Software:Magna Carta: Crimson Stigmata

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Magna Carta: Crimson Stigmata
Magna Carta: Tears of Blood
North American PlayStation 2 cover art
Developer(s)Softmax
Publisher(s)
Director(s)Yeon-Kyu Choi
Producer(s)
  • Shintarō Miura
  • Young-Gee Cho
  • Lee Jackie
Designer(s)Seok-Hwan Jeon
Programmer(s)Chang-Geun Lim
Artist(s)
  • Hyung-tae Kim
  • Ki-Nam Kim
Writer(s)
  • Rae-Yeon Lee
  • Byung-Soo Kwon
  • Junko Okazaki
Composer(s)Sung-Woon Jang
SeriesMagna Carta
EngineUnreal Engine 2
Platform(s)PlayStation 2, PlayStation Portable
ReleasePlayStation 2
  • JP: November 11, 2004
  • NA: November 15, 2005
  • AU: March 16, 2006[1]
  • EU: April 7, 2006
PSP
  • JP: May 25, 2006
Genre(s)Role-playing
Mode(s)Single-player

Magna Carta: Crimson Stigmata is a role-playing video game developed by Softmax and originally released for the PlayStation 2 in South Korea by Softmax and in Japan as simply Magna Carta (マグナカルタ, Maguna Karuta) (a title later used in the PAL version) by Banpresto in 2004. It is the second installment of the Magna Carta series and a sequel to the 2001 game Magna Carta. The game was later released as Magna Carta: Tears of Blood in the United States. A PlayStation Portable version was released in May 2006 as Magna Carta Portable (マグナカルタ ポータブル, Maguna Karuta Pōtaburu).

Gameplay

The game's battle elements borrowed from Shadow Hearts and the Star Ocean series. Up to three characters may move around the battlefield in real time. The player can only control one character at a time and can only attack after the character fills its "leadership meter" by remaining still. Once filled, the character can initiate an attack by performing a series of three timed button presses (known as the "trinity ring"). If the attack is unsuccessful, the leadership meter empties, and the player must wait for it to refill again.

The three modes of combat that are uniquely embedded are "standard", "combo" and "counter". The standard mode is excellent for offensive and defensive attacks. By perfecting the timing of the buttons, characters will learn stronger attacks. Combo attacks lack defense but are generally used to create powerful offensive attacks by combining all attacks in one turn. The counter mode does what its name implies; not only is the user able to block, but also attack by predicting their enemies' attacks. Players using this mode do not exhaust their leadership meter. Characters may attack with various combat "styles" learned in the game, which use different chi (energy) types to increase their utility. There are eight different types of chi present in all areas, but in different exhaustible quantities.

Plot

The game takes place in the land of Efferia, where a seemingly endless war has raged between the continent's two species: Humans and Yason. Humans and Yason are similar in appearance, but Yason have lighter skin and differently shaped ears. The protagonist of the game, Calintz, is a high-ranking leader of the Tears of Blood, a mercenary squad hired out by the Human Alliance to deal with problems they cannot, or will not, touch. Since the group is not part of the official army, the mercs are disliked by the Alliance soldiers. The core group also consists of Azel, a youthful sword wielder who looks up to Calintz, Eonis, a powerful mage, and Haren, a martial artist. Save for Azel, all group members have a heavy grudge against the Yason for the deaths of friends and family. The Blast Worms, highly skilled Yason soldiers, are led by the Four Warriors, an elite group who wields great power and magic.

When the Alliance's use of the "forbidden magic" fails, Calintz stops an assault by one of the Four Warriors' summoned familiars. After destroying a bridge to prevent enemy advancement, he finds himself in a cavern being healed by an unfamiliar woman. Because she suffers from amnesia, all she remembers is her name, Reith, and that she can use very powerful healing magic. Eventually, they find their way out of the cave and, as a show of thanks for saving him, Calintz offers to take her to Amabat, a city of high-ranking and powerful priestesses, thinking her to be one of them. As the story progresses, Reith, as well as the Tears of Blood and Blast Worms, learn that she is a much more important piece of the puzzle than anyone had realized. When she begins to regain her memories, Reith, who is also Queen Amila, begins her mission to find the traitor of the Yason as well as the mastermind behind the plot of resurrecting the Light of Salvation. This is where the dark truths behind the war begin to unravel where Agreian, the General of the Human Alliance, turns out to be the mastermind (or known as "Neikan") for reviving the Light of Salvation as well as prolonging the war between the Yason and Humans. Will Calintz and the rest of the Tears of Blood be able to stop Agreian for good?

