Software:Math Blaster Mystery
Math Blaster Mystery | |
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Developer(s) | Davidson & Associates |
Publisher(s) | Davidson & Associates |
Series | Blaster Learning System |
Platform(s) | Windows |
Release | 1989 |
Genre(s) | Edutainment |
Math Blaster Mystery is a 1989 educational video game within the Blaster Learning System franchise, developed by Davidson & Associates. It was the second title after the original Math Blaster! and available on IBM, Apple II and Macintosh computers.
In May 1993, the game was added to all 15 IBM-compatible computers at the Intex Corp. Computer Center within the Chinatown Library, in order to help students improve their English and math skills.[1]
Critical reception
Compute! deemed it a "departure from the rote software that Davidson is best known for".[2][3] The Baltimore Sun recommended the game for older players.[4] The paper Mathematics Achievement Among Chinese-American and Caucasian-American Fifth and Sixth Grade Girls assessed the educational capabilities of the title, noting that the minigame Follow the Steps was "designed to help develop strategies for solving word problems step by step".[5] Second International Handbook of Mathematics Education noted its uniqueness in framing word problems through context relevant to the overall game narrative, though added that it rarely went beyond elementary arithmetic.[6]
Awards
Year | Nominee / work | Award | Result |
---|---|---|---|
1990 | Math Blaster Mystery | Software Publishers Association award for Best Secondary Education Program | Won[7] |
References
- ↑ "CHINATOWN : English, Math Help at Computer Center" (in en-US). Los Angeles Times. 1993-05-30. https://www.latimes.com/archives/la-xpm-1993-05-30-ci-41694-story.html.
- ↑ "Compute! Specific: Apple II". https://www.atarimagazines.com/compute/issue117/p16_specific3_APPLE_II.php.
- ↑ "Compute!" (PDF). February 1990. https://colorcomputerarchive.com/repo/Documents/Magazines/Compute%20(Clean)/Compute_Issue_117_1990_Feb.pdf.
- ↑ "Fine variety in games designed to make learning fun From Mickey to Carmen, a selection of software for guilt-ridden parents." (in en). Baltimore Sun. https://www.baltimoresun.com/news/bs-xpm-1991-12-02-1991336164-story.html.
- ↑ Carol S. Huntsinger (1992). "Mathematics Achievement Among Chinese-American and Caucasian-American Fifth and Sixth Grade Girls". https://ecommons.luc.edu/cgi/viewcontent.cgi?article=4184&context=luc_diss.
- ↑ Bishop, Alan; (Ken) Clements, M. A.; Keitel-Kreidt, Christine; Kilpatrick, Jeremy; Leung, Frederick Koon-Shing (2 February 2012). Second International Handbook of Mathematics Education. ISBN 9789401002738. https://books.google.com/books?id=7J3dBgAAQBAJ&dq=mystery&pg=PA273.
- ↑ "The Software Industry Gives Its Own 'Oscars'". Los Angeles Times. 5 April 1990. https://www.latimes.com/archives/la-xpm-1990-04-05-fi-740-story.html.
External links
- https://journals.sagepub.com/doi/abs/10.1177/107621759001300210?journalCode=gctb (behind paywall)
- https://eric.ed.gov/?id=EJ403015 (behind paywall)