Software:Mercenaries 2: World in Flames

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Short description: 2008 video game
Mercenaries 2: World in Flames
Developer(s)Pandemic Studios
Artificial Mind and Movement (PS2)
LTI Gray Matter (PC)[1]
Publisher(s)Electronic Arts
Director(s)Cameron Brown
Producer(s)David Baker
Designer(s)Scott Warner
Programmer(s)John Northan
Jason L. Maynard, Daniel Zahn & Chris Farrar (PC)[1]
Artist(s)Amie Haemi Hong
Writer(s)Matthew Colville[1]
Composer(s)Chris Tilton
SeriesMercenaries
EngineZero
Platform(s)Windows, PlayStation 2, PlayStation 3, Xbox 360
Release
  • NA: August 31, 2008
  • NA: September 4, 2008 (PC)
  • EU: September 5, 2008
  • JP: November 20, 2008
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Mercenaries 2: World in Flames is an action-adventure video game developed by Pandemic Studios and published by Electronic Arts for PlayStation 2, PlayStation 3, Xbox 360 and Windows. It is the sequel to 2005's Software:Mercenaries: Playground of Destruction. The game is a third-person shooter with an open world, set in a fictionalized war-torn Venezuela. The game's primary objective is to assassinate the President of Venezuela whose betrayal of the protagonist mercenary acted as a stepping stone to their current position.

Following the closure of Pandemic Studios, EA announced in November 2009 that EA Los Angeles were working on a title known as Mercs Inc.[2] The game was eventually canceled following the closure of Danger Close Games in 2013.

Gameplay

Most of the game's elements are inherited from its predecessor with the addition of new features. The game is set in an open-world map representing a fictionalized Venezuela featuring tropical landscapes mixed with urban zones, industrial sectors, military settlements and fishing villages scattered across the map. As the story progresses, the player gradually unlocks more sections of the map which can be explored.

The mercenary must complete missions for several factions in order to discover Solano's hideout and weaken its regime. There are primary, secondary missions and minigames, the last one can be completed at any time and does not affect the story directly. Apart from the missions, the player can hunt High-value Targets (HVTs) which are located in different parts of the map; each faction has its own HVTs that are either members of the Venezuelan regime or members of other factions. The player can either capture the HVT and call out a helicopter from the requesting faction or kill it and take a picture of their corpse; the former one has a higher bonus but it is harder to perform successfully.

Apart from the returning Allied Nations and China, other four factions that's present in the game are the Venezuelan army (abbreviated as VZ or VZA), Universal Petroleum, The People's Liberation army (PLAV) and the Pirates. Each faction has unique armaments, vehicles, uniforms and architectures. All of the factions can be friendly to the player at first (except for the VZ), but the relations with the player can change depending on the behavior of itself, for example, shooting a member of a faction or stealing and/or destroying its resources can cause one of the members to alert their HQ and if it successfully delivers the message can make a faction hostile. If a faction becomes hostile, its members will shoot the player on sight, and also it cannot complete missions or purchase items. If the player wants to fix any and all relations with a faction, it must either pay a fair bribe to the angered faction or kill personnel or destroy property of a rival faction so the displeased faction becomes friendly again.

Plot

Following the events of the Second Korean War, the Mercenary and their technical support advisor Fiona Taylor leave Executive Operations to work independently. Three years later, the Mercenary is referred to a contract in Venezuela by Blanco, a Liberian who the Mercenary had worked with in Dakar. Blanco introduces them to Ramon Solano, a billionaire software entrepreneur with family ties to drug trafficking. Using his connections, Solano had convinced General Carlos Carmona and large portions of the Venezuelan Army to overthrow the Venezuelan government, but General Carmona had since been captured by a group of loyalist army units, leading Ramon Solano to hire the Mercenary to rescue him.

After successfully completing the contract, the Mercenary returns to Solano's estate, but Solano refuses to pay and orders them to be executed. Blanco also betrays the Mercenary, attempting to execute them, and the Mercenary is shot in the buttock amidst their escape. Backed by a majority of the Venezuelan armed forces, Solano publicly declares himself Venezuela's new leader as the Mercenary swears revenge.

Solano's coup d'état throws Venezuela into chaos, with leftist paramilitaries taking arms against both Solano's government and the U.S.-based fossil fuels corporation Universal Petroleum, which ends up resisting attempts to nationalize its vast hold on Venezuela's oil reserves with a small army of mercenaries. The Mercenary can fight for either side or both sides as they seek to build a private military corporation of their own, gathering funds, resources, and personnel along the way.

The growing violence and disorder ultimately leads to foreign intervention, with the American-led Allied Nations bringing a vast force in under the command of Agent Joyce, while the Chinese send forth Zhou Peng, now a general in the People's Liberation Army, to command a similarly massive army against their American-led adversaries. Both sides offer considerable incentives to back them, and the Mercenary must ultimately side with one side or the other. As Solano's fortified bunker complex can only be breached by a nuclear-tipped "bunker buster" bomb, the Mercenary works to obtain one through the AN or the Chinese, and ultimately settles their score with Solano before leaving for India.

Marketing and release

EA took over the Last Stop petrol station in Finsbury Park, North London, on the release day of the game in order to give away £20,000 worth of petrol for free, with each driver receiving a maximum of £40. The petrol station was transformed into a military bunker, with sandbags, oil barrels and jeeps. The area's member of parliament, Lynne Featherstone, described the campaign as an "ill thought-out media stunt" after it created unnecessary traffic congestion.[3]

The demo of the game became available on September 18 on the PlayStation Network and Xbox Live.

Downloadable content

Pandemic Studios developed a free patch, called "Total Payback", which adds six new playable characters, cross-region co-op, and cheats. The patch was released on October 23 for PS3 and October 31 for 360 users.

A downloadable content (DLC) content pack "Blow It Up Again" was released for download on the PlayStation Store in December 12. An Xbox 360 version of DLC was expected to come soon after Sony's release, but DLC had relatively little advertising and failed to even have an official announcement from Pandemic aside from a simple trailer which was available for download on the Xbox Live Marketplace. It has also been raised from free to $1.99.

The "Total Payback" patch and "Blow It Up Again" content pack have not been released for the Windows version.

Reception

Reception
Review scores
PublicationScore
PCPS2PS3Xbox 360
EurogamerN/AN/AN/A5/10[4]
FamitsuN/A23/40[5]31/40[5]31/40[5]
Game InformerN/AN/A7.25/10[6]7.25/10[6]
GameProN/AN/AN/AStarStarStarHalf star[7]
GameRevolutionN/AB+[8]B+[8]B+[8]
GameSpotN/A3.5/10[9]5/10[10]5/10[10]
GameSpyN/AN/AStarStarStarStar[11]StarStarStarStar[11]
GameTrailersN/AN/A7.9/10[12]7.9/10[12]
GameZoneN/A5/10[13]8.3/10[14]8.5/10[15]
Giant BombN/AN/AStarStarStar[16]StarStarStar[16]
IGN7.9/10[17]3.9/10[18](AU) 8/10[19]
(US) 7.9/10[20]
(AU) 8/10[19]
(US) 7.9/10[20]
OXM (US)N/AN/AN/A7.5/10[21]
PC Gamer (US)69%[22]N/AN/AN/A
PSMN/AN/AStarStarStar[23]N/A
411ManiaN/AN/AN/A5.2/10[24]
VarietyN/AN/A(favorable)[25]N/A
Aggregate score
Metacritic70/100[26]49/100[27]72/100[28]72/100[29]

Mercenaries 2: World in Flames received "mixed or average" reviews on all platforms except the PlayStation 2 version, which received "generally unfavorable reviews", according to the review aggregation website Metacritic.[26][27][28][29]

Though praised for its colorful and destructive environments, many reviews have complained of "nagging annoyances" throughout the game that occasionally feel rushed and unfinished.[30] One of the major problems was the unintelligent AI of both friendly and enemy NPCs, and the issue was aggravated by voice acting and repetitive lines.[17][20] Some reviewers found several gameplay mechanisms questionable, such as the air supports and airstrikes being of limited value, over-powerful melee attacks and simplistic faction dynamics.[9][10] The reactions from the new co-op mode were divided; while another player added to the fun, there were limitations, such as the tether between players and limited role of the passenger when in a vehicle.

