Software:Monopoly Tycoon
| Monopoly Tycoon | |
|---|---|
North American cover art | |
| Developer(s) | Deep Red Games |
| Publisher(s) | Infogrames Interactive[lower-alpha 1] |
| Director(s) | Kevin Buckner |
| Designer(s) | Jon Law |
| Programmer(s) | Lee Hickey |
| Artist(s) | Uzma Khalid Ian Margetts |
| Platform(s) | Windows, Mobile phones |
| Release | WindowsMobile |
| Genre(s) | Business simulation |
| Mode(s) | Single-player, multiplayer |
Monopoly Tycoon is a construction and management simulation PC game published in 2001 by Infogrames Interactive and developed by Deep Red Games. The player operates a business that owns stores and apartments in a city derived from the Monopoly board game. Instead of using dice, the game relies more on the speed and innovativeness of the players. In the standard mode, the user plays against the AI opponents. In the multiplayer version, players go against other online players in order to gain victory.
There are various levels with varying difficulty. Some involve just financial prosperity of the businesses while others involve success in the political arena. But the primary objective of most levels is to accumulate the most wealth in the given time.
Gameplay
In Monopoly Tycoon, the player operates a business by owning businesses, apartments, and being landlord to blocks. The player earns income from selling products and services, housing people in apartments and hotels. Income is also generated from rent for any blocks that the player is landlord of, plus utilities and railroads.
Monopoly Tycoon has the same set of blocks as the board game with an additional three. When a player is landlord of all blocks of the same color, he is able to build hotels. In addition, being landlord of any property allows the player to build park space.
As in the board game, there are railroads and utilities blocks that players can become landlord of and receive income from. To become landlord, there is an auction among the players with the property going to the highest bidder.
At the end of the day, the player is offered a mystery card similar to those from the board game. Some of the cards are a simple deposit or withdrawal of money from the player's account. Other cards allow the player to aid his businesses or harm the opponent, say by restocking one of his stores or giving an opponent block bad publicity.
Monopoly Tycoon also includes support for multiplayer game play over a LAN or Internet connection. Additionally, there is support for finding live online opponents through the included GameSpy Arcade software.

Music and sound effects
The music of the game is lighthearted and changes as the game progresses through the different decades. For example, in the 1970s (1970 and 1975 Monopoly Tycoon years), music from the 1970s can be heard; in 1990 and 1995, 1990s music plays. This music will play until the year 2030 is reached (this year can only be reached in the "My Mega Metropolis" level, "Starting Out", "A Homely City", "Sell, Sell, Sell", and the "First to be Worth $20,000, $25,000, or $40,000" levels). At that point, music from the 1930s can be heard from then on.
After every two days at midnight, the music from the previous decade becomes quieter and quickly fades away, while the music from the next decade starts at normal volume. For example, when midnight of 1960 occurs, the music from the 1950s fades away and the music from the 1960s plays at normal volume.
Other sounds indicate the time of day. People, cars, and the wind all make noises, in varying degrees depending on the time of day. For example, during the morning, footsteps of people waking up and coming out of their apartments is played to signify the time the city wakes up. Throughout the game, also, the sound of coins falling can be heard when the player makes money.
Enabling the music makes the game crash on Windows Vista and later. This is due to the usage of the Windows Media Source Filter (a DirectShow codec) being used to stream .wma files directly from the local Hard Disk, instead of streaming from the CD. Only three games are known to use the filter. Following Windows Vista's release, the filter was removed.
Development
The game was announced by Hasbro Interactive on May 5, 2000, in a press release.[4]
Reception
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Monopoly Tycoon was a commercial success, selling nearly 2 million copies by 2006. Lead designer Clive Robert explained that these sales "took years" to achieve, and that the game continued to sell as of 2006,[10] after its release in September 2001. In the United States, Monopoly Tycoon sold 290,000 copies and earned $6.8 million by August 2006. Edge ranked it as the 66th best-selling computer game released in the country between January 2000 and August 2006.[11]
Monopoly Tycoon received "generally favorable" reviews with an average score of 85 out of 100 according to the review aggregation website Metacritic, based on 10 reviews.[5] It received a 'great' score of 8.5/10 from GameSpot[12] and a 'great' score from IGN of 8.2/10.[13] Trey Walker at GameSpot said that "Monopoly Tycoon is the kind of game you might have imagined as a kid while you played the real board game."[12]
The developers of the game, however, were critical of their work saying that "I don’t think we got it entirely right either."[10]
During the 5th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Monopoly Tycoon for the "Online Gameplay" and "Game Play Engineering" awards,[14] which ultimately went to Return to Castle Wolfenstein and Grand Theft Auto III, respectively.[15] Monopoly Tycoon was also a nominee for Computer Gaming World's 2001 "Best Strategy Game" award, although it lost to Software:Kohan: Immortal Sovereigns. The editors presented Monopoly Tycoon with a special prize for the "Best Use of a License That Was Ignored", and wrote, "Blessed with great AI and gameplay, Monopoly Tycoon was probably the most pleasant surprise of the year."[16]
Notes
- ↑ Mobile version developed and published by Mforma.
