Software:Malice (2004 video game)
| Malice | |
|---|---|
Cover art of Malice | |
| Developer(s) | Argonaut Games |
| Publisher(s) | |
| Producer(s) | Andy Pana |
| Writer(s) | Mark Oswin |
| Composer(s) | Nick Arondel Karin Griffin |
| Platform(s) | PlayStation 2 Xbox |
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Malice is a platform game developed by Argonaut Games and published by Mud Duck Productions in North America and Evolved Games in Europe, and was released in 2004 for the Xbox and PlayStation 2.
The game's development cycle proved to be quite troublesome, with a change in publishers, cancellation and an eventual revival, the game's planned 2002 release would eventually be delayed to a Summer 2004 release.
Malice was met with mixed reviews, and was Argonaut's last title released before the company filed for administration that year.
Plot
The game is about the return of a goddess named Malice, who attempts to defeat the evil Dog God with the help of the Metal Guardian; the Keeper of Universe, who needs to find eight Logic Keys to locate the Dog God.
Characters
- Malice is a redheaded goddess. Malice tried to save her world from the Dog God, an evil villain that seeks to destroy world after world. Malice failed, dying after having her head bitten off by the Dog God. In the afterlife, Malice meets Death, who promptly kicks her out of the underworld, telling her that there is no room for a goddess in the afterlife. Back to life, Malice then meets the Metal Guardian. He tells her that the Dog God is currently attempting to destroy the entire universe, and he needs eight logic keys to track down the god. He finally gives Malice a giant club before sending her off on her quest spanning twenty different worlds.
- The Metal Guardian is a giant clock who sends the newly resurrected Malice on her quest. He holds the knowledge of every and any living thing in the universe, except for Dog God, whom he needs eight logic keys to track. He asks Malice to find these logic keys so he can track down Dog God, which in turn would help Malice exact her revenge and save the universe. Much later in the game, the Guardian admits that he made a bet with the Siren Tree that Malice would only get four of the eight logic keys, only to be proven wrong. The Metal Guardian gives Malice her club, and also offers weapon upgrades and bonus features. After a certain point in the game, he will have a coin around him, unlocking bonus games. Four of these coins appear throughout the course of the game.
- Death appears in the beginning cutscene, finding the recently deceased Malice in the underworld. He informs the amnesiac Malice that she was a goddess, and as a goddess may not be in the underworld. He tells her to leave and settle the score with the Dog God. Death appears if Malice loses all of her hit points, becoming a ghost. Death complains, saying that goddesses are "administrative nightmares."
- The Dog God is Malice's archenemy, and the primary antagonist of the game. He first appears in the beginning cutscene, where he bites off Malice's head. Without eight special logic keys, he cannot be tracked by the Metal Guardian. He travels from world to world, conquering and destroying. His ultimate goal is to destroy the entire universe.
Development
The game was originally intended to be a title for the PlayStation.[1] but was moved to the Xbox as an exclusive on July 14, 2000, with no date or publisher announced.[2] In August 2001, Argonaut announced that Vivendi Universal Interactive Publishing would publish the game through their subsidiary Sierra On-Line, and that a PlayStation 2 version would also be released.[3][4]
In May 2002, it was announced that band members from No Doubt would be doing various voice-overs for the game, with singer Gwen Stefani doing the voice for Malice.[5] The game was later shown off at Vivendi Universal's booth at E3 2002.[6] By June, the game was announced to be released in November.[7]
In October 2002, Sierra and Argonaut agreed to delay the game to the Summer of 2003.[8] However, Argonaut's financial issues proved to be troublesome, and in May 2003, it was announced that Vivendi Universal had cancelled their developer contract with Argonaut for the title and they would look into another publisher to publish the title, but in the end, gave back all rights to Argonaut, leaving them to have no choice but to cancel the game.[9]
In January 2004, it was announced that the game was revived after ZeniMax Media subsidiary Mud Duck Productions purchased the publishing rights for the game in North America.[10], with Evolved Games acquiring the European publishing rights a few weeks later.[11] The game was silently released in June 2004 in the United States.[12], and would eventually be Argonaut's final title released, as the company went out of business two months after the Xbox version came out in Europe.
Reception
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The PlayStation 2 version of Malice received "mixed" reviews, while the Xbox version received "generally unfavorable reviews", according to the review aggregation website Metacritic.[23][24]
References
- ↑ Caoili, Eric (March 5, 2010). "Curioser And Curioser: Malice's Unreleased PS1 Edition". UBM plc. http://www.gamesetwatch.com/2010/03/curioser_and_curioser_malices.php. Retrieved March 8, 2010.
