Software:Mickey's Racing Adventure

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Mickey's Racing Adventure
Developer(s)Rare
Publisher(s)Nintendo
Composer(s)David Wise
Platform(s)Game Boy Color
Release
  • NA: November 22, 1999
  • EU: November 25, 1999
Genre(s)Racing, adventure
Mode(s)Single-player

Mickey's Racing Adventure is a racing video game developed by Rare and published by Nintendo for the Game Boy Color in 1999. It was followed by Mickey's Speedway USA in 2001.

Gameplay

Mickey's Racing Adventure is a single-player racing game with adventure elements.[1] It is played from an isometric perspective and races consist of land or water tracks.[2]

Development and release

Mickey's Racing Adventure was developed by Rare over the course of approximately six months.[3] It is the company's second Game Boy Color game and its extra mini-games are based on classics such as Loco-Motion.[4] It supports the Game Boy Color's infrared port to transmit data between machines.[1] The game was released in November 1999.[4]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings83.75% (4 reviews)[9]
Review scores
PublicationScore
AllGameStarStarStarStarHalf star[5]
GameSpot9/10[2]
IGN8/10[1]
N64 MagazineStarStarStarStar[6]
Nintendo Power8/10[7]
Nintendo, le Magazine Officiel92%[8]

Mickey's Racing Adventure received positive reviews from critics. IGN reviewer Craig Harris felt that it was Rare's "first real quality Game Boy Color-exclusive title" after their "atrocious" Conker's Pocket Tales,[1] while GameSpot praised the number of tracks and characters to choose from, stating that Mickey's Racing Adventure "shows how Game Boy racers should be done".[2] N64 Magazine said that the game successfully combines the exploration aspects of Rare's Diddy Kong Racing with the racing style of R.C. Pro-Am for the Nintendo Entertainment System, but criticised the lack of a multiplayer mode.[6] Game Informer gave the game an overall score of 8 out of 10 noting the game being well designed, especially for a Disney game, and commenting that the game has plenty of racing courses, characters, power ups and vehicle upgrades.[10]

References

  1. 1.0 1.1 1.2 1.3 Harris, Craig (2 December 1999). "Mickey's Racing Adventure". https://www.ign.com/articles/1999/12/03/mickeys-racing-adventure. 
  2. 2.0 2.1 2.2 Trueman, Doug (28 April 2000). "Mickey's Racing Adventure Review". https://www.gamespot.com/reviews/mickeys-racing-adventure-review/1900-2537184/. 
  3. "The Tepid Seat - The Game Boy Color Team". http://www.rareware.com/affairs/tepid/gbcteam.html. 
  4. 4.0 4.1 Harris, Craig (29 October 1999). "Mickey's Racing Adventure". https://www.ign.com/articles/1999/10/30/mickeys-racing-adventure-2. 
  5. Baker, Christopher Michael. "Mickey's Racing Adventure". http://www.allgame.com/game.php?id=20343&tab=review. 
  6. 6.0 6.1 "Mickey's Racing Adventure". N64 Magazine (38): 26. February 2000. 
  7. "Mickey's Racing Adventure". Nintendo Power (Nintendo of America) (127): 162. December 1999. 
  8. "Mickey's Racing Adventure" (in fr). Nintendo, le Magazine Officiel (M.E.R.7) (23): 50. February 2000. 
  9. "Mickey's Racing Adventure Review Score". https://www.gamerankings.com/gbc/197916-mickeys-racing-adventure/index.html. 
  10. "Mickey's Racing Adventure Review". Game Informer. April 25, 2000. http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=5248. Retrieved December 6, 2020. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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