Software:Lost in Blue 2

From HandWiki
Short description: 2007 video game
Lost in Blue 2
Developer(s)Matrix Software
Publisher(s)Konami
Platform(s)Nintendo DS
Release
  • JP: March 15, 2007
  • NA: March 20, 2007
  • AU: April 20, 2007
  • EU: May 11, 2007
Genre(s)Survival
Mode(s)Single-player, multiplayer

Lost in Blue 2 (known in Japan as Survival Kids: Lost in Blue 2[1]) is a survival game developed by Matrix Software and published by Konami for the Nintendo DS handheld video game console. It is the sequel to Lost in Blue and was followed by Lost in Blue 3.

Story

The main characters are Jack and Amy, two young teenagers who have been shipwrecked on a deserted island. The player chooses to be either Jack, the boy character, or Amy, the girl character. The player takes on most of the responsibilities of the camp, but they are able to request favors of their partner, such as cooking, making rope from vines, or collecting firewood. Each character has special skills, e.g., Jack is able to climb twice as high as his female companion, is better at cooking food, and is a stronger fighter. On the other hand, Amy is a better swimmer, can find food more easily, and has a steadier aim with ranged weapons when hunting animals.

Gameplay

The entire game can be played with the touch screen, or a combination of buttons and the touch screen. The bottom screen shows an isometric view of the area as the player moves their character around the environment. It is also used in minigames for cooking, hunting, making furniture, fishing, shaking trees, and digging in the dirt, and other tasks.

The top screen has three display modes. Mode one displays the overall health of both characters. This is shown by a total of four gauges. Three of them display stamina, hunger, and thirst. When one or more of those three reaches 0%, a health gauge begins to deplete which will result in that character's death upon reaching 0%. Mode two displays the map of the character's current location and includes the locations of both characters. Mode three is a picture of the island covered in fog, and the more the island is explored, the more the fog disappears until the whole island is revealed.

Plot

A short cut scene plays, showing the player character on a sinking ship. The player has the option to search their suitcase, the closet, or the table. They gain something from choosing one of them, but it can sometimes be unclear what. After the cut scene, the character (Amy or Jack, depending whom the player chooses at the start of the game) wakes up on the beach. This part is similar to a cut scene in that the characters on the screen are moving and speaking without the player's control, but is illustrated just like the actual game, not like the cell-shaded opening. These "auto-scenes" occur whenever they hit an important turning point in the game. The character says that they should look for survivors. At this point, game play begins and the player is free to wander the beach. At a certain point, they will be near enough to the partner character, and an auto-scene will introduce the two of them.

Their first goals are to find food, shelter, and water. Once they find shelter in a nearby cave, the next few days are spent gathering enough food, water, and firewood to survive each day's labors. After several days of gameplay, the character will be able to start exploring their surroundings and finding the different areas of the island. Along the journey the character will fish, hunt game, build furniture, build a treehouse, develop several different tools, explore myriad cooking methods, and gather items from the beach, jungle, forest, and grasslands. They must also fight/avoid enemies like wolves, snakes, spiders, tigers, crocodiles, and gorillas. The eventual goal is, of course, rescue.

The game provides several different ending scenarios that depend upon the actions the character takes during the game, such as being saved by a helicopter. If the character's health meter reaches zero, they will die and the game will be over. However, there are several ways to get rescued, such as by radio or helicopter, and there is a 365-day limit to the game. If the characters make it 365 days, the game automatically ends, and they are still on the island, but they will win and survive.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic58/100[2]
Review scores
PublicationScore
Edge5/10[3]
EGM5/10[4]
Eurogamer7/10[5]
Game Informer6.5/10[6]
GameProStarHalf star[7]
GameSpot6.2/10[8]
GameSpyStarStar[9]
GameTrailers6.8/10[10]
GameZone5.7/10[11]
IGN5.5/10[12]
Nintendo Power5/10[13]
411Mania5.1/10[14]

The game received "mixed" reviews according to video game review aggregator website Metacritic.[2]

References

  1. "Lost in Blue 2 (DS)". IGN Entertainment. http://ds.gamespy.com/nintendo-ds/lost-in-blue-2/. 
  2. 2.0 2.1 "Lost in Blue 2 for DS Reviews". https://www.metacritic.com/game/lost-in-blue-2/critic-reviews/?platform=ds. 
  3. Edge staff (May 2007). "Lost in Blue 2". Edge (175): 93. 
  4. EGM staff (May 2007). "Lost in Blue 2". Electronic Gaming Monthly: 88. 
  5. MacDonald, Keza (May 9, 2007). "Lost In Blue 2". http://www.eurogamer.net/articles/lost-in-blue-2-review. 
  6. Juba, Joe (May 2007). "Lost in Blue 2". Game Informer (169). http://www.gameinformer.com/NR/exeres/34E4682D-2CF5-47B5-B40C-906AC5BDAFD8.htm. Retrieved January 4, 2016. 
  7. Hamster 4 Sale (March 20, 2007). "Review: Lost in Blue 2". GamePro. http://www.gamepro.com/nintendo/ds/games/reviews/106891.shtml. Retrieved January 5, 2016. 
  8. VanOrd, Kevin (March 27, 2007). "Lost in Blue 2 Review". http://www.gamespot.com/reviews/lost-in-blue-2-review/1900-6168175/. 
  9. Graziani, Gabe (March 27, 2007). "GameSpy: Lost in Blue 2". GameSpy. http://ds.gamespy.com/nintendo-ds/lost-in-blue-2/776232p1.html. 
  10. "Lost in Blue 2 Review". GameTrailers. April 2, 2007. http://gametrailers.com/gamereview.php?id=4299. 
  11. Platt, Dylan (April 5, 2007). "Lost in Blue 2 - NDS - Review". GameZone. http://www.gamezone.com/reviews/lost_in_blue_2_nds_review. 
  12. Thomas, Lucas M. (April 4, 2007). "Lost in Blue 2 Review". http://www.ign.com/articles/2007/04/04/lost-in-blue-2-review. 
  13. "Lost in Blue 2". Nintendo Power 215: 86. May 2007. 
  14. Aranda, Ramon (May 10, 2007). "Lost in Blue 2 (DS) Review". 411Mania. http://411mania.com/games/lost-in-blue-2-ds-review/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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