Edge gave the PlayStation 3 version a score of 6/10 and said that, while it is inferior to the original game and suffers from poor NPC programming, it nonetheless "remains an absolute blast".[31] In Japan, Famitsu gave it a score of one eight, one nine, and two sevens for the PlayStation 3 and Xbox 360 versions; and one six, one seven, and two fives for the PS2 version.[5]

The version released on PlayStation 2 received overwhelmingly negative reviews, with IGN calling it "insulting" and "clearly a half-assed rebadging of the first game that wasn't finished", giving it a 3.9/10.[32] GameSpot gave the PS2 version a 3.5/10 and said it "feels like a really bad GTA:SA mod made by a fan who was still in the learning phases of how to mod" and blamed "clipping, hideously blurry cutscenes, repetitive buildings, an endless of slough of glitches, enemies that all look alike...and a miserable color palette" as reasons this version could be considered "one of the worst games ever released on the PlayStation 2". GameSpot also shunned EA for tricking buyers into thinking the PS2 version of the game would be the same as the PS3 and Xbox 360 versions by using gameplay footage and still images from the newer console version to promote the PS2 version.[33]

Mercenaries 2 was nominated for "Dubious Honors: Worst Game Everyone Played" by GameSpot in their 2008 video game awards, which was a category for games with large sales that had been panned by the critics.[34] In addition, it won "Dubious Honors: Most Disappointing Game" by GameSpot.[35]

Controversy

The game was criticized by the Venezuelan government, accusing the U.S. federal government of trying to drum up support from the American public for a real-life invasion of Venezuela with the purpose of overthrowing Hugo Chávez.[36] Pandemic Studios had previously developed Full Spectrum Warrior (2004) for the U.S. Army. In response to the criticism, the official website of the game included the following disclaimer:

Pandemic Studios is in the business of entertainment. It has not been contacted by a U.S. government agency concerning the development of ''Mercenaries 2''. All persons, storylines and events are purely fictional and bear no relation to real events. As with any number of games, movies and books, the decision to choose interesting events and locations is purely designed to tell a compelling story, as well as provide a fun and rich experience for the gamer.[37]

A three-issue comic book series, titled Mercenaries, was released by Dynamite Entertainment from October 2007 to December 2007 as a tie-in to the game.[38][39][40][41] It was written by Brian Reed, with art by Edgar Salazar, and cover art by Michael Turner.[42]

A Java-based mobile game was released in 2008 by I-play. It is depicted from a top-down perspective.[43][44]

