Software:Legend of the Amazon Women

From HandWiki
Short description: 1986 video game
Legend of the Amazon Women
Developer(s)SilverTime
Publisher(s)U.S. Gold
Mastertronic
Erbe Software, S.A.
DROsoft
Aackosoft
Designer(s)Simon Ffinch
Programmer(s)Daniel Lucas
Composer(s)John A. Fitzpatrick
Platform(s)Commodore 64, ZX Spectrum
Release1986
Genre(s)Beat 'em up
Mode(s)Single-player

Legend of the Amazon Women is a beat 'em up video game developed by SilverTime and published by U.S. Gold and Mastertronic for the Commodore 64, and ZX Spectrum in 1986.[1]

Plot

After a plane crash in the jungle, Lady Wilde and her infant daughter are the only survivors. When Lady Wilde regains consciousness, she discovers that her daughter has been taken by a tribe of Amazon women and sets out to rescue her. [2][3]

Development and release

The game was produced by U.S. Gold and SilverTime and released in 1986. The ZX Spectrum was credited to Simon Ffinch and retailed for £7.95.[2]

Gameplay

Legend of the Amazon Women is a side-scrolling beat 'em up in which the player controls Lady Wilde across a scrolling landscape divided into ten zones. Progress is blocked by Amazon warriors, who must be defeated in one-on-one combat before the player can continue.[2]

The player must also avoid hazards such as arrows, clubs, swords, axes, plant projectiles and dragons while progressing through each zone.[2] Arrows can be dodged by jumping or ducking, and each zone must be completed within a time limit, if the player fails to reach the end of the zone before the time, a life is lost.[4]

Reception

The ZX Spectrum version received a mixed response from contemporary reviewers. CRASH awarded the game 70%, praising its graphics, animation and responsive controls, but criticized the limited range of attacks and felt that the gameplay became repetitive and too similar to other beat 'em ups.[5]

The Commodore 64 version was received less favorably. Zzap!64 gave it an overall score of 49%, criticizing its sound, repetitive gameplay and limited lasting appeal, while noting that the presentation and character sprites were comparatively stronger.[6]

See also

References