References
- ↑ 1.0 1.1 "Deep Red News". http://www.deepred.co.uk/dr_news.htm.
- ↑ "Press Releases | Mobile Entertainment Products | Mobile Games | Mobile Services | Ringtones | Graphics | MFORMA Group, Inc.". 2005-12-28. http://www.mforma.com/mediaroom/pressreleases/?prid=082405_mon.
- ↑ "Press Releases | Mobile Entertainment Products | Mobile Games | Mobile Services | Ringtones | Graphics | MFORMA Group, Inc.". 2005-12-28. http://www.mforma.com/mediaroom/pressreleases/?prid=021405a.
- ↑ "From Pac-Man to Action Man, Hasbro Interactive Unveils the Hottest New PC and Video Games At the Electronic Entertainment Expo". May 5, 2000. Archived from the original on June 18, 2013. https://web.archive.org/web/20130618170206/http://www.thefreelibrary.com/From+Pac-Man+to+Action+Man%2c+Hasbro+Interactive+Unveils+the+Hottest...-a061905331. Retrieved July 26, 2021.
- ↑ 5.0 5.1 "Monopoly Tycoon (2001) Reviews" (in en). Metacritic. https://www.metacritic.com/game/monopoly-tycoon-2001/.
- ↑ Jones, George (January 2002). "Monopoly Tycoon". Computer Gaming World (210): 98.
- ↑ Hill, Mark (December 7, 2001). "Monopoly Tycoon". PC Zone. Archived from the original on November 19, 2007. https://web.archive.org/web/20071119021348/http://www.computerandvideogames.com/article.php?id=21653.
- ↑ Brogger, Kristian; Fitzloff, Jay. "Roll With It". Game Informer. http://www.gameinformer.com:80/Games/Review/200112/R03.0805.1125.05059.htm.
- ↑ Cross, Jason (December 14, 2001). "Monopoly Tycoon". Computer Games Magazine. Archived from the original on June 11, 2004. https://web.archive.org/web/20040611123507/http://www.cgonline.com/reviews/monopolyty-01-r1.html.
- ↑ 10.0 10.1 Gillen, Kieron (March 30, 2009). "The Making of: Monopoly Tycoon". Rock, Paper, Shotgun. Archived from the original on April 1, 2009. https://web.archive.org/web/20090401120039/https://www.rockpapershotgun.com/2009/03/30/the-making-of-monopoly-tycoon/.
- ↑ Edge Staff (August 25, 2006). "The Top 100 PC Games of the 21st Century". Edge. Archived from the original on October 17, 2012. https://web.archive.org/web/20121017165955/http://www.edge-online.com/features/top-100-pc-games-21st-century/.
- ↑ 12.0 12.1 "Monopoly Tycoon". GameSpot. http://www.gamespot.com/pc/strategy/monopolytycoon/index.html. Retrieved 2 June 2011.
- ↑ "Monopoly Tycoon". IGN. http://pc.ign.com/objects/014/014103.html. Retrieved 2 June 2011.
- ↑ "Academy of Interactive Arts and Sciences Announces Finalists for the 5th Annual Interactive Achievement Awards" (Press release). Los Angeles: Academy of Interactive Arts & Sciences. February 5, 2002. Archived from the original on June 2, 2002.
- ↑ "Academy of Interactive Arts and Sciences Announces Recipients of Fifth Annual Interactive Achievement Awards" (Press release). Las Vegas: Academy of Interactive Arts & Sciences. March 1, 2002. Archived from the original on March 6, 2002.
- ↑ ((Editors of Computer Gaming World )) (April 2002). "Games of the Year; The Very Best of a (Sometimes) Great Year in Gaming". Computer Gaming World (213): 69–73, 76–84.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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- Monopoly Tycoon at GameSpot
- Monopoly Tycoon Music Composers
