Software:Majesty: The Fantasy Kingdom Sim

From HandWiki
Short description: 2000 video game
Majesty: The Fantasy Kingdom Sim
Developer(s)Cyberlore Studios
HeroCraft (mobile)
Publisher(s)Hasbro Interactive[lower-alpha 1] (PC)
MacPlay (Mac)
Composer(s)Kevin Manthei
Platform(s)Windows, Linux, Mac OS, Android, Symbian, iOS, Windows Phone
ReleaseWindows
Mac
Linux
  • April 24, 2003[4]
Android
  • January 20, 2011
iOS
  • August 12, 2011[5]
Windows Phone
  • March 23, 2012[6]
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Majesty: The Fantasy Kingdom Sim is a real-time strategy video game developed by Cyberlore Studios, and published by Hasbro Interactive under the MicroProse brand name for Windows in March 2000. It removes a central feature of the RTS genre, direct control over units.

The game is not a simulator. That part of the title is a reference to Majesty's central joke: it embraces fantasy role-playing game cliches and hackneyed gameplay conventions and presents them with a straight face, but with the player's role switched from the brave wandering adventurer to the monarch offering them rewards for slaying this or exploring that. As such the fantasy realm of Ardania features city sewers infested with giant rats, landscapes dotted with ancient evil castles, and city guards helpless against anything bigger than a goblin, so that as Sovereign, the player must rely on hiring bands of wandering heroes in order to get anything done.

MacPlay released a Mac OS port in December 2000. Infogrames released the expansion pack Majesty: The Northern Expansion for Windows in March 2001, and Majesty Gold Edition, a compilation for Windows bundling Majesty and The Northern Expansion, in January 2002. Linux Game Publishing released a Linux port of Majesty Gold Edition in April 2003. Majesty Gold Edition was re-released by Paradox Interactive under the name Majesty Gold HD Edition in March 2012, adding support for higher resolutions and including two downloadable quests that were incompatible with the original release of Majesty: The Northern Expansion.

A sequel, Software:Majesty 2: The Fantasy Kingdom Sim, was released in 2009.

Gameplay

The game has 19 single player scenarios but no overarching plotline. The Northern Expansion adds new unit abilities, buildings, monsters, and 12 new single player scenarios. Freestyle (sandbox) play and multiplayer are also available.

Henchmen are free non-hero characters that are nonetheless essential to maintaining the realm. Peasants construct and repair buildings. Tax collectors collect gold from guilds and houses to finance the realm. Guards provide defense against monsters. Caravans travel from trading posts to the marketplace, where they deliver gold based on the distance they traveled.

Player's town

Each scenario (or quest) has a unique map. Even if the player chooses the same quest twice, it will have a map that, while retaining the general terrain of the region, is significantly different. The map is initially shrouded in blackness, but all activity in explored areas can be viewed no matter how far away from a building or character it is, with no fog of war.

In certain quest scenarios, the player also has the ability to interact with other kingdoms. This mainly includes the use of a kingdom's services by the heroes of a foreign faction, although in many cases, the player may choose to attack the foreign faction or will be automatically hostile toward them. In other, rarer instances, heroes may switch sides between kingdoms in the event that their guild has been destroyed and their native kingdom can no longer offer them hospitality.

Buildings

Base-building is comparable to other real-time strategy games of the period, but units are autonomous—a feature usually associated with construction and management simulation games—and possess attributes borrowed from role-playing video games. The Sovereign's actions are limited to constructing and enhancing buildings, using building abilities and spells, hiring heroes, and offering rewards.

The basic building is the palace, and its loss means the loss of the game. Guilds and temples can be used to summon and house heroes (typically four per building). Most other buildings offer equipment or services (inns, royal gardens, etc.). Some guilds and temples may not co-exist, and some buildings require the presence of certain buildings before they are available for construction.

