Software:Skull Cracker
Skull Cracker | |
---|---|
Developer(s) | CyberFlix |
Publisher(s) | GTE Entertainment |
Director(s) | Rand Cabus |
Producer(s) | Robb Dean |
Designer(s) | Robb Dean |
Programmer(s) | Don McCasland Bill Appleton |
Artist(s) | Eric Whited Anthony S. Taylor |
Writer(s) | Mark Cabus |
Composer(s) | Scott Scheinbaum |
Platform(s) | Windows, Mac OS |
Release | 1996 |
Genre(s) | Beat 'em up |
Mode(s) | Single-player |
Skull Cracker is a 1996 supernatural beat 'em up video game[1] developed by American studio CyberFlix and published by GTE Entertainment on Macintosh and Windows. It is sometimes considered a spiritual successor to the 1991 title Creepy Castle, which the game's head of technology William Appleton had previously written for Reactor Inc. Skull Cracker was conceptually designed by Ben Calica.[2]
Development
After the release of Titanic, Cyberflix released this old project which had been sitting in the vaults for a few years.[3] The game was demoed on October 28, 1995 at the Double Tree Hotel (Crowne Plaza) in Rockville.[4] It also previewed at the 1994 Summer Consumer Electronics Show along with other Cyberflix games, presented by Paramount.[5]
Plot and gameplay
The developers described it as an "old-fashioned side-scrolling arcade game".[3] The game sees the player battle through 16 levels of the undead and monsters.[6] The game contains 50s-style monsters and 90s-style urban grit.[7]
Critical reception
GameSpot offered a scathing review, panning the title's "bad art, poor animation, limited controls, no decent action, lame gameplay".[8] MacLedge felt the game was a letdown from Cyberflix's previous work.[9] Inside Mac Games praised the title's intriguing storyline, witty humor and exciting gameplay.[10] Cyberflix head Scott Scheinbaum would later say "Every company makes mistakes, and that was ours...It should have come out a year and a half before it did", noting that 1994 technology seemed stale by 1996.[3] World Village noted the game was a departure from the history-based title Titanic.[11]
References
- ↑ "Chapter 23". http://cw.routledge.com/textbooks/9780240808222/focal/supp/narrate/dust/dust.htm.
- ↑ "The Rules of the Game: Teach a Boy to shoot". 12 June 1998. https://www.gamasutra.com/view/feature/131682/the_rules_of_the_game_teach_a_boy_.php.
- ↑ 3.0 3.1 3.2 "Metro Pulse Online: Cover Stories". 2012-10-18. http://monkeyfire.com/mpol/dir_zine/dir_1999/942/t_cover4.html.
- ↑ "Washington Apple Pi September 1995 General Meeting". https://www.wap.org/meetings/GM0995.html.
- ↑ "THE 1994 SUMMER CONSUMER ELECTRONICS SHOW". http://www.ibiblio.org/GameBytes/issue20/misc/sumces.html.
- ↑ Gralla, Preston; Press, Ziff-Davis (1 January 1997). ZDNet Software Library 10,000. ZD Press. ISBN 9781562765378. https://books.google.com/books?id=kApOAQAAIAAJ&q=%22Skull+Cracker%22+cyberflix.
- ↑ Hudak, Chris (2004-03-01). "SkullCracker Preview" (in en-US). https://www.gamespot.com/articles/skullcracker-preview/1100-2559747/.
- ↑ McDonald, Tim (31 October 1996). "SkullCracker Review". https://www.gamespot.com/reviews/skullcracker-review/1900-2533064/.
- ↑ "Skull Cracker". 15 June 2000. http://macledge.com/Reviews/skullcracker/skullcracker.html.
- ↑ Deniz, Tuncer (November 1994). "Sneak Peek: Skullcracker". http://grenierstock.free.fr/Skullcracker/skullckrakerIMG.pdf.
- ↑ "Titanic:Adventure Out of Time". archive.li. 2008-12-21. http://www2.worldvillage.com/wv/gamezone/html/feature/pulse/pulse6.htm.
Original source: https://en.wikipedia.org/wiki/Skull Cracker.
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