Software:Lunicus

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Lunicus
Developer(s)Cyberflix
Publisher(s)Paramount Interactive
Programmer(s)Bill Appleton
Artist(s)Jamie Wicks
Susan Metros
Writer(s)Ben Calica
Composer(s)Scott Scheinbaum
Platform(s)Windows 3.1, Mac OS
Release
Genre(s)Adventure game

Lunicus is a 1993 computer game developed by Cyberflix and published by Paramount Interactive.[2] It shares many traits in both graphical style and gameplay with some of Cyberflix's other games, like Jump Raven. It was rated as 1993 CD-ROM game of the year in the magazine MacWorld.[3]

It was released for the Mac and Windows 3.1, and was one of many adventure games released to capitalize on the adoption of CD-ROM drives.

Gameplay

Lunicus is primarily an adventure game; in between combat missions players may wander the Moon base they are stationed on and talk to the various NPCs contained within, with full voice acting and some stilted animation which is characterized on the game packaging as "Talking Cyber Puppets".

During the combat missions, the player enters various parts of Earth and cleans out alien infestations either on foot or in a vehicle. The player's weapons are relatively static throughout the game, including machine guns, rocket launchers, and grenade attacks. While in the vehicle, the player can opt to duck inside one of the buildings to find additional ammunition and supplies. Nearly all buildings (except for quest-specific ones) are identical.

The game's latter missions involve defending the Moon base itself from attack by the alien forces, and then attacking the alien mothership.

The player's activities are seen from a first person perspective, but they can only face one of four directions, turning left or right on a tile-based grid similar to games such as Scarab of Ra. Direct targeting is accomplished with the mouse, while movement is accomplished with either the mouse or the game's heads up display.

The game included several pre-rendered full motion video sequences, usually bookending the combat sequences. Several difficulty levels are available, which alter the strength and numbers of the enemy waves.

Nearly all graphics in the game are pre-rendered sprites, including walls and city components.

Plot

As the game begins, the player is stationed on the United Nations moon base, Lunicus, to defend against the threat of the alien attack, led by the Hive Queen.

The aliens are present as an archeological dig in 2023 unearths several alien artifacts, one of which is mistakenly activated and alerts the alien force.

Development

Lunicus was the first game developed by CyberFlix, which was not officially incorporated until after the project's release.[1] It was created with DreamFactory, a development environment programmed by CyberFlix founder William Appleton, who had previously designed the Macintosh software SuperCard.[3]

Lunicus was released in April 1993.[1]

Reception

In its initial Macintosh release, Lunicus was a commercial success, with sales of 50,000 units by August 1994. Around August 28, another 50,000 units of the game were shipped for Microsoft Windows. CyberFlix's Erik Quist expected the game to sell 100,000 units overall "by Christmas", Barbara Kantrowitz of Newsweek reported at the time.[3] By January 3, sales of Lunicus had reached close to the 100,000 mark.[4]

Macworld presented Lunicus with its 1993 "Best CD-ROM Game" award. The magazine's Steven Levy called the game "a mindblower", and praised its visuals and fast-paced action. Singling out the game's high frame rate as its best feature, he wrote, "Unlike other CD-ROM games, which have an annoying lag between the time you pull the trigger and the time something happens, Lunicus moves with sufficient speed to keep you in the action."[5]

Computer Gaming World in August 1993 criticized the varying quality of the graphics but concluded that Lunicus was "CD-full of fist-fighting action ... fancy footwork and a solid punch".[6] In April 1994 the magazine said that the game had challenging fights but "graphic quality is mixed and begs more realistic detail".[7]

References

  1. 1.0 1.1 1.2 Neely, Jack (October 21, 1999). "Game Over". Metro Pulse 9 (42): pp. 9–12, 22, 23, 40. 
  2. Georgia Tech Alumni Association - Interactive Adventure, dated Fall 1994
  3. 3.0 3.1 3.2 Kantrowitz, Barbara (August 28, 1994). "Garage-Band Programmers". Newsweek. Archived from the original on September 13, 2017. https://web.archive.org/web/20170913141245/http://www.newsweek.com/garage-band-programmers-187890. 
  4. "Knoxville Journal; Company's Fall Is Dash of Cold Water but Not a Dashing of Hope". The New York Times. January 3, 1995. Archived from the original on April 19, 2018. https://archive.today/vckbn. 
  5. Levy, Steven (January 1994). The 1993 Macintosh Game Hall of Fame. 11. pp. 96–101. 
  6. Reveaux, Tony (August 1993). "A Heavyweight Battle for the Planet in Cyberflix' Lunicus". Computer Gaming World: 90. http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=109. Retrieved 12 July 2014. 
  7. "Invasion Of The Data Stashers". Computer Gaming World: 20–42. April 1994. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=117. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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