Software:Lumines Supernova

From HandWiki
Short description: 2008 video game
Lumines Supernova
Developer(s)Q Entertainment
Publisher(s)Q Entertainment
Director(s)Katsumi Yokota
Designer(s)Tetsuya Mizuguchi
SeriesLumines
Platform(s)PlayStation 3
Release
  • JP: December 18, 2008
  • NA: December 23, 2008
  • PAL: February 5, 2009
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a puzzle video game, the fourth main entry in the Lumines series. The game was published and developed by Q Entertainment with original series creator Tetsuya Mizuguchi as the game designer and Katsumi Yokota as director. The game was released on the PlayStation Network in December 2008 for Japan and North America. The objective of the game is to arrange 2×2 blocks varying between two colors into same-colored squares by moving them, rotating, and dropping them in a 16×10 playing field while a timeline sweeps from left to right and clears the completed squares and awards points to the players. It features all of the previous game modes that Lumines Live! implemented except for online multiplayer, as well as an expanded version of the Sequencer from Lumines II and a new mode, DigDown Mode. Lumines Supernova was received positively among reviewers, with some adding it to their Top-rated lists. However, the game was criticized for the lack of online multiplayer that was previously introduced in the series.

Gameplay

Screenshot of Lumines Supernova's DigDown mode.

Lumines Supernova's gameplay has remained largely the same as its predecessors in the Lumines series with new features. The objective of the game is to rotate and move 2×2 blocks varying between two colors onto a 16×10 playing field to create squares of 2×2 of matching color or larger. A vertical line known as the "Time Line" sweeps across the playing field from left to right and erases the matching colored squares, awarding points to the player's total score. The game is lost when the blocks reach the top of the playing field. The core game modes from the series return: Challenge mode, Time Attack Mode, and Puzzle mode. In Challenge mode, players unlock skins by continuously playing through each level. In time Attack mode, players must clear as many matching colored squares as possible under a time limit. In puzzle mode, players need to use the 2×2 blocks to create a specific shape.

Features previously introduced from Lumines Live! and Lumines II return in Lumines Supernova: Skin Edit mode and Mission mode. Skin Edit mode allows players to create a playlist of Skins previously unlocked in Challenge mode. Mission mode players must complete specific tasks. The Sequencer option was originally introduced in Lumines II but didn't appear in Lumines Live returns in this game. The sequencer allows players to create their original background music and sound effects from one of four unique base music types. With each base music, Players can save up to 20 original music sequences with each base music used. They can also be ported up to four skins into Skin Edit Mode and more skins including Sackboys and the Sackgirls from LittleBigPlanet.[1]

Lumines Supernova introduces DigDown Mode. DigDown Mode is a timed mode where the playing field is automatically filled with blocks and the player's objective is to dig down to the bottom of the playing field by creating colored squares. The stage is completed when two adjacent columns are cleared and a new stage begins with a new set of blocks. Blocks on the playing field and block fall speed increases after each cleared stage.[2][3]

Development and release

Lumines Supernova was developed by Q Entertainment. The game was directed by Katsumi Yokota and produced by Tetsuya Mizuguchi.[3] Yokota concentrated on developing Supernova between May and September 2008. Just like Lumines II and Lumines Live!, the graphics for the skins were produced before the songs. During development, Nakamura experimented by adding in more female vocal samples and samples of Nakamura's voice as well.[4] Lumines Supernova was announced on September 4, 2008.[5] On December 18, 2008 Q Entertainment released the game on PlayStation 3 via PlayStation Network in Japan,[6] and in North America five days later.[7]

To promote the game, Q Entertainment released hat and shirt items in PlayStation Home based on the game.[8]

Two packages of downloadable content (DLC) were released for the game. The first DLC package, "Classic Pack", was released in Japan on March 12, 2009, and in North America a month prior. The Classic Pack contains 20 skins that originate from previous Lumines titles.[9][10] The second DLC package titled, "Winter Holiday Pack" was originally released for a limited time but was bundled together with the Classic Pack in Japan on October 15, 2009 and as a stand-alone release for North America on October 22, 2009.[11][12]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic80/100[13]
Review scores
PublicationScore
Eurogamer7/10[14]
GameSpot8/10[16]
Giant Bomb3/5[17]
IGN8.5/10[18]
Jeuxvideo.com15/20[19]
OPM (UK)8/10[21]
411Mania8/10[23]

