Software:Microsoft Flight Simulator 2002

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Short description: 2001 video game
Microsoft Flight Simulator 2002
Microsoft Flight Simulator 2002 cover.jpg
Developer(s)Microsoft
Publisher(s)Microsoft
Producer(s)Ken Lavering
Designer(s)Carl Edlund
Artist(s)Rick Welsh
Jason Waskey
SeriesMicrosoft Flight Simulator
Platform(s)Microsoft Windows
Release
  • NA: October 23, 2001[1]
  • EU: October 26, 2001
Genre(s)Amateur flight simulation
Mode(s)Single-player, multiplayer

Microsoft Flight Simulator 2002 also known as FS2002, is a video game released in October 2001, and is the 8th installment of the Microsoft Flight Simulator video game series. A version called Professional Edition was released at the same time as standard edition that added two aircraft, a flight instructor feature, and an editor to create buildings and aircraft.

Gameplay

FS2002 (8.0) – Autogen allowed the environment throughout the world to be true to its surroundings. A Cessna C172SP Skyhawk above the default Meigs Field Airport in Chicago.

FS2002 (8.0) improved vastly over previous versions. In addition to improved graphics, FS2002 introduced air traffic control (ATC) and artificial intelligence (AI) aircraft enabling users to fly alongside computer controlled aircraft and communicate with airports. An option for a target framerate was added, enabling a cap on the framerate to reduce stutter while performing texture loading and other maintenance tasks. In addition, aircraft feature a 3D virtual cockpit, creating in effect a view of the cockpit from the viewpoint of a real pilot. The external view also featured an inertia effect, inducing an illusion of movement in a realistic physical environment.

Alterations due to September 11 attacks

Microsoft removed World Trade Center (1973–2001) scenery from the game shortly before release due to the September 11 attacks.[2][3]

Reception

Sales

In the United States, Flight Simulator 2002 debuted at #12 on NPD Intelect's computer game sales rankings for October 2001, at an average retail price of $70.[4] It was absent from the top 20 by November.[5] By the end of 2001, the game's domestic sales totaled 130,954 units, for revenues of $9 million.[6] Internationally, the game received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[7] indicating sales of at least 100,000 copies in the United Kingdom.[8]

Reviews and awards

Flight Simulator 2002 won PC Gamer US's 2001 "Best Simulation" and the Academy of Interactive Arts & Sciences' "PC Simulation" awards.[9][10] The former publication's editors wrote that the game "narrowly prevailed" against IL-2 Sturmovik, and commented that its winning despite having no "guns, missiles or explosive pyrotechnic effects of any kind is remarkable testimony of the bleeding-edge quality of Microsoft's benchmark product."[10] Computer Games Magazine, The Electric Playground and Computer Gaming World all nominated Flight Simulator 2002 as the top simulation of 2001, but these awards went instead to IL-2 Sturmovik.[11][12][13] Computer Gaming World's editors called Flight Simulator 2002 "an excellent iteration of the esteemed series," and a game that "took on the daunting task of increasing the detail level of the entire world at least a hundredfold."[12]

Reviews

  • GameSpot - Nov 07, 2001
  • Computer Gaming World - Feb, 2002
  • Jeuxvideo.com - Nov 26, 2001
  • IGROMANIA - Jan, 2002

References

  1. Walker, Trey (October 23, 2001). "Flight Simulator 2002 in stores". http://gamespot.com/gamespot/stories/news/0,10870,2819711,00.html. 
  2. "World Trade Centre to be removed from MS Flight Simulator" (in en). https://www.theregister.com/2001/09/17/world_trade_centre/. 
  3. "CNN.com - Microsoft to alter 'Flight Simulator' game - September 14, 2001". https://www.cnn.com/2001/TECH/ptech/09/14/microsoft.flight.sim/. 
  4. Walker, Trey (November 29, 2001). "Hot Date holds off Harry Potter". GameSpot. Archived from the original on December 2, 2001. https://web.archive.org/web/20011202103635/http://gamespot.com/gamespot/stories/news/0,10870,2828791,00.html. 
  5. Walker, Trey (December 19, 2001). "Hot Date rules November". GameSpot. Archived from the original on February 13, 2002. https://web.archive.org/web/20020213013550/http://gamespot.com/gamespot/stories/news/0,10870,2833845,00.html. 
  6. Bradshaw, Lucy (January 31, 2002). "Markle Forum on Children and Media". New York University. Archived from the original on June 19, 2004. https://web.archive.org/web/20040619191112/https://cat.nyu.edu/current/news/media/marklesimcity.pdf. 
  7. "ELSPA Sales Awards: Silver". Entertainment and Leisure Software Publishers Association. Archived from the original on February 21, 2009. https://web.archive.org/web/20090221154943/http://www.elspa.com/?i=3942. 
  8. Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017. https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php. 
  9. "Academy of Interactive Arts and Sciences Announces Recipients of Fifth Annual Interactive Achievement Awards" (Press release). Las Vegas: Academy of Interactive Arts & Sciences. March 1, 2002. Archived from the original on March 6, 2002.
  10. 10.0 10.1 Staff (March 2002). "The Eighth Annual PC Gamer Awards". PC Gamer US 9 (3): 32, 33, 36, 36, 37, 40, 42. 
  11. Staff. "Blister Awards 2001". The Electric Playground. Archived from the original on October 13, 2003. https://web.archive.org/web/20031013014200/http://www.elecplay.com/feature.html?article=8152&page=1#mr_toppy. 
  12. 12.0 12.1 ((Editors of Computer Gaming World )) (April 2002). "Games of the Year; The Very Best of a (Sometimes) Great Year in Gaming". Computer Gaming World (213): 69–73, 76–84. 
  13. Staff (March 2002). "11th Annual Computer Games Awards". Computer Games Magazine (136): 50–56. 

External links