Software:MLB Stickball
| MLB Stickball | |
|---|---|
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| Developer(s) | Gaia Industries |
| Publisher(s) | 2K |
| Platform(s) | Xbox 360 (XBLA) |
| Release | |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
MLB Stickball was a Major League Baseball-licensed stickball video game published by 2K for the Xbox 360 via Xbox Live Arcade. It was released on October 8, 2008,[1] and removed from the Xbox Live Marketplace in December 2014.
Gameplay

In the game, players buy and collect packs of Topps "Big Head" Major League Baseball (MLB) cards, which unlock players. Each team has four different unlockable players, usually the bigger names. In the "Tour" mode, which has the player going around to different cities to play different teams, the player starts with one MLB player if the player is a first time user. Usually it is a player that easily represents the team, such as Prince Fielder for the Brewers or David Ortiz for the Red Sox. The Tour gets progressively harder as the player continues. Gameplay recreates the atmosphere of street stickball based in various cities such as Brooklyn, San Francisco and Boston.
The game makes use of the environment, as objects on the field represent benefits and hazards. For instance, striking a fire hydrant with a batted ball will cause it to spray water onto the street for a bonus. Breaking a window turns a potential extra base hit into an out. Certain special items that are identified in the achievements are worth even extra, such as hitting the "wheel" or "basketball hoop". Hitting these are worth 20 gamer points, and require a good amount of luck rather than skill. These extra points can also be obtained by hitting cars, scooters, and cows (on the bounce). Later these points can be used to purchase more Topps cards. A pack of three random cards costs 50 points.
Before each game, the player chooses four players for their team. These players have to be a real part of the team. If the player has not unlocked all the characters on the team they have selected, they can use anonymous characters, skilled in specific areas.
When pitching the player can choose one of four pitches based on the four color buttons on the controller. These choices are a lob pitch, a fastball, a curveball, or a bouncing pitch. Each has its own uses, and the pitches are best when mixed and matched. After choosing a pitch and location, a meter appears in which the player must hold the button down for a certain amount of time in order to help guarantee the perfection of the pitch. The higher "green" (towards the top) of the meter that the player gets, the more likely the pitch will behave as desired. Power pitchers and accuracy based pitchers are more likely to have the ball go in the desired spot, but players like the power hitters can strike the computer out in the lower levels of Tour mode as long as they use the meter well. This is crucial because there are few ways to get an out in the game, and the most helpful to the player is a strikeout due to the five points received for its completion.
When batting, a player can only hit a ball that is located in the strike zone. The player may move the playable character back and forth in the batter's box. The player presses "A" with good timing to hit the pitch. If the player presses "B" instead, the batter is more likely to hit a home run, but also more likely to pop out. The characters baserun themselves and take only the minimum number of bases. For example, if there is a man on first and the character hits a double, the man on first would have advanced to third. Home runs are worth extra points, and a grand slam unlocks an achievement.
Before pitching the player also has the choice of moving fielding players around with the use of the right bumper. Many times the player can choose such things as left, right, deep, shallow, or normal. This will often be based on the stats shown in the bottom right of the opposing hitter - a hitter that is a pitcher will most likely have bad hitting stats, allowing the opponent to play shallow and get the out from the groundout more readily.
The player plays six innings per game in tour mode, though in exhibition the player can choose either three, six, or nine inning games. If the player is winning going into the bottom of the 6th, or the bottom of the last inning, the last half of the inning is not played, similar to MLB. If a team wins, its characters celebrate around home plate; if they lose, they look discouraged around the pitcher's area. After a game the player is presented stats of the characters used, including strikeouts, RBIs, hits, and ERA. [1]
Achievements
After playing for the first time the player can look at the achievements at any point during gameplay simply by pressing start during a game or on the main title screen of the game. Some of the achievements require skill such as hitting for the cycle, while others require a certain amount of luck, such as hitting the basketball hoop. There are 12 possible achievements worth a total of 200 possible points.
Card collecting
Collecting points gives the player the opportunity to purchase a pack of cards for 50 points. Each pack contains three random cards out of a total of 120. Getting all 120 unlocks an achievement for the player. Three duplicate cards of the same player can be traded in for any card the player desires. A set of five duplicate cards of the same player can be upgraded to a gold card, slightly boosting the player's stats. It is possible to get four different players per team, and they are usually the most famous, or the most representative of the team, such as Derek Jeter, Albert Pujols, Ichiro or Josh Hamilton. Getting all four cards of a team also unlocks an achievement for the player.
Reception
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The game received "generally unfavorable reviews" according to the review aggregation website Metacritic, even though fans felt the game was one of the greatest. Fans also are hoping for a comeback of some sort with this type of backyard gameplay fun.[2]
See also
References
- ↑ 1.0 1.1 1.2 Jay Acevedo (September 17, 2008). "First XBLA From 2K Sports Announced". GameFocus. Archived from the original on September 21, 2008. https://web.archive.org/web/20080921034855/http://www.gamefocus.ca/news/2380. Retrieved November 2, 2017.
- ↑ 2.0 2.1 "MLB Stickball for Xbox 360 Reviews". Metacritic. https://www.metacritic.com/game/mlb-stickball/critic-reviews/?platform=xbox-360. Retrieved November 2, 2017.
- ↑ Terry Terrones (October 10, 2008). "Review: MLB Stickball". GamePro Arcade. Archived from the original on January 6, 2009. https://web.archive.org/web/20090106182827/http://www.gameproarcade.com/article/103923/review-mlb-stickball/. Retrieved November 3, 2017.
- ↑ Mitch Dyer (October 20, 2008). "MLB Stickball Review". GameSpot. https://www.gamespot.com/reviews/mlb-stickball-review/1900-6199667/. Retrieved November 2, 2017.
- ↑ Hilary Goldstein (October 8, 2008). "MLB Stickball Review". IGN. http://www.ign.com/articles/2008/10/08/mlb-stickball-review. Retrieved November 2, 2017.
- ↑ Andrew Hayward (December 2008). "MLB Stickball". Official Xbox Magazine. Archived from the original on October 10, 2008. https://web.archive.org/web/20081010230553/http://www.oxmonline.com/article/reviews/xbox-live-arcade/m-r/mlb-stickball. Retrieved November 3, 2017.
- ↑ Dale Nardozzi (October 8, 2008). "MLB Stickball Review (Xbox 360)". TeamXbox. Archived from the original on January 4, 2012. https://web.archive.org/web/20120104152117/http://reviews.teamxbox.com/xbox-360/1592/MLB-Stickball/p1/. Retrieved November 3, 2017.
External links
- Official site
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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