Software:Make My Video

From HandWiki

Make My Video is a series of four video games by Digital Pictures in 1992 for the Sega CD. These included series by INXS, by Kris Kross, C+C Music Factory and by Marky Mark and the Funky Bunch. The games featured three songs from the respective musical groups, and the player edited pre-made clips to make a new music video.

In each game, players are given instructions of what they should include in the video, and then the song is played while the video is edited live. Players can change between video clips available by pressing the buttons on the controller, and choose from clips of videos of the group, stock footage, movie clips, and special effects.

The games were panned by critics and were financial failures.

Games

INXS

INXS: Make My Video
Developer(s)Digital Pictures
Publisher(s)Sega
Platform(s)Sega CD
ReleaseOctober 15, 1992
Genre(s)Music video editor
Mode(s)Single-player

INXS: Make My Video was created as a video game by Digital Pictures in 1992.[1] The game puts the player in control of editing the music videos for the band INXS on the songs "Heaven Sent", "Baby Don't Cry", and "Not Enough Time".[1] All three songs are from the 1992 album Welcome to Wherever You Are, and the box art for the game is taken from the album.

Kris Kross

Kris Kross: Make My Video
Developer(s)Digital Pictures
Publisher(s)Sony Imagesoft
Platform(s)Sega CD
Release1992
Genre(s)Music video editor

Kris Kross: Make My Video was created as a video game by Digital Pictures in 1992,[2] due to the popularity of the rap group Kris Kross.

The game puts the player in control of editing the music videos for the group on the songs: "Jump", "I Missed the Bus", and "Warm It Up".

Marky Mark and the Funky Bunch

Marky Mark and the Funky Bunch: Make My Video
Developer(s)Digital Pictures
Publisher(s)Sega
Platform(s)Sega CD
ReleaseOctober 15, 1992
Genre(s)Music video editor
Mode(s)Single-player

Marky Mark and the Funky Bunch: Make My Video was created as a video game by Digital Pictures in 1992.

The game puts the player in control of editing the music videos for hip-hop artist Mark Wahlberg and his group Marky Mark and the Funky Bunch on the songs "Good Vibrations", "I Need Money", and "You Gotta Believe".

Reception

All three games turned out to be huge failures, both financially and critically.[3] In 1997 Electronic Gaming Monthly listed the series collectively as number 2 on their "Top 10 Worst Games of All Time".[4] Kris Kross is on Seanbaby's Crapstravaganza list of the 20 worst games of all time at #18.[5]

Game Informer gave Marky Mark 0 out of 10, the lowest score a game ever received from the magazine.[6] A 2006 PC World article rated the game as number 8 on their list of the 10 worst games of all time.[7]

See also

References

  1. 1.0 1.1 "Make My Video: INXS for Sega CD.". http://www.mobygames.com/game/make-my-video-inxs. 
  2. "Make My Video: Kris Kross for Sega CD". http://www.mobygames.com/game/make-my-video-kris-kross. 
  3. "Kris Kross – Listen free at". Last.fm. 2008-11-21. http://www.last.fm/music/Kris+Kross. 
  4. "The Top 10 Worst Games of All Time". Electronic Gaming Monthly (Ziff Davis) (100): 107. November 1997.  Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
  5. "#18 on the worst games of all time". http://www.seanbaby.com/nes/egm18.htm. 
  6. "Marky Mark: Make My Video Reviews". Gamerankings.com. http://www.gamerankings.com/segacd/587969-marky-mark-and-the-funky-bunch-make-my-video/. 
  7. The 10 Worst Games of All Time, pcworld.ca, Emru Townsend, October 23, 2006
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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