Software:Magic: The Gathering – Battlegrounds

From HandWiki
Short description: 2003 video game
Magic: The Gathering – Battlegrounds
Developer(s)Secret Level, Inc.
Publisher(s)Atari
Director(s)Jeffrey Tseng
Designer(s)Peter Clark
Programmer(s)Josh Adams
Artist(s)Christopher Bretz
Composer(s)Stephen Geering
EngineUnreal Engine 2
Platform(s)Windows, Xbox
Release
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Magic: The Gathering – Battlegrounds is a real time strategy video game developed by Secret Level, Inc. and published by Atari. It is based on Magic: The Gathering collectible card game, with many fundamental differences. The game is based on the creation of heroes and mages that summon forth powerful monsters, spells, and abilities to defeat the enemy duelist. Duelists learn new magical spells by completing the campaign, with more and more spell books becoming available as the player progresses. Each spell is separated into one of 5 colors, each with their own strengths and weaknesses.

Overview

The overall design of Battlegrounds differs significantly from that of the original card game source material. Battlegrounds consists entirely of real time combat, where duelists bring pre-meditated spellbooks to the table to duke it out. Beyond mastering some basic skills, victory is determined almost entirely in the metagame.

Each player is represented by a duelist; the nature of duelists, dueling, magic, etc. is not addressed. The objective is to reduce the enemy duelist's life to 0; each player starts with 20 life. In the Arcade Duel mode, there is a ten-minute time limit for each duel, at which point the current leader is crowned victor. (The only alternate win condition is provided by the white enchantment Test of Endurance.) Before dueling, players can edit the spellbook they will bring to battle in an editor mode where the spells are represented by icons that the player rearranges. At the top of the screen, the current life totals and mana of the duelists is visible. A duelist can unleash a physical attack once per second to attack a creature or player directly in front of him/herself. This attack is apparently more effective when running forward. They can also summon a shield when not preoccupied with some other action to reduce damage to the duelist by half. The shield can be summoned indefinitely but drains the user's mana at a significant rate. Rounding seems to vary based on the source of damage. A variety of arenas from the Magic: the Gathering multiverse are selectable, but vary only aesthetically. Each arena is separated into halves, one for each duelist, that are separated by a glowing line. While in enemy territory, a duelist can wreak some havoc, namely the physical attack and stealing mana crystals and shards, but the trespasser is unable to cast spells or shields. After spending more than a moment across the center line, a duelist suffers a loss of two life every few seconds. Several of the duelist avatars, as well as all of the spells, are loosely transferred from the Magic: The Gathering trading card game and story. There are some discrepancies; for example, the costs of several spells are changed, presumably to balance gameplay and the relationship between the five colors, and the characters present from the Magic storyline did not all coexist (or even anything remotely similar) at any point in the story.

Mana

Mana is magical energy used to cast spells. A duelist gains mana by collecting Mana crystals that appear over the battlefield at timed intervals. This is an attempt to represent drawing mana from increasing numbers of tapped and untapped lands in the card game. Crystals become permanent additions that appear under your health bar and slowly fill with Mana. The more mana you let the bar fill up, the faster it will regenerate. Players can collect mana shards that litter the ground to faster fill their mana bar. When a creature is destroyed, a number of mana shards equal to the number of full mana required to cast the creature falls to the ground, where either duelist can claim them simply by stepping on or near them. Each shard restores approximately half of one mana instantaneously. The only source of mana shards beyond creature destructions are those produced every five seconds by the green creatures Llanowar Elves and Priest of Titania.

Maintaining a mana advantage is more significant in Battlegrounds than in the card game, because there are no actual cards, and a given spell can be cast an indefinite number of times.

Magic

Almost everything a duelist can do in Battlegrounds is some type of spell (hence, even creatures are affected by Spelljack and Counterspell because they are creature spells). Players access spells by way of a customizable spellbook. During a duel, this is represented by menus-within-a-menu. The spellbook is organized into pages of three spells apiece, which can be toggled with the black or white button. A spellbook may contain no more than ten spells of no more than two colors. Any spell can be cast at any time, and an indefinite number of times, provided sufficient mana is available and spent. More expensive spells take longer to cast. While casting a spell a duelist can move freely, but if you cross the center line between your territory and the enemy's, your spell is countered. There are three types of spells, namely sorcery, creature and enchantment.

Mixing Spellbooks

Like the original cardgame, Battlegrounds allows players to mix decks, or spellbooks to mix spell, creatures, and enchantments to - theoretically - make stronger spellbooks. However, also in keeping with the original cardgame, this makes attaining the mana to successfully implement this grand strategy much more difficult, as the caster must obtain mana crystals of two colours instead of just one.

Reception

Reception
Review scores
PublicationScore
PCXbox
CGMStarStarStar[6]B[7]
CGWStarStar[8]N/A
EGMN/A4.17/10[9][lower-alpha 1]
FamitsuN/A26/40[10]
Game InformerN/A6.5/10[11]
GameRevolutionB−[12]B−[12]
GameSpot6.9/10[13]7.2/10[14]
GameSpyStarStar[15]StarStarStarStar[16]
GameZone7.4/10[17]6/10[18]
IGN7.9/10[19]7.9/10[20]
OXM (US)N/A8.3/10[21]
PC Gamer (US)54%[22]N/A
X-PlayN/AStarStarStar[23]
Aggregate score
Metacritic68/100[4]72/100[5]

The game received "average" reviews on both platforms according to the review aggregation website Metacritic.[4][5] In Japan, where the PC version was ported for release on February 26, 2004, followed by the Xbox version on July 22,[24] Famitsu gave the latter a score of one seven, two sixes, and one seven for a total of 26 out of 40.[10] Dunjin Master of GamePro said of the Xbox version, "It may not be pretty, but it's deep, challenging, and filled with replayability. Battlegrounds is like a piece of candy wrapped in burlap: hard to appreciate at first, but really sweet once you get into it."[25][lower-alpha 2]

See also

  • Magic: The Gathering video games

Notes

  1. Two critics of Electronic Gaming Monthly gave the Xbox version each a score of 4/10, and the other gave it 4.5/10.
  2. GamePro gave the Xbox version two 3.5/5 scores for graphics and sound, and two 4.5/5 scores for control and fun factor.

References

  1. Bramwell, Tom (November 21, 2003). "What's New?". Gamer Network. https://www.eurogamer.net/news211103whatsnew. 
  2. Thorsen, Tor (November 19, 2003). "Magic the Gathering [sic shipping"]. Fandom. https://www.gamespot.com/articles/magic-the-gathering-shipping/1100-6083970/. 
  3. "Magic the Gathering - The Battleground [sic"]. http://www.atari.com.au/product/?action=view&id=1348. 
  4. 4.0 4.1 "Magic: The Gathering – Battlegrounds critic reviews (PC)". Fandom. https://www.metacritic.com/game/magic-the-gathering-battlegrounds/critic-reviews/?platform=pc. 
  5. 5.0 5.1 "Magic: The Gathering – Battlegrounds critic reviews (Xbox)". Fandom. https://www.metacritic.com/game/magic-the-gathering-battlegrounds/critic-reviews/?platform=xbox. 
  6. "Review: Magic: The Gathering – Battlegrounds (PC)". Computer Games Magazine (theGlobe.com) (160): 79. March 2004. 
  7. "Review: Magic: The Gathering – Battlegrounds (Xbox)". Computer Games Magazine (theGlobe.com) (161): 8. April 2004. 
  8. Salvatore, Kristen (April 2004). "Magic[: The Gathering – Battlegrounds"]. Computer Gaming World (Ziff Davis) (237): 89. https://www.cgwmuseum.org/galleries/issues/cgw_237.pdf. Retrieved June 10, 2024. 
  9. Sewart, Greg; Byrnes, Paul; Orlando, Greg (January 2004). "Magic: The Gathering Battlegrounds [sic"]. Electronic Gaming Monthly (Ziff Davis) (174): 142. https://retrocdn.net/images/8/88/EGM_US_174.pdf. Retrieved June 10, 2024. 
  10. 10.0 10.1 "マジック:ザ・ギャザリング・バトルグラウンド (Xbox)" (in ja). Famitsu (Enterbrain) 815. July 30, 2004. 
  11. Reiner, Andrew (December 2003). "Magic: The Gathering – Battlegrounds (Xbox)". Game Informer (GameStop) (128): 173. http://www.gameinformer.com/NR/exeres/227B8D5D-5F3F-414C-B43E-BA318062DCE4.htm. Retrieved June 10, 2024. 
  12. 12.0 12.1 Ferris, Duke (December 2003). "Magic: The Gathering: Battlegrounds". CraveOnline. https://www.gamerevolution.com/review/34294-magic-the-gathering-battlegrounds-review. 
  13. Gerstmann, Jeff (December 9, 2003). "Magic: The Gathering – Battlegrounds Review (PC)". Fandom. https://www.gamespot.com/reviews/magic-the-gathering-battlegrounds-review/1900-6085310/. 
  14. Gerstmann, Jeff (December 1, 2003). "Magic: The Gathering – Battlegrounds Review (Xbox)". Fandom. https://www.gamespot.com/reviews/magic-the-gathering-battlegrounds-review/1900-6084853/. 
  15. Chick, Tom (January 4, 2004). "GameSpy: Magic the Gathering: Battlegrounds (PC)". IGN Entertainment. http://pc.gamespy.com/pc/magic-the-gathering-battlegrounds/494393p1.html. 
  16. Meston, Zach (November 17, 2003). "GameSpy: Magic: The Gathering -- Battlegrounds (Xbox)". IGN Entertainment. http://xbox.gamespy.com/xbox/magic-the-gathering-battlegrounds/6335p1.html. 
  17. Wrentmore, John (December 11, 2003). "Magic: The Gathering – Battlegrounds – PC – Review". https://gamezone.com/reviews/magic_the_gathering_battlegrounds_pc_review/. 
  18. Tha Wiz (December 6, 2003). "Magic: The Gathering – Battlegrounds – XB – Review". https://gamezone.com/reviews/magic_the_gathering_battlegrounds_xb_review/. 
  19. Boulding, Aaron (December 3, 2003). "Magic the Gathering: Battlegrounds Review (PC)". Ziff Davis. https://www.ign.com/articles/2003/12/04/magic-the-gathering-battlegrounds-review. 
  20. Boulding, Aaron (December 2, 2003). "Magic: The Gathering Battlegrounds [sic (Xbox)"]. Ziff Davis. https://www.ign.com/articles/2003/12/03/magic-the-gathering-battlegrounds. 
  21. "Magic: The Gathering – Battlegrounds". Official Xbox Magazine (Future US): 100. December 2003. 
  22. Smith, Rob (March 2004). "Magic: The Gathering Battlegrounds [sic"]. PC Gamer (Future US) 11 (3): 67. http://www.pcgamer.com/archives/2005/07/magic_the_gathe_2.html. Retrieved June 10, 2024. 
  23. Lopez, Miguel (February 3, 2004). "'Magic: The Gathering -- Battlegrounds' (Xbox) Review". TechTV. http://www.techtv.com/xplay/reviews/story/0%2C24330%2C3602181%2C00.html. 
  24. "マジック:ザ・ギャザリング・バトルグラウンド (Xbox)" (in ja). Famitsu (Kadokawa Game Linkage). https://www.famitsu.com/games/t/8476/. Retrieved June 10, 2024. 
  25. Dunjin Master (January 2004). "Magic: The Gathering – Battlegrounds (Xbox)". GamePro (IDG) (184): 116. https://retrocdn.net/images/6/60/GamePro_US_184.pdf. Retrieved June 10, 2024. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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