Lumines Supernova received "favorable" reviews according to the review aggregation website Metacritic.[13]

Common compliments to the game from reviewers were the addition of the DigDown mode and Sequencer. In regards to DigDown mode, Greg Miller of IGN praised it for its challenge.[18] PlayStation Official Magazine – UK reviewer Jonti Davies gave similar praise to DigDown mode noting that it adds a challenge to the standard gameplay, but also considered the total amount of 20 levels to be short.[21] Michael McWhertor of Kotaku appreciated the additions of both DigDown mode and the Sequencer options to the pre-established gameplay and noted they add new ways to look at the same gameplay.[24] GameSpot reviewer, Mitch Dyer, didn't consider the new mode as enjoyable as the main game but found it to be a nice change of pace.[16] Christian Donlan of Eurogamer found the DigDown mode enjoyable to play for an hour but noted that it lacked replay value after completion.[14]

The lack of online multiplayer and new features was a common complaint among reviewers. [24] Miller criticized the recycled content from previous games and noted the game could've had more original content.[18] Although Miller recognizes online leaderboards and ways to track stats, he would've preferred it replaced with online multiplayer.[18] Dyer recognized the online multiplayer component not vital to enjoy the game, but still considered its absence disappointing.[16] Jeff Gerstmann of Giant Bomb also commented on the lack of online multiplayer but didn't consider it a significant loss due to not enjoying it in its predecessor, Lumines Live!.[17]

IGN listed it in their Top 25 PlayStation Games, Top 10 PlayStation Network Exclusive Games, and was the Runner up to the website's Game of the Month for December 2008.[25][26][27] Playmania ranked the game in 4th place on their seven most favorite puzzle games.[28] Game Informer recommended the game, and noted it compiled the best features from its predecessor and adding new gameplay mode.[29]

