Software:Matrimelee

From HandWiki
Matrimelee
North American Arcade flyer
Developer(s)Noise Factory
Publisher(s)Atlus, Playmore, MEGA, Sun Amusement
Excite Japan (PlayStation 2)
Director(s)Keiko Iju
Producer(s)Keiko Iju
Designer(s)Orie Kinugasa
Programmer(s)Hidenari Mamoto
Hiroshi Hishikawa
Kazuaki Ezato
Artist(s)Bunshichirō Ōma
Range Murata
Tomokazu Nakano
Composer(s)Toshikazu Tanaka
SeriesPower Instinct
Platform(s)Arcade, Neo Geo AES, PlayStation 2
ReleaseArcade
  • WW: 20 March 2003
Neo Geo AES
  • WW: 29 May 2003
PlayStation 2
  • JP: 25 May 2006
Genre(s)Fighting
Mode(s)
Arcade systemNeo Geo MVS

Matrimelee[lower-alpha 1] is an arcade fighting game published by Playmore.[1][2][3] It's the fifth installment in the Power Instinct series, and the second fighting game developed by Noise Factory after Rage of the Dragons. The game was first released on Neo Geo arcade system on March 20, 2003, and it was one of the last games to be released on the system. The title is a portmanteau of "matrimony" and "melee".

Matrimelee ignores gameplay elements introduced in its predecessor, Groove on Fight, and goes back to 1-on-1 match structure. A few of the game elements from Rage of the Dragons were integrated to this game, such as the special meter that slowly fills up when an attack connects with an opponent and the four guest stars.

In 2006, the game was released on PlayStation 2 exclusively in Japan, under the new title Shin Gōketsuji Ichizoku: Bonnō Kaihō (新・豪血寺一族 煩悩解放). This port treats itself a sequel, taking place after the events from Matrimelee, with more changes in gameplay and the addition of new characters while removing the Rage of the Dragons cast.

Gameplay

Gameplay screenshot showcasing a match between Clara Hananokouji and Oume Goketsuji.

Matrimelee discards all the characters introduced in Groove on Fight and brings back the roster from Power Instinct 2 (except Angela, Oshima, Sahad and Kinta, the latter of whom was replaced by his alter-ego of kinta, Poochi), plus 4 totally new characters and one new boss (Princess Sissy). It features four unlockable guest characters from Rage of the Dragons: Jimmy, Elias, Lynn, and Mr. Jones. In the game's story, the King of Certain Country wants to find a worthy successor for the throne and the ideal husband for his little daughter (or a beautiful and strong woman for his older son) - thus holding a fighting tournament where the prize is the hand of the princess and the throne succession.

The game inherits the Stress meter system from Power Instinct 2, but with further changes. The Stress meter now could be filled up to three levels. Super moves included are a Stress Shot (one bar), an Ippatsu Ougi (two bars) and a powerful, hidden super attack called a Kinjite (three bars). However, only a few of the characters have Kinjite moves. Finally, transformations are no longer possible.

Release

Matrimelee was ported to PlayStation 2 in May 25, 2006, under the title Shin Gōketsuji Ichizoku: Bonnō Kaihō (新・豪血寺一族 煩悩解放). It was released exclusively in Japan. It features enhanced graphics and sound, the return of 2 of the older characters, Angela Belti, and Kinta Kokuin, a new boss (Bobby Strong, a comedic re-interpretation of Nigerian-Japanese personality Bobby Ologun, who provided his voice for the game), and the return of the transformation feature. Gameplay was also improved in some areas, and super attacks were made easier to execute. The game has the same backgrounds and all the characters from Matrimelee (except the four secret characters from Rage of the Dragons), while the game's story takes place after the events from the previous game, making it a sort of sequel or update. The game tells the story of the king from the previous game, who holds a "Bonnou Kaihou" ("Liberation of Lusts") tournament to cheer up his daughter Princess Sissy. This time the prize is anything that the winner could wish for (except the throne succession).

This version also features an online mode and a 'Lust Cards System' that consists of buying cards with special effects. Some allow the player to change certain characteristics of the characters, others are used to view special music video clips, and others to call strange characters to help the player in battle.

Reception

Reception
Review score
PublicationScore
HardCore Gamers (magazine) (fr)(NG) 8/10[4]

Notes

  1. Known in Japan as Shin Gouketsuji Ichizoku: Toukon -Matrimelee- (新豪血寺一族 闘婚 -Matrimelee-)

References

See also

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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