Reception

Reception
Aggregate score
AggregatorScore
Metacritic66/100[2]
Review scores
PublicationScore
CGMStarHalf star[3]
EGM6.33/10[4]
Eurogamer4/10[5]
Famitsu(PS2) 32/40[6]
(PSP) 29/40[7]
Game Informer8.25/10[8]
GameSpot7.1/10[9]
GameTrailers6.5/10[10]
GameZone8.9/10[11]
IGN6.1/10[12]
OPM (US)StarStarStar[13]

The game received "average" reviews according to the review aggregation website Metacritic.[2] GameSpot claimed that the "well-developed cast of characters keeps the story interesting" but its "extremely linear campaign feels restrictive at times."[9] IGN's review stated that "the poorly-executed battle system ... runs into too many problems for its own good."[12] They heavily criticized the game's English voice acting and called it "Ill-timed, badly-acted, and poorly cast."[12] In Japan, Famitsu gave it a score of 32 out of 40 for the PlayStation 2 version,[6] and one eight and three sevens for the PSP version.[7]

References

  1. Jastrzab, Jeremy (February 27, 2006). "Updated Australian release list, 27/02/06". Archived from the original on January 11, 2009. https://web.archive.org/web/20090111225155/http://palgn.com.au/article.php?id=3975. Retrieved March 22, 2020. 
  2. 2.0 2.1 "Magna Carta: Tears of Blood for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/playstation-2/magna-carta-tears-of-blood. Retrieved October 1, 2014. 
  3. "Review: Magna Carta: Tears of Blood". Computer Games Magazine (theGlobe.com) (183): 92. February 2006. 
  4. EGM staff (January 2006). "Magna Carta: Tears of Blood". Electronic Gaming Monthly (Ziff Davis) (199). 
  5. Parkin, Simon (March 27, 2006). "Magna Carta: Tears of Blood". Gamer Network. https://www.eurogamer.net/articles/r_magnacarta_ps2. Retrieved March 22, 2020. 
  6. 6.0 6.1 "マグナカルタ [PS2"] (in Japanese). Enterbrain. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=4857&redirect=no. Retrieved March 22, 2020. 
  7. 7.0 7.1 Gantayat, Anoop (June 5, 2006). "Now Playing in Japan". Ziff Davis. https://www.ign.com/articles/2006/06/05/now-playing-in-japan-59. Retrieved March 22, 2020. 
  8. Juba, Joe (December 2005). "Magna Carta: Tears of Blood". Game Informer (GameStop) (152): 176. Archived from the original on May 16, 2006. https://web.archive.org/web/20060516201208/http://www.gameinformer.com/NR/exeres/615C0056-6153-432F-9A47-7228B7C9ADEB.htm. Retrieved March 22, 2020. 
  9. 9.0 9.1 Mueller, Greg (November 29, 2005). "Magna Carta: Tears of Blood Review". CBS Interactive. https://www.gamespot.com/reviews/magna-carta-tears-of-blood-review/1900-6140550/. Retrieved March 22, 2020. 
  10. "Magna Carta: Tears of Blood Review". Viacom. December 6, 2005. Archived from the original on April 15, 2007. https://web.archive.org/web/20070415050251/http://gametrailers.com/gamepage.php?id=680. Retrieved March 22, 2020. 
  11. Valentino, Nick (November 10, 2005). "Magna Carta: Tears of Blood - PS2 - Review". Archived from the original on October 5, 2008. https://web.archive.org/web/20081005232522/http://ps2.gamezone.com/gzreviews/r26400.htm. Retrieved March 22, 2020. 
  12. 12.0 12.1 12.2 Dunham, Jeremy (November 22, 2005). "Magna Carta: Tears of Blood". Ziff Davis. https://www.ign.com/articles/2005/11/22/magna-carta-tears-of-blood. 
  13. "Magna Carta: Tears of Blood". Official U.S. PlayStation Magazine (Ziff Davis) (100): 96. January 2006. 
  • (North America)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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