Software:Quarterback Attack with Mike Ditka
| Quarterback Attack with Mike Ditka | |
|---|---|
![]() North American Sega Saturn cover art | |
| Developer(s) | Digital Pictures |
| Publisher(s) | Digital Pictures Flash Filmworks (2016) |
| Composer(s) | Nobuo Uematsu |
| Platform(s) | MS-DOS, Saturn, 3DO |
| Release | MS-DOS, Saturn, 3DO:
|
| Genre(s) | Sports |
| Mode(s) | Single-player |
Quarterback Attack with Mike Ditka is a 1995 football video game published by Digital Pictures for the Sega Saturn, 3DO and MS-DOS. It features Mike Ditka as head coach of the player's team. Unlike in most football video games, the player does not control an entire team. Instead, Quarterback Attack attempts to simulate the experience of being a professional quarterback, with the other players rendered in full motion video (FMV). This break with convention divided critical response to the game.
The game was developed on a budget of two million dollars.[1] The video footage was filmed over two weeks.[1] When asked if it was difficult to call up his usual energy when working with a film crew instead of a real game-day situation, Mike Ditka said, "I've been called a lot of things, and being called 'an actor' has been one of them. It's not that hard to do, really."[2]
Footage from the game was used in the film Game Over.
After Digital Pictures bankruptcy, the rights to several of their games were purchased by a consortium that included visual effects company Flash Film Works. In December 2016, Quarterback Attack was remastered from the original source video and released as an app for Google Play [3] and iTunes.[4]
Reception
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The two sports reviewers of Electronic Gaming Monthly both praised the unique game concept and said that despite being FMV-based, the game is actually fun to play.[5] A Next Generation critic agreed: "It's tempting to write this game off as another novelty FMV product, but when given the proper attention, this one might just surprise even the most die-hard of sports fans." He elaborated that the fast pace and smooth transitions between video clips enhance the feeling of being in a real football game. His one criticism was that the video quality is subpar by Saturn standards.[6] Greasy Gus of GamePro also felt the game simulated the quarterback experience with a surprising amount of realism and interactivity, noting that "You do everything a real QB does: call the play and the cadence, study the defense at the line and adjust with audibles if necessary, dodge the rush, find your open man, and get your crosshair on him for a clean pass. You even have the option of eating the ball Steve Young-style and scrambling for some yards yourself." He found the graphics and sounds were both sufficient though not without problems, but concluded that many gamers would miss the comprehensive modes and options typical of football video games.[7] Reviewing the 3DO version for the same magazine, Coach Kyle was even less forgiving of the game's novel concept; though he praised the video quality and humorous taunts, he focused most of his review lambasting the lack of football game conventions such as multiplayer modes, licensing, and the ability to control an entire team.[8]
References
- ↑ 1.0 1.1 "The Hot Number: $2 Million". Electronic Gaming Monthly (Ziff Davis) (75): 28. October 1995.
- ↑ "In Your Face with Mike Ditka". GamePro (IDG) (85): 86. October 1995.
- ↑ "Quarterback Attack - Apps on Google Play". https://play.google.com/store/apps/details?id=com.flashfilmworks.quarterbackattack&hl=en.
- ↑ "Quarterback Attack with Mike Ditka on the App Store". https://itunes.apple.com/us/app/quarterback-attack-mike-ditka/id1159628957.
- ↑ 5.0 5.1 "Box Score: Quarterback Attack". Electronic Gaming Monthly (Sendai Publishing) (77): 230. December 1995.
- ↑ 6.0 6.1 "Quarterback Attack". Next Generation (Imagine Media) (13): 156. January 1996.
- ↑ "QB Attack Scores Big but Lacks Team Support". GamePro (IDG) (88): 84. January 1996.
- ↑ "Quarterback Attack". GamePro (IDG) (89): 85. February 1996.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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