Software:Magic Pengel: The Quest for Color

From HandWiki
Short description: 2002 video game
Magic Pengel: The Quest for Color
North American cover art
Developer(s)Garakuta-Studio
Publisher(s)
Composer(s)Zuntata
Platform(s)PlayStation 2
Release
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

Magic Pengel: The Quest for Color, known as Garakuta Meisaku Gekijō Rakugaki Ōkoku (ガラクタ名作劇場 ラクガキ王国, Garakuta Meisaku Gekijō Rakugaki Ōkoku, lit. "Junk Masterpiece Theatre Doodle Kingdom") in Japan, is a 2002 role-playing video game developed by Garakuda-Studio and Taito for the PlayStation 2, published by Agetec in North America. The music was composed by Zuntata. Studio Ghibli worked on the game's art direction.[3]

The game had a sequel in 2004 titled Graffiti Kingdom.

Gameplay

Combining the collectible monsters genre (e.g., Pokémon) with the interactive art genre (e.g., Mario Paint), Magic Pengel is centered on the player, as a character able to manipulate a "Pengel" (which looks like a stylized fairy combined with a paintbrush) to create a creature, or "Doodle". Using the Pengel (pronounced "pen-jell") as a cursor, the player simply sketches out the limbs, body, and other features. Depending on the amount of magic ink expended, and the types of body parts, the creature will be given certain statistics and created. With the help of Zoe and Taro, the character trains and battles using custom-created designs, which can be traded to or battled with the creations of other players. As the Doodles battle, they become more powerful, and earn points towards the purchase of pre-created Doodles, and extra abilities towards customizable creation. Combat functions according to three selections: attack, magic, and block, as well as a charge command. The three basic maneuvers follow a standard rock paper scissors methodology, but repetitiveness is minimized due to the varied attributes of the Doodles, as well as the inability to successively repeat any selection.

Magic Pengel combines cel-shading with standard 3D graphics. Though most of the backgrounds are 3D, the Doodles are cel-shaded. Occasionally the animations of the Doodles can be jerky due to the extreme range of customization possible within the game, but this is fairly uncommon.

Plot

Story

The story begins when you (the main character - this character is never shown or given a default name in order to keep with the "second person" feel of the game, however, it is implied that the unseen character is a young boy) wake up in someone's yard and sees a Pengel. A mysterious voice tells you that you can use the Pengel to draw whatever you like, and that the shape will become your companion on your quest. You draw a simple shape to become your first Doodle, however, the Doodle falls off a cliff and is rescued by a girl. Then it runs away. After lecturing you, the girl introduces herself as Zoe, then introduces her (foster) brother, Taro. She takes you to the arena where a tournament is being held and teaches you how to duel. You win, and Zoe gets ticked off at the kingdom's guards for taking some of the Color you won as tax.

It is revealed that the King who rules the humans is corrupt and tries to force pure-hearted people to draw Doodles to work for him. One of his best Doodlers, Galileo (who is Zoe and Taro's father) disappeared and the king has been trying to seek revenge by taking away Zoe and Taro's homeland. Zoe and Taro don't know where Galileo went, and have been searching for their father by throwing notes in a bottle into the ocean. You must enter tournaments to get the money Zoey and Taro need to pay off the mortgage on their Homeland, help them search for their father, and eventually defeat the Doodle King himself.

Characters

Magic Pengel is known for its flexibility in characters - players can create their own. Unlike Graffiti Kingdom, the second game in the Rakugaki Ōkoku series, the "main character" does not exist: the storyline revolves around the player being sucked into Zoe and Taro's world. However, there is a small cast of important characters, and a large cast of secondary characters, that play roles in the storyline.

  • Pengel The creature with the ability to draw Doodles that come to life. He is able to create more powerful Doodles as the storyline progresses and you win more duels. A person can only have a Pengel if he or she has a pure heart. Despite this, most people, even mean people, have one, when Zoe, who got angry at her Doodles once, does not.
  • Zoe The player's closest friend, Zoe is a stubborn girl who hates the King. According to a boy named Denka, she is Denka's girlfriend, however, she has never done anything to indicate the feeling is mutual. She used to be able to use a Pengel, however, when her foster father disappeared, she blamed Doodles and grew angry. Her Pengel disappeared, and Zoe confesses she has felt guilty ever since. She refuses to believe Galileo is dead, even though others disagree. At the end of the story, Zoe and Taro move away.
  • Taro Zoe's foster brother and the famous Doodler Galileo's son. Taro is an innocent, sometimes whiny, young boy who looks up to Zoe but gets upset that she is always getting mad at him and calling him a baby. Indeed, he does cry quite a lot, but he is able to use a Pengel and is a surprisingly good Duelist. On rare occasions, he will face you at the seaside arena.
  • Mono Mono is a mysterious boy who shows up at Zoe and Taro's house one day. He has the ability to create Color Gems by taking away the color of a natural object. It turns out that Mono is a Doodle drawn by Galileo, who taught him how to speak and raised him as a son. Mono has come to the island because of the bottles sent out by Zoe and Taro, so he can tell the truth about Galileo - he is, indeed, dead. Mono is later revealed to be the reincarnation of the Doodle King, and the player must defeat him at the end of the game.
  • Galileo A world-famous Doodler who ran away to avoid having to work for the King, leaving his son and foster daughter behind with nothing but their old house. He drew a Doodle named Mono to keep him company while he was away, but died while Mono was young. The cause of his death, as well as whether or not he ever had any intention to come back for Zoey and Taro or fight the King, is unknown.
  • King The corrupt ruler of the human world, the King forces skilled Duelists to draw for him. Eventually, this angers the Doodle King to the point of taking away all the color on the world.
  • Kiba A man who claims he used to be Galileo's close friend. Zoe and Taro both like him at first, but then they find out he is a double agent who works for the King.

Technology

The drawing technology used to draw characters was based on Takeo Igarashi's "Teddy" software.[4]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic74/100[5]
Review scores
PublicationScore
Edge7/10[6]
EGM7.67/10[7]
Famitsu32/40[8]
Game Informer8/10[9]
GameProStarStarStarHalf star[11]
GameRevolutionC+[10]
GameSpot7.1/10[3]
GameSpyStarStarStar[12]
GameZone8.5/10[13]
IGN8.5/10[14]
OPM (US)StarStarStarStar[15]
The Cincinnati EnquirerStarStarStarStar[16]

Magic Pengel received "average" reviews according to the review aggregation website Metacritic.[5] In Japan, Famitsu gave it a score of 32 out of 40.[8]

IGN's Jeremy Dunham found that the monster creation system lives up to its potential for creating unique-looking creatures and providing gameplay depth, since different body parts, colors, and sizes affect abilities and statistics in battle. Despite considering the rock-paper-scissors battle system simplistic on paper, he greatly enjoyed it thanks to the variety of attacks and magic spells that could be discovered with each custom monster. Issues he discovered included a hard-to-control camera, a short and repetitive main quest, and an unremarkable soundtrack. Dunham did, however, enjoy the colorful graphical style and pleasant character designs. He concluded that while the game probably would not appeal to a wide audience, it had the makings of a cult classic.[14]

In other media

  • Zoe and Taro make a cameo appearance in Graffiti Kingdom and LostMagic, later games developed by Taito. They appear in the background in the final cutscene of Graffiti Kingdom, and appear older in LostMagic than they were in Magic Pengel, Taro in particular seems to have aged a bit. The fact that they're a bit older and on a journey (like the one they left on at the end of Magic Pengel) suggests that LostMagic takes place some time after Magic Pengel.

References

  1. IGN PS2 staff (June 17, 2003). "Magic Pengel is Golden". Ziff Davis. https://www.ign.com/articles/2003/06/17/magic-pengel-is-golden. Retrieved June 23, 2019. 
  2. "AGETEC Ships 'Magic Pengel' Nationwide Today; Highly Awaited Role-Playing Game Now Available at More Than 15,000 Retailers". June 24, 2003. Archived from the original on June 10, 2016. https://web.archive.org/web/20160610025323/http://www.thefreelibrary.com/AGETEC+Ships+%27Magic+Pengel%27+Nationwide+Today%3b+Highly+Awaited...-a0104146924. Retrieved September 11, 2023. 
  3. 3.0 3.1 Davis, Ryan (July 24, 2003). "Magic Pengel: The Quest for Color Review". CBS Interactive. https://www.gamespot.com/reviews/magic-pengel-the-quest-for-color-review/1900-6072287/. Retrieved June 23, 2019. 
  4. Igarashi, Takeo (1999). "Teddy: A Sketching Interface for 3D Freeform Design". http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm. Retrieved February 4, 2016. 
  5. 5.0 5.1 "Magic Pengel: The Quest for Color Critic Reviews for PlayStation 2". CBS Interactive. Archived from the original on March 25, 2017. https://web.archive.org/web/20170325203935/http://www.metacritic.com/game/playstation-2/magic-pengel-the-quest-for-color/critic-reviews. Retrieved April 29, 2019. 
  6. Edge staff (November 2003). "Magic Pengel: The Quest for Color". Edge (Future plc) (129): 92. 
  7. EGM staff (June 2003). "Magic Pengel: The Quest for Color". Electronic Gaming Monthly (Ziff Davis) (167): 121. 
  8. 8.0 8.1 "プレイステーション2 - ガラクタ名作劇場 ラクガキ王国" (in Japanese). Famitsu (Enterbrain) 915: 74. June 30, 2006. 
  9. Mason, Lisa (September 2003). "Magic Pengel The Quest for Color". Game Informer (GameStop) (125): 109. http://www.gameinformer.com/Games/Review/200309/R03.0821.1014.58973.htm. Retrieved June 23, 2019. 
  10. Liu, Johnny (August 2003). "Magic Pengel: The Quest for Color Review". CraveOnline. Archived from the original on September 29, 2015. https://web.archive.org/web/20150929071848/http://www.gamerevolution.com/review/magic-pengel. Retrieved June 24, 2019. 
  11. Star Dingo (June 2003). "Magic Pengel: The Quest for Color Review for PS2 on GamePro.com". GamePro (IDG Entertainment): 113. Archived from the original on December 27, 2004. https://web.archive.org/web/20041227002423/http://www.gamepro.com/sony/ps2/games/reviews/29909.shtml. Retrieved June 24, 2019. 
  12. Vreeland, Michael (July 28, 2003). "GameSpy: Magic Pengel: The Quest for Color". IGN Entertainment. http://ps2.gamespy.com/playstation-2/magic-pengel-the-quest-for-color/6026p1.html. Retrieved June 24, 2019. 
  13. Romano, Natalie (July 5, 2003). "Magic Pengel: The Quest for Color - PS2 - Review". Archived from the original on December 30, 2008. https://web.archive.org/web/20081230214439/http://ps2.gamezone.com/gzreviews/r21802.htm. Retrieved June 24, 2019. 
  14. 14.0 14.1 Dunham, Jeremy (June 26, 2003). "Magic Pengel: The Quest for Color". Ziff Davis. https://www.ign.com/articles/2003/06/26/magic-pengel-the-quest-for-color. Retrieved June 23, 2019. 
  15. Steinman, Gary (June 2003). "Magic Pengel: The Quest for Color". Official U.S. PlayStation Magazine (Ziff Davis): 106. Archived from the original on April 26, 2004. https://web.archive.org/web/20040426084428/http://www.playstationmagazine.com/article2/0,2053,1490151,00.asp. Retrieved June 24, 2019. 
  16. Saltzman, Marc (July 15, 2003). "'Magic Pengel' draws on your artistic ability". The Cincinnati Enquirer (Gannett Company). Archived from the original on August 19, 2003. https://web.archive.org/web/20030819154138/http://cincinnati.com/freetime/games/reviews/071503_magicpengel.html. Retrieved June 23, 2019. 
  • Magic Pengel: The Quest for Color at Garakuta-Studio
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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