Software:Mortal Kombat Trilogy

From HandWiki
Short description: 1996 video game
Mortal Kombat Trilogy
North American MS-DOS/Windows box art
Developer(s)
Publisher(s)
Producer(s)Michael Gottlieb
Michael Rubinelli
Designer(s)Ed Boon
John Tobias
Programmer(s)Ed Boon
Artist(s)John Tobias
Steve Beran
Tony Goskie
Composer(s)Dan Forden
SeriesMortal Kombat
Platform(s)PlayStation, Nintendo 64, Sega Saturn, MS-DOS, Windows, R-Zone, Game.com
Release
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Mortal Kombat Trilogy is a 1996 fighting game released by Midway as the second and final update to Mortal Kombat 3 (the first being Ultimate Mortal Kombat 3) for the PlayStation, Nintendo 64, Sega Saturn and PCs. Further versions were also released for the Game.com and R-Zone. It features a similar basic gameplay system and the same story as Ultimate Mortal Kombat 3, but adds characters and stages restored from Mortal Kombat and Mortal Kombat II. New additions to the game included the "Aggressor" bar and the Brutality mechanic. The game was met with mixed to positive reviews upon release.

Gameplay

Raiden from MKI battles the MKT version of Johnny Cage in MKII's armory stage. The HUD is the same as from MK3/UMK3, while the Aggressor bar is exclusive to MKT.

Mortal Kombat Trilogy introduces the "Aggressor" bar, which fills as the combatants fight (twice as much if the opponent is blocking). Once the bar is filled, it grants the character fast movement and greater attack damage for a short period of time.


Trilogy introduces the "Brutality" finishing move, which consists of repeatedly attacking the opponent until they explode. It was incorporated into the Mega Drive/Genesis and SNES ports of Ultimate Mortal Kombat 3, which were released the same month as Trilogy. All of the arenas that featured a Stage Fatality are featured in this game, except for the one in the Pit II, for similar reasons to the "Spine Rip" Fatality.

All of the battle arenas that were featured in MKII, MK3, and UMK3 are available in MKT, but only four backgrounds from the original Mortal Kombat are featured (Courtyard, Goro's Lair, the Pit, and the Pit Bottom). The PC, PlayStation, and Sega Saturn versions lack the Hidden Portal and Noob's Dorfen stages from MK3, while the Nintendo 64 version lacks Kahn's Arena and the Bank from MKII and MK3, respectively (though they were present in the beta version of the game).

Characters

Character select screen from the CD versions of the game

Along with the Ultimate Mortal Kombat 3 roster, including those who were originally hidden and specific console exclusives in previous iterations, Trilogy adds Raiden and Baraka exactly as they appeared in Mortal Kombat II, with added running animations especially created for Mortal Kombat Trilogy. The actors of both characters were Carlos Pesina as Raiden (except for one sprite, which was portrayed by Sal Divita, who portrayed Sektor, Cyrax, Cyborg Smoke and Nightