Software:Metal Slug 6

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Metal Slug 6
American arcade flyer
Developer(s)Noise Factory
Publisher(s)Sega (Atomiswave)
SNK Playmore
Director(s)Nobuhisa Shinoda
Producer(s)Moon
Designer(s)
  • Rinken
  • Masafumi Fujii
  • Dessy
  • Akira Nakajima
  • Ryu Fujii (character designer)
  • Hirokazu Nishitake
  • Miyavi
  • Motohiro Kitano
  • Kiyoshi Akimoto
  • Shigeto Hozumi
  • Katsuki Namba
  • Satoshi Takahashi
  • Kazuo Shiomi
  • Tsutomu Shimobayashi
  • Hidekazu Horimoto (background designer)
  • Yasunari Hayami (interface designer)
Programmer(s)
  • Nobuhisa Shinoda
  • Keiko Kujime
  • Go Miyazaki
  • Kensuke Sakata
  • WORK_RAM
  • Hiroshi Hishikawa (Tool programmer)
Composer(s)Manabu Namiki
Mitsuhiro Kaneda
SeriesMetal Slug
Platform(s)Arcade, Microsoft Windows, PlayStation 2, PlayStation 3
ReleaseArcade
  • JP: February 24, 2006
PlayStation 2
  • JP: September 14, 2006
  • NA: March 27, 2007
  • EU: July 6, 2007
(overseas as part of Metal Slug Anthology)
Microsoft Windows
  • EU: 2009 (as part of Metal Slug Collection PC)
PlayStation 3
  • JP: May 20, 2015 (PSN)
Genre(s)Run and gun
Mode(s)Single-player, multiplayer
Arcade systemAtomiswave

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a run and gun video game for the Sammy Atomiswave arcade platform in the Metal Slug series. It was released in 2006.

Plot

One month after the events of Metal Slug 3, the threatening presence of General Morden looms over the world once again. Marco Rossi and Tarma Roving of the Peregrine Falcon unit reunites with Eri Kasamoto and Fio Germi of SPARROWS as the quartet is ordered to investigate Morden's latest plan, being joined by two new allies named Ralf Jones and Clark Still of the Ikari Warriors. Together, they proceed into the mountains where Morden's Rebel Army has established an outpost. After destroying their latest war machine in a long hillside battle, the six soldiers confront Morden and discover that he has rebuilt his alliance with the Martians. However, it is soon revealed that the Martians themselves are being invaded and eaten by a new dangerous race of aliens called Invaders and they have turned to Morden for help.

As the Invaders invade Earth's cities, the soldiers fight them off and chase them into the desert, where the Invader King has established a nest. With help from the Rebels, they rescue the captured Martians and succeed in destroying the Invader King.

Gameplay

Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slug 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat.

There are now two modes of play the player can choose from right at the beginning: Easy and Hard. Easy mode lowers the difficulty of the game and changes the player's default weapon to the Heavy Machine Gun, but the game ends just before the final mission.

As with previous installments, Metal Slug 6 adds a number of new Slugs as well as a new weapon, the Zantetsu Sword, which allows the player's melee weapon to emit lethal energy waves that can neutralize enemy firepower.

Each character now has unique abilities: Marco's basic gun does more damage, Eri can throw bombs in multiple directions, Ralf can perform the Vulcan Punch and take two hits himself before dying, and so on. Some characters also have special attack techniques that are activated through certain button combinations. Characters can now throw away one gun power-up's worth of ammunition, to give to the other player or simply discard altogether. A secondary melee attack is also available. Conversely, the sliding technique from Metal Slug 5 has been removed, and players except Fio and Ralf only receive half as much ammo for special guns.

Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two.

The score is multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score.

Release

A PlayStation 2 port was released on September 14, 2006. A downloadable version was made available on the PlayStation Store for PlayStation 3 on May 20, 2015. It is also featured in Metal Slug Anthology for the Wii, PlayStation 2 and PlayStation Portable. In 2020, a homebrew conversion was released for the Dreamcast.[1][2][3][4]

Reception

Notes

References

  • Metal Slug 6 at the official Japanese website of SNK Playmore
  • Short description: Video game database
MobyGames
Logo since March 2014
Screenshot
Frontpage as of April 2012
Type of site
Gaming
Available inEnglish
OwnerAtari SA
Websitemobygames.com
CommercialYes
RegistrationOptional
LaunchedJanuary 30, 1999; 26 years ago (1999-01-30)
Current statusOnline

MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.

Content

The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]

Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]

Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.

History

Logo used until March 11, 2014

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.

On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. "MobyGames Stats". https://www.mobygames.com/moby_stats. 
  2. "MobyGames Patrons". http://www.mobygames.com/info/patrons. 
  3. "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/. 
  4. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  5. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php. 
  8. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  9. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php. 
  10. "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  11. "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  12. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 



Template:Metal Slug Series