References

  1. 1.0 1.1 1.2 "Mercenaries 2: World in Flames (2008) Windows credits". https://www.mobygames.com/game/windows/mercenaries-2-world-in-flames_/credits. 
  2. "Pandemic Studios Announces 'Mercs Inc'". Electronic Arts. November 24, 2009. http://investors.ea.com/releasedetail.cfm?ReleaseID=426407. 
  3. "Chaos at £20,000 petrol giveaway". BBC. September 5, 2008. https://news.bbc.co.uk/1/hi/england/london/7599639.stm. 
  4. Reed, Kristan (September 1, 2008). "Mercenaries 2: World in Flames (Xbox 360)". http://www.eurogamer.net/articles/mercenaries-2-world-in-flames-review. 
  5. 5.0 5.1 5.2 5.3 "最新一期Famitsu杂志评分(11月12)" (in ja). CNG4u.com. November 12, 2008. http://www.cng4u.com/2008/11/12/latest-review-score-from-famitsu-nov-12th/. 
  6. 6.0 6.1 Bertz, Matt (October 2008). "Mercenaries 2: World in Flames (PS3, X360): Glitches and Frustrations Pile Up to Deflate this Venezuelan Romp". Game Informer (186). https://www.gameinformer.com/games/mercenaries_2_world_in_flames/b/ps3/archive/2009/09/22/review.aspx. Retrieved December 16, 2017. 
  7. Erickson, Tracy (September 2, 2008). "Mercenaries 2: World in Flames (X360)". GamePro. http://www.gamepro.com/article/reviews/206974/mercenaries-2-world-in-flames/. Retrieved December 17, 2017. 
  8. 8.0 8.1 8.2 Hudak, Chris (August 31, 2008). "Mercenaries 2: World in Flames Review (PS2, PS3, X360)". Game Revolution. http://www.gamerevolution.com/review/41696-mercenaries-2-world-in-flames-review. 
  9. 9.0 9.1 Thomas, Aaron (September 23, 2008). "Mercenaries 2: World in Flames Review (PS2)". https://www.gamespot.com/reviews/mercenaries-2-world-in-flames-review/1900-6198115/. 
  10. 10.0 10.1 10.2 Thomas, Aaron (September 4, 2008). "Mercenaries 2: World in Flames Review (PS3, X360)". https://www.gamespot.com/reviews/mercenaries-2-world-in-flames-review/1900-6197202/. 
  11. 11.0 11.1 Graziani, Gabe (September 2, 2008). "GameSpy: Mercenaries 2: World in Flames (PS3, X360)". GameSpy. http://ps3.gamespy.com/playstation-3/mercenaries-2-rumor/907173p1.html. 
  12. 12.0 12.1 "Mercenaries 2: World in Flames Review (PS3, X360)". GameTrailers. September 9, 2008. http://www.gametrailers.com/gamereview.php?id=2799. 
  13. Bedigian, Louis (August 31, 2008). "Mercenaries 2: World in Flames - PS2 - Review". GameZone. http://www.gamezone.com/reviews/mercenaries_2_world_in_flames_ps2_review. 
  14. Lafferty, Michael (August 30, 2008). "Mercenaries 2: World in Flames - PS3 - Review". GameZone. http://www.gamezone.com/reviews/mercenaries_2_world_in_flames_ps3_review. 
  15. Hopper, Steven (August 30, 2008). "Mercenaries: World in Flames - 360 - Review". GameZone. http://www.gamezone.com/reviews/mercenaries_2_world_in_flames_360_review. 
  16. 16.0 16.1 Davis, Ryan (September 5, 2008). "Mercenaries 2: World in Flames Review (PS3, X360)". Giant Bomb. https://www.giantbomb.com/reviews/mercenaries-2-world-in-flames-review/1900-53/. 
  17. 17.0 17.1 Goldstein, Hilary (September 11, 2008). "Mercenaries 2: World in Flames Review (PC)". http://www.ign.com/articles/2008/09/11/mercenaries-2-world-in-flames-review-2. 
  18. Goldstein, Hilary (September 2, 2008). "Mercenaries 2: World in Flames Review (PS2)". http://www.ign.com/articles/2008/09/02/mercenaries-2-world-in-flames-review-3. 
  19. 19.0 19.1 Shea, Cam (September 2, 2008). "Mercenaries 2: World in Flames AU Review". http://www.ign.com/articles/2008/09/02/mercenaries-2-world-in-flames-au-review. 
  20. 20.0 20.1 20.2 Goldstein, Hilary (August 31, 2008). "Mercenaries 2: World in Flames Review (PS3, X360)". http://www.ign.com/articles/2008/08/31/mercenaries-2-world-in-flames-review. 
  21. Tilley, Steve (November 2008). "Mercenaries 2 [World in Flames"]. Official Xbox Magazine. http://www.oxmonline.com/article/reviews/xbox-360/m-r/mercenaries-2. Retrieved December 16, 2017. 
  22. Stapleton, Dan (December 2008). "Mercenaries 2: World in Flames review". PC Gamer: 64. http://www.gamesradar.com/mercenaries-2-world-in-flames-10/. Retrieved December 17, 2017. 
  23. "Review: Mercenaries 2: World in Flames (PS3)". PlayStation: The Official Magazine (12): 76. November 2008. 
  24. Huston, Ty (October 1, 2008). "Mercenaries 2: World in Flames (Xbox 360) Review". 411Mania. http://www.411mania.com/games/reviews/86545. 
  25. Alexander, Leigh (September 1, 2008). "Mercenaries 2: World in Flames (PS3)". Variety. https://variety.com/2008/digital/features/mercenaries-2-world-in-flames-1200471117/. Retrieved December 16, 2017. 
  26. 26.0 26.1 "Mercenaries 2: World in Flames for PC Reviews". https://www.metacritic.com/game/mercenaries-2-world-in-flames/critic-reviews/?platform=pc. 
  27. 27.0 27.1 "Mercenaries 2: World in Flames for PlayStation 2 Reviews". https://www.metacritic.com/game/mercenaries-2-world-in-flames/critic-reviews/?platform=playstation-2. 
  28. 28.0 28.1 "Mercenaries 2: World in Flames for PlayStation 3 Reviews". https://www.metacritic.com/game/mercenaries-2-world-in-flames/critic-reviews/?platform=playstation-3. 
  29. 29.0 29.1 "Mercenaries 2: World in Flames for Xbox 360 Reviews". https://www.metacritic.com/game/mercenaries-2-world-in-flames/critic-reviews/?platform=xbox-360. 
  30. Suttner, Nick (August 31, 2008). "Mercenaries 2: World in Flames Review (PS3, XBOX 360)". http://www.1up.com/reviews/mercenaries-2-world-flames. 
  31. Edge staff (November 2008). "Mercenaries 2: World in Flames (PS3)". Edge (194): 92. 
  32. Reparaz, Mikel. "Mercenaries 2 on PS2: How bad is it?". https://www.gamesradar.com/mercenaries-2-on-ps2-how-bad-is-it/. 
  33. Thomas, Aaron. "Broken, buggy, and shallow gameplay leaves Mercenaries 2's world in flames.". https://www.gamespot.com/reviews/mercenaries-2-world-in-flames-review/1900-6197204/. 
  34. Mihoerck, Dan (December 23, 2008). "Best of 2008 Dubious Honors: Worst Game Everyone Played". http://www.gamespot.com/best-of/dubious-honors/index.html?page=5. 
  35. "GameSpot's Best Games of 2008: Most Disappointing Game". http://www.gamespot.com/best-of/dubious-honors/index.html?page=3. 
  36. "Venezuelan anger at computer game". BBC. May 25, 2006. https://news.bbc.co.uk/1/hi/business/5016514.stm. 
  37. "Mercenaries 2: World In Flames™". http://www.mercs2.com:80/press.php. 
  38. "DYNAMITE PLANNING 'MERCENARIES' SERIES". GCO, LLC. 19 July 2007. https://icv2.com/articles/comics/view/10935/dynamite-planning-mercenaries-series. 
  39. "MERCENARIES #1". https://www.dynamite.com/htmlfiles/viewProduct.html?PRO=C108218. 
  40. "MERCENARIES #2". https://www.dynamite.com/htmlfiles/viewProduct.html?PRO=C108444. 
  41. "MERCENARIES #3". https://www.dynamite.com/htmlfiles/viewProduct.html?PRO=C108662. 
  42. "Mercenaries Discover Dynamite". Ziff Davis. 19 July 2007. https://www.ign.com/articles/2007/07/19/mercenaries-discover-dynamite. 
  43. Dredge, Stuart (17 March 2008). "Mercenaries 2 set to blast onto mobile". Steel Media. https://www.pocketgamer.com/mercenaries-2-world-in-flames/mercenaries-2-set-to-blast-onto-mobile/. 
  44. Fear, Ed (23 April 2008). "Mercenaries 2: World in Flames Review". Steel Media. https://www.pocketgamer.com/mercenaries-2-world-in-flames/review/. 
  • Mercenaries 2: World in Flames on IMDb
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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