References

Translation
Citation
  1. Clements, Ryan (December 5, 2008). "Lumines Supernova Details". Ziff Davis. https://www.ign.com/articles/2008/12/05/lumines-supernova-details. 
  2. Fahey, Mike (December 19, 2008). "Lumines Supernova Next Week With Free Holiday Cheer". G/O Media. https://kotaku.com/lumines-supernova-next-week-with-free-holiday-cheer-5114295. 
  3. 3.0 3.1 "シリーズ最新作『ルミネス スーパーノヴァ』" (in ja). Famitsu (Enterbrain). September 12, 2008. https://www.famitsu.com/game/coming/1217718_1407.html. Retrieved August 8, 2024. 
  4. Jeriaska (March 9, 2009). "Interview: Nakamura, Yokota On The Origins of Lumines Supernova". Informa. https://www.gamedeveloper.com/game-platforms/interview-nakamura-yokota-on-the-origins-of-i-lumines-supernova-i-. 
  5. Snow, Jean (September 4, 2008). "Lumines Supernova Announced for PS3". Wired (Condé Nast). https://www.wired.com/2008/09/lumines-superno/. Retrieved August 8, 2024. 
  6. "PS3「ルミネス スーパーノヴァ」公式サイトで週替わり壁紙配信実施" (in ja). January 19, 2009. https://www.4gamer.net/games/074/G007498/20090119038/. 
  7. Kietzmann, Ludwig (December 19, 2008). "Lumines Supernova dropping on PSN Dec. 23". Yahoo! Inc.. https://www.engadget.com/2008-12-19-lumines-supernova-dropping-on-psn-dec-23.html. 
  8. "PlayStation Homeで「ALO」「ルミネス SN」アバターアイテム配信開始" (in ja). https://www.4gamer.net/games/073/G007375/20090521043/. 
  9. "『ルミネス スーパーノヴァ クラシックパック』今日から販売開始" (in ja). Dengeki Online (ASCII Media Works). March 12, 2009. https://dengekionline.com/elem/000/000/145/145180/. Retrieved August 8, 2024. 
  10. Chester, Nick (February 11, 2009). "Productivity be damned: 'Classic Skin' pack for Lumines Supernova tomorrow". Gamurs. https://www.destructoid.com/productivity-be-damned-classic-skin-pack-for-lumines-supernova-tomorrow/. 
  11. "「ルミネス スーパーノヴァ」が価格改訂。なんと1000円(税込)に" (in ja). October 15, 2009. https://www.4gamer.net/games/074/G007498/20091015061/. 
  12. "LUMINES Supernova Holiday Pack". Sony Interactive Entertainment. October 22, 2009. https://store.playstation.com/en-us/product/UP4055-NPUB30048_00-LUMINES000000002. 
  13. 13.0 13.1 "Lumines Supernova". Fandom. https://www.metacritic.com/game/lumines-supernova/. 
  14. 14.0 14.1 Donlan, Christian (February 10, 2009). "Lumines Supernova". Gamer Network. https://www.eurogamer.net/lumines-supernova-review. 
  15. Lassinat-Foubert, Loup (February 10, 2009). "Test : Lumines éclaire le PSN" (in fr). TF1 Group. https://www.gamekult.com/jeux/lumines-supernova-92670/test.html. 
  16. 16.0 16.1 16.2 Dyer, Mitch (January 5, 2009). "Lumines Supernova Review". Fandom. https://www.gamespot.com/reviews/lumines-supernova-review/1900-6202716/. 
  17. 17.0 17.1 Gerstmann, Jeff (January 14, 2009). "Lumines Supernova Review". Fandom. https://www.giantbomb.com/reviews/lumines-supernova-review/1900-102/. 
  18. 18.0 18.1 18.2 18.3 Miller, Greg (December 19, 2008). "Lumines Supernova Review". Ziff Davis. https://www.ign.com/articles/2008/12/19/lumines-supernova-review. 
  19. Rivaol (February 12, 2009). "Test: Lumines Supernova" (in fr). Webedia. https://www.jeuxvideo.com/articles/0001/00010379-lumines-supernova-test.htm. 
  20. Relaño, Joaquín (February 5, 2009). "Lumines Supernova: Bloques iluminados [date is mislabeled as "December 8, 2011""] (in es). MeriStation (Diario AS). https://as.com/meristation/2009/02/05/analisis/1233817200_018756.html. Retrieved August 8, 2024. 
  21. 21.0 21.1 "Lumines". PlayStation Official Magazine – UK (Future plc) (29): 91. March 2009. 
  22. Jones, Darran (April 23, 2009). "Lumines Supernova". Retro Gamer (Imagine Publishing) (63). 
  23. Robbins, Drew (January 22, 2009). "Lumines Supernova (PSN) Review". http://www.411mania.com/games/downloadable_content/95075/Lumines-Supernova-%28PSN%29-Review.htm. 
  24. 24.0 24.1 McWhertor, Michael (January 13, 2009). "Lumines Supernova Review: Still Shinin'". G/O Media. https://kotaku.com/lumines-supernova-review-still-shinin-5130394. 
  25. Hatfield, Daemon (June 29, 2009). "Top 10 PlayStation Network Exclusives". Ziff Davis. https://www.ign.com/articles/2009/06/29/top-10-playstation-network-exclusives. 
  26. Miller, Greg; Moriarty, Colin (February 18, 2013). "Top 25 PlayStation Network Games". Ziff Davis. https://www.ign.com/articles/igns-top-25-playstation-network-games. 
  27. "Game of the Month December 2008". Ziff Davis. https://www.ign.com/articles/2009/01/06/game-of-the-month-december-2008. 
  28. "Puzzle: Nuestros Favoritos" (in es). Playmania (128): 53. https://archive.org/details/Playmania_128/page/n51?q=%22Lumines+Supernova%22. Retrieved June 19, 2019. 
  29. Marchiafava, Jeff (April 17, 2012). "Top 10 PlayStation Network Exclusives". Game Informer (GameStop). https://www.gameinformer.com/b/features/archive/2012/04/17/the-essential-playstation-network-game-list.aspx. Retrieved September 2, 2020. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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