Software:Legend of Legaia

From HandWiki
Short description: 1998 video game
Legend of Legaia
North American cover art
Developer(s)Prokion[lower-alpha 1]
Publisher(s)Sony Computer Entertainment
Director(s)Kazuhiro Kobayashi
Producer(s)Takahiro Kaneko
Designer(s)Natsumi Arisawa
Composer(s)Michiru Ōshima
Platform(s)PlayStation
Release
  • JP: October 29, 1998
  • NA: March 16, 1999[2]
  • EU: May 27, 2000
Genre(s)Adventure, Role-playing
Mode(s)Single-player

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a role-playing video game developed by Prokion and published by Sony Computer Entertainment for the PlayStation. Contrail handled the game's production. It was released in Japan in October 1998, North America in March 1999 and Europe in May 2000. A sequel, Software:Legaia 2: Duel Saga, was released for the PlayStation 2.

Gameplay

The game uses random encounter and features turn-based combat utilizing a system called the "Tactical Arts System." When selecting the Attack command, the player customizes a sequence of attacks (High, Low, Left, and Right), which the character performs upon confirmation. Upon equipping a weapon, either the Left or Right attacks will be replaced by Arms. Players can discover powerful techniques - known as Arts - when certain commands are entered in the correct order. For example, the High Low High combination allows Vahn to perform Somersault. All arts can be chained by overlapping compatible sequences. For example, the art Acrobatic Blitz (High Low Low) can be chained with Bird Step (Low Low Low High) by inputting High Low Low Low High. Arts consume AP, which can be recovered by attacking, receiving damage, or using the Spirit command - which also greatly decreases received damage and allows a longer attack sequence on the next turn. Regular arts can be discovered by inputting the correct sequence with enough AP in any given battle or by talking to certain NPCs. Special arts, called Hyper Arts, require using special items called Books before being used. Characters will eventually meet companions called the Ra-Seru, who will allow them to capture the essence of certain enemy Serus. Captured Serus can be summoned using the Ra-Seru Name command at the cost of MP. Upon acquiring Ra-Seru, the characters' Left or Right attacks will be replaced by Ra-Seru, which increases in damage as the Ra-Seru levels up. Characters can use a turn to use limited battle items using the Item command to heal allies, augment battle status, or even damage enemies.[3]

Plot

The game is set in a fantasy world, where humanity exists alongside strange magical creatures called Seru who aid humanity with supernatural powers. However, a mysterious Mist appears and the Seru become rampant, causing the collapse of civilization. Vahn, the resident of Rim Elm, is unaffected by the Mist outside and protected from Seru by a large wall. A giant Seru, Juggernaut, destroys the wall and corrupts the Seru. Vahn discovers a rare kind of Seru known as a Ra-Seru named Meta, which is both intelligent and capable of merging with a human. He awakens the power of the tree in the center of the village known as a Genesis Tree, and removes the Mist and the Seru from the village. With his newfound power, he travels across the world to restore Genesis Trees and stop the Mist.

Along the way, Vahn befriends Noa, a cavegirl raised by a Ra-Seru attached to a wolf which eventually attaches itself to her. Vahn meets Gala, a monk who after finding a dead genesis tree finds a Ra-Seru egg and at another genesis tree births the Ra-Seru egg that bonds with Gala. The trio destroys the mist generator in their continent. They move to another continent and reawaken the Genesis Trees, destroy the mist generator and its defender, and come across the Juggernaut's castle. It is revealed the mist is created with Ra-Seru which is why the Ra-Seru are immune to the mist.

The three heroes reach the final continent and encounter several mist generators and Cort, the prince of a kingdom and Noa's brother. After destroying the mist generators and defeating Cort, they return to Vahn's village, where Cort has fused with Juggernaut, and threatens to kill everyone and destroy the village.

The three heroes learn that Gala's rival Songi went to the land of Ra-Seru and is attempting to absorb and in effect kill the mother Genesis Tree. They defeat Songi, but cannot save the mother Genesis Tree, and when it dies, so will all Seru. The heroes return to Vahn's village and defeat the fused combination of Cort and Juggernaut. After Cort's defeat, the Ra-Seru and Seru bid farewell and die, leaving humans to fend for themselves.[4]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings77%[5]
Review scores
PublicationScore
AllGameStarStarStarHalf star[6]
EGM7.875/10[8]
Famitsu27/40[9]
Game Informer8.25/10[10]
GameFan81%[11]
GameProStarStarStarStarStar[12][lower-alpha 2]
GameRevolutionC[13]
GameSpot7.3/10[14]
IGN7/10[4]
Next GenerationStarStarStar[15]
OPM (US)StarStarStarStar[16]
RPGamer(2004) 8.5/10[17]
(2013) 3.5/5[18]
Common Sense MediaStarStarStarStar[20]

The game received favorable reviews on GameRankings. Next Generation said, "if you can deal with the trite, hackneyed story, the new fighting engine makes this worth checking out." Famitsu scored it 27 out of 40. It sold over 300,000 units by January 2002.[21]

During the 3rd Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Legend of Legaia for "Console Adventure/Role-Playing Game of the Year".[22]

Notes

  1. Additional work by Sony Computer Entertainment Japan.[1]
  2. GamePro gave the game three 5/5 scores for graphics, control and overall fun factor, and 4.5/5 for sound.

References

  1. "JAPANスタジオ作品一覧 1998年~1994年" (in ja). Sony Interactive Entertainment. 2021. https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-1994-1998/. 
  2. GameSpot staff (March 16, 1999). "New PS RPG Released [date mislabeled as "April 28, 2000""]. CBS Interactive. https://www.gamespot.com/articles/new-ps-rpg-released/1100-2451991/. 
  3. "Legend of Legaia (USA) Manual" (PDF). VideoGameManual.com. https://www.videogamemanual.com/ps1/Legend%20of%20Legaia%20(USA).pdf. 
  4. 4.0 4.1 Reyes, Francesca (March 17, 1999). "Legend of Legaia". Ziff Davis. https://www.ign.com/articles/1999/03/18/legend-of-legaia. Retrieved January 20, 2019. 
  5. "Legend of Legaia for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/197766-legend-of-legaia/index.html. 
  6. Romero, Joshua. "Legend of Legaia - Review". All Media Network. http://www.allgame.com/game.php?id=16228&tab=review. 
  7. Guderjohn, Lisa (June 1, 1999). "Legend of Legaia". CNET. http://www.gamecenter.com/Consoles/Sony/Legaia/. 
  8. EGM staff (April 1999). "Legend of Legaia". Electronic Gaming Monthly (Ziff Davis) (117). 
  9. "レガイア伝説 [PS"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1143&redirect=no. Retrieved March 9, 2021. 
  10. "Legend of Legaia". Game Informer (FuncoLand) (72). April 1999. 
  11. "REVIEW for Legend of Legaia". GameFan (Shinno Media). April 6, 1999. 
  12. The Rookie (April 1999). "Legend of Legaia Review for PlayStation on GamePro.com". GamePro (IDG Entertainment) (127). http://gamepro.com/sony/psx/games/reviews/68.shtml. Retrieved March 9, 2021. 
  13. Liu, Johnny (April 1999). "Legend of Legaia Review". CraveOnline. https://www.gamerevolution.com/review/34150-legend-of-legaia-review. 
  14. Mielke, James (January 20, 1999). "Legend of Legaia Review [Import"]. CBS Interactive. https://www.gamespot.com/reviews/legend-of-legaia-review/1900-2545990/. 
  15. "Legend of Legaia". Next Generation (Imagine Media) (54): 93. June 1999. https://archive.org/details/NEXT_Generation_54/page/n93/mode/2up. Retrieved March 9, 2021. 
  16. Rybicki, Joe (April 1999). "Legend of Legaia". Official U.S. PlayStation Magazine (Ziff Davis) 2 (7): 50. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_2_Issue_7_1999-04_Ziff_Davis_US/page/n49/mode/2up. Retrieved March 9, 2021. 
  17. Drury, Martin (November 10, 2004). "Legend of Legaia - Review". CraveOnline. https://archive.rpgamer.com/games/lol/legaia/reviews/legaiastrev1.html. 
  18. Moehnke, Mike (2013). "Legend of Legaia - Staff Retroview". CraveOnline. https://archive.rpgamer.com/games/lol/legaia/reviews/legaiastrev3.html. 
  19. Thomas, Damian (June 19, 2000). "Legend of Legaia". Emerald Shield Media LLC. https://www.rpgfan.com/review/legend-of-legaia/. 
  20. Stockton, Sarah (2003). "Legend of Legaia". https://www.commonsensemedia.org/game-reviews/legend-of-legaia. 
  21. "Eidos Launches New Japanese Brand for U.S. and Europe". Berkshire Hathaway. January 24, 2002. http://biz.yahoo.com/bw/020124/240413_1.html. 
  22. "D.I.C.E. Awards By Video Game Detail Legend of Legaia". Academy of Interactive Arts & Sciences. https://www.interactive.org/games/video_game_details.asp?idAward=2000&idGame=518. 
  • Legend of Legaia Shrine at RPG Classics
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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