The system of heroes in Majesty is similar to most other sim games. These heroes are not under the direct control of the player, but they can be influenced by reward flags to perform certain tasks, such as slaying a particularly troublesome monster or exploring an unknown area of the map. However, their cooperation is not guaranteed even then. Heroes have free will, though some classes are more inclined to certain actions than other. (For example, a paladin is more likely to attack a dangerous monster than a rogue.)

Each hero has different favored behaviors as well. For example, paladins often choose to raid lairs, while rogues will steal, and elves will perform at inns. Furthermore, rewards influence heroes differently. Rogues will be the first to make an attempt at the rewards, followed soon after by elves or dwarves.

The powers and abilities of the heroes also move in a rock-paper-scissors format. Some monsters are especially weak against ranged attacks, while strong against melee or magic. Other monsters are especially strong against melee and ranged attacks, and magic makes killing them much easier. Players must plan ahead and be able to defend their kingdoms against different types of monsters, exploiting their weaknesses.

Individual heroes gain experience points and level up as they would if they were characters in a role-playing game. Other hero attributes borrowed from role-playing games include ability scores and inventories. Though all heroes in a class share the same in-game sprite and portrait, they all have individual names, have unique stats, and varied levels.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankingsPC: 76/100[7]
MetacriticiOS: 72/100[8]
Review scores
PublicationScore
CGWStarStarStarStar[9]
Next GenerationStarStarStar[10]
PC Gamer (US)82%[12]
PC Zone50/100[11]
Computer Games MagazineStarStarHalf star[13]

Majesty was generally well received by the gaming press, with many reviews commenting positively on its unique combination of elements from different genres.[14] The game's Linux port was also well received, with gamers giving it four stars and numerous positive comments on The Linux Game Tome,[15] as well as numerous positive comments at LinuxGames.[16]

The game was reviewed in 2000 in Dragon #269 by Johnny L. Wilson in the "Silycon Sorcery" column. Wilson sums up the game: "Majesty offers a very different feeling than the average strategy or role-playing game in a fantasy world. It is similar to being a Dungeon Master or playing a simplified version of Birthright."[17]

The editors of Computer Gaming World nominated Majesty as the best strategy game of 2000, although it lost to Sacrifice. However, the magazine presented Majesty with a special award "Pleasant Surprise of the Year", and the editors wrote that it "hooked more than one of us with a quick-paced, hands-off formula that defied our expectations and won our hearts."[18]

Daniel Erickson reviewed the PC version of the game for Next Generation, rating it 3/5, and stated that "A great take on a classic formula. Only its lack of solid multiplay keeps Majesty out of the top ranks of RTS games."[10]

Legacy

Majesty: The Northern Expansion

Majesty: The Northern Expansion is generally seen as a fine sequel to the critically acclaimed Majesty. It holds a rating of 75% at GameRankings.[19] It features new unit abilities, buildings, monsters, and twelve new single player scenarios (two of which are in a new "Master" level). Freestyle play is also available and includes new features including those present in the single player quests.

Majesty Gold HD Edition

On March 21, 2012, Paradox Interactive released Majesty Gold HD Edition. This version is identical to the standard Gold Edition containing both Majesty and Majesty: The Northern Expansion, but includes support for larger resolutions and native support for Windows 7. It also includes two downloadable quests that were compatible with the original Majesty, but not with the original release of The Northern Expansion.[20]

Sequel

Cyberlore Studios planned a sequel, Majesty Legends, but it was never officially released.[21] The developer cited the lack of a publisher as the reason. In July 2007, Paradox Interactive acquired the intellectual property for Majesty [22] and released a sequel, Software:Majesty 2: The Fantasy Kingdom Sim, on September 18, 2009.

Majesty Mobile

Mobile "Majesty: The Fantasy Kingdom Sim" is developed and published by HeroCraft and released on January 20, 2011. The game is designed to run on BlackBerry Playbook, iOS, Android, Bada and high-end Nokia Symbian devices.[23] An iOS version is also available for iPhone, iPod touch, and iPad.[5] The game is also available on Microsoft's Windows Phone platform as of March 2012.[24]

Notes

  1. "UK release dates list updated" (in en-gb). Eurogamer.net. 2000-03-24. https://www.eurogamer.net/article-26658. 
  2. "News Briefs". March 21, 2000. http://pc.ign.com/news/16950.html. 
    Build A Kingdom: "The kingdom strategy/simulation game Majesty is being shipped to a store near you even as we speak."
  3. "MacPlay". 2005-02-20. http://www.macplay.com/press/pr-majestysin.php. 
  4. "Majesty Gold". http://www.linuxgamepublishing.com/info.php?id=majesty. 
  5. 5.0 5.1 "HeroCraft Fills The iPad With Majesty". 2010-01-29. http://www.kotaku.com.au/2010/01/herocraft-fills-the-ipad-with-majesty/. 
  6. George, Saijo (23 March 2012). "Majesty: The Fantasy Kingdom Sim now on Windows Phone". Best Windows Phone Games Review and Game News. http://www.bestwp7games.com/majesty-the-fantasy-kingdom-sim-now-on-windows-phone.html. 
  7. "Majesty: The Fantasy Kingdom Sim for PC". CBS Interactive. http://www.gamerankings.com/pc/250542-majesty-the-fantasy-kingdom-sim/index.html. 
  8. "Majesty: The Fantasy Kingdom Sim Reviews". https://www.metacritic.com/game/majesty-the-fantasy-kingdom-sim/. 
  9. Asher, Mark (May 9, 2000). "Castles R Us". Computer Gaming World. http://www.zdnet.com/cgw/stories/main/0,11529,2559431,00.html. 
  10. 10.0 10.1 Erickson, Daniel (August 2000). "Finals". Next Generation (Imagine Media) 3 (8): 96. 
  11. Korda, Martin. "Majesty". PC Zone. http://www.computerandvideogames.com/article.php?id=3173. 
  12. Brenesal, Barry. "Majesty". PC Gamer US. http://www.pcgamer.com/archives/2005/07/majesty.html. 
  13. Chong, David (May 3, 2000). "Monarch of the Mercenary Kingdom". Computer Games Magazine. http://www.cdmag.com/articles/027/143/majesty_review.html. 
  14. Majesty: The Fantasy Kingdom Sim at Game Rankings
  15. Majesty at the Linux Game Tome[Usurped!]
  16. "Majesty: Gone Gold at LinuxGames". http://www.linuxgames.com/archives/6229#comments. 
  17. Wilson, Johnny L. (March 2000). "Silycon Sorcery". Dragon (269): 118–119. 
  18. Staff (April 2001). "The 2001 Premier Awards; Games of the Year". Computer Gaming World (201): 72–80, 82, 83. 
  19. "Majesty: The Northern Expansion for PC". CBS Interactive. http://www.gamerankings.com/pc/378094-majesty-the-northern-expansion/index.html. 
  20. "Majesty Gold HD Edition released!". Paradox Interactive Press Releases. Paradox Interactive. 21 March 2012. http://www.paradoxplaza.com/press/2012/3/majesty-gold-hd-edition-released. 
  21. "Majesty Legends Q&A". 2003-05-03. http://www.gamespot.com/pc/strategy/majesty2/news_6026166.html. 
  22. "Paradox Interactive Acquires the Intellectual Property for Majesty". GameZone. 2007-07-03. http://www.gamezone.com/news/paradox_interactive_acquires_the_intellectual_property_for_majesty. 
  23. Official page of Majesty Mobile
  24. "Majesty: The Fantasy Kingdom Sim now on Windows Phone". BestWP7Games. 23 March 2012. http://www.bestwp7games.com/majesty-the-fantasy-kingdom-sim-now-on-windows-phone.html. 
  1. Released under the MicroProse label

References

  • Majesty: Gold Edition Manual. New York, NY.: Infogrames Interactive, Inc.. 2002. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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