- ↑ IGN staff (June 13, 2000). "Malice in Wonderland". Ziff Davis. https://www.ign.com/articles/2000/07/14/malice-in-wonderland. Retrieved March 8, 2010.
- ↑ "Malice to be Published by Vivendi". 7 August 2001. https://www.ign.com/articles/2001/08/07/malice-to-be-published-by-vivendi.
- ↑ "Malice Coming to PlayStation 2". 7 August 2001. https://www.ign.com/articles/2001/08/07/malice-coming-to-playstation-2.
- ↑ IGN staff (May 17, 2002). "No Doubt to Appear in Malice". Ziff Davis. https://www.ign.com/articles/2002/05/17/no-doubt-to-appear-in-malice. Retrieved September 12, 2018.
- ↑ "Vivendi: E3 Booth Report". 24 May 2002. https://www.ign.com/articles/2002/05/24/vivendi-e3-booth-report.
- ↑ "Malice E3 Impressions". 7 June 2002. https://www.ign.com/articles/2002/06/07/malice-e3-impressions.
- ↑ IGN staff (October 11, 2002). "Malice Delayed". Ziff Davis. https://www.ign.com/articles/2002/10/11/malice-delayed. Retrieved September 12, 2018.
- ↑ IGN staff (May 30, 2003). "Argonaut Officially Cans Malice". Ziff Davis. https://www.ign.com/articles/2003/05/30/argonaut-officially-cans-malice. Retrieved September 12, 2018.
- ↑ "Remember Malice?". 23 January 2004. https://www.ign.com/articles/2004/01/23/remember-malice.
- ↑ "New Malice Screens". 3 February 2004. https://www.ign.com/articles/2004/02/03/new-malice-screens.
- ↑ "Malice Slips to Retail". 2 June 2004. https://www.ign.com/articles/2004/06/02/malice-slips-to-retail.
- ↑ 13.0 13.1 EGM staff (September 2004). "Malice". Electronic Gaming Monthly (Ziff Davis) (182): 99.
- ↑ Helgeson, Matt (August 2004). "Malice (Xbox)". Game Informer (GameStop) (136): 102. Archived from the original on November 18, 2005. https://web.archive.org/web/20051118163254/http://www.gameinformer.com/NR/exeres/A5EBBEDB-45BE-4973-838B-0675EA014908.htm. Retrieved September 13, 2018.
- ↑ Dan Elektro (June 30, 2004). "Malice: Kat's Tale [sic Review for Xbox on GamePro.com"]. GamePro (IDG Entertainment). Archived from the original on February 12, 2005. https://web.archive.org/web/20050212121617/http://www.gamepro.com/microsoft/xbox/games/reviews/36529.shtml. Retrieved September 13, 2018.
- ↑ 16.0 16.1 Navarro, Alex (June 14, 2004). "Malice Review". CBS Interactive. https://www.gamespot.com/reviews/malice-review/1900-6100643/. Retrieved July 11, 2014.
- ↑ 17.0 17.1 Goldstein, Hilary (June 8, 2004). "Malice". Ziff Davis. https://www.ign.com/articles/2004/06/08/malice-2. Retrieved September 12, 2018.
- ↑ "Malice". Official U.S. PlayStation Magazine (Ziff Davis): 97. September 2004.
- ↑ "Malice". Official Xbox Magazine (Future US): 80. August 2004.
- ↑ "Review: Malice". PlayStation: The Official Magazine (Future US): 26. September 2004.
- ↑ Semsey, Rob (June 9, 2004). "Malice Review (Xbox)". IGN Entertainment. Archived from the original on March 10, 2012. https://web.archive.org/web/20120310152331/http://reviews.teamxbox.com/xbox/750/Malice/p1. Retrieved September 13, 2018.
- ↑ Miller, Skyler (September 6, 2004). "Malice Review (Xbox; incomplete)". G4techTV. Archived from the original on September 7, 2004. https://web.archive.org/web/20040907144508/http://www.g4techtv.com/xplay/features/47903/Malice_Review.html. Retrieved September 13, 2018.
- ↑ 23.0 23.1 "Malice for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/malice/critic-reviews/?platform=playstation-2. Retrieved September 12, 2018.
- ↑ 24.0 24.1 "Malice for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/malice/critic-reviews/?platform=xbox. Retrieved September 12, 2018.
External links
- Malice at Mud Duck Productions
- Malice at Evolved Games
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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