintendo/Knockout/.
- ↑ Goble, Gordon (April 7, 2000). "Knockout Kings 2000 (PS)". CNET. http://www.gamecenter.com/Consoles/Sony/Kk2k/.
- ↑ "Knockout Kings 2000 (N64)". Electronic Gaming Monthly (Ziff Davis) (125): 270. December 1999. https://retrocdn.net/images/6/6d/EGM_US_125.pdf. Retrieved September 18, 2022.
- ↑ Hager, Dean; Davison, John; Smith, Shawn; Chou, Che (December 1999). "Knockout Kings 2000 (PS)". Electronic Gaming Monthly (Ziff Davis) (125): 273.
- ↑ "Knockout Kings 2000 (N64)". Game Informer (FuncoLand) (80). December 1999.
- ↑ Reiner, Andrew (December 1999). "Knockout Kings 2000 - PlayStation". Game Informer (FuncoLand) (80). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4461. Retrieved September 18, 2022.
- ↑ Mears, Rick (October 12, 1999). "REVIEW for Knockout Kings 2000 (N64)". Shinno Media. http://www.gamefan.com/repre.asp?g=1053&t=r.
- ↑ Dr. Moo (December 1999). "Knockout Kings 2000 Review (PS)". CraveOnline. https://www.gamerevolution.com/review/34189-knockout-kings-2000-review.
- ↑ MacDonald, Ryan (October 1, 1999). "Knockout Kings 2000 Review (N64) [date mislabeled as "April 28, 2000""]. Red Ventures. https://www.gamespot.com/reviews/knockout-kings-2000-review/1900-2543676/.
- ↑ MacDonald, Ryan (November 12, 1999). "Knockout Kings 2000 Review (PS) [date mislabeled as "May 2, 2000""]. Red Ventures. https://www.gamespot.com/reviews/knockout-kings-2000-review/1900-2548028/.
- ↑ Norton-Smith, Hugh (January 2000). "Knockout Kings 2000 (N64)". Hyper (Next Media Pty Ltd) (75): 71. https://retrocdn.net/images/1/16/Hyper_AU_075.pdf. Retrieved September 18, 2022.
- ↑ Harris, Craig (January 7, 2000). "Knockout Kings". Ziff Davis. https://www.ign.com/articles/2000/01/08/knockout-kings.
- ↑ Boulding, Aaron (October 20, 1999). "Knockout Kings 2000 (N64)". Ziff Davis. https://www.ign.com/articles/1999/10/21/knockout-kings-2000-2.
- ↑ Bhatt, Andy (November 2, 1999). "Knockout Kings 2000 (PS)". Ziff Davis. https://www.ign.com/articles/1999/11/03/knockout-kings-2000.
- ↑ Weaver, Tim (December 1999). "Knockout Kings 2000". N64 Magazine (Future Publishing) (35): 63. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-516-63.jpg. Retrieved September 18, 2022.
- ↑ "Knockout Kings 2000". Nintendo Power (Nintendo of America) 125: 122. October 1999. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-367-122.jpg. Retrieved September 18, 2022.
- ↑ Kujawa, Kraig (December 1999). "Knockout Kings 2000". Official U.S. PlayStation Magazine (Ziff Davis) 3 (3): 151. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_3_Issue_3_1999-12_Ziff_Davis_US/page/n145/mode/2up. Retrieved September 18, 2022.
- ↑ Air Hendrix (November 1999). "Knockout Kings 2000 KOs the Crowd (N64)". GamePro (IDG) (134): 143. https://retrocdn.net/images/1/10/GamePro_US_134.pdf. Retrieved September 18, 2022.
- ↑ Air Hendrix (November 24, 1999). "Knockout Kings 2000 Review for N64 on GamePro.com". GamePro (IDG). http://gamepro.com/nintendo/n64/games/reviews/3318.shtml. Retrieved September 18, 2022.
- ↑ Air Hendrix (December 1999). "The New Heavyweight Champion!". GamePro (IDG) (135): 210. https://archive.org/details/GamePro_Issue_135_December_1999_U/page/n203/mode/2up. Retrieved September 18, 2022.
- ↑ The Burn Out (January 28, 2000). "Knockout Kings 2000 Review for PlayStation on GamePro.com". GamePro (IDG). http://www.gamepro.com/sony/psx/games/reviews/3947.shtml. Retrieved September 18, 2022.
- ↑ Dan Elektro (July 2000). "Your Final Answer (Best Boxing Game)". GamePro (IDG) (142): 49. https://retrocdn.net/images/1/16/GamePro_US_142.pdf. Retrieved September 18, 2022.
- ↑ "Third Interactive Achievement Awards: Console". http://www.interactive.org/iaa/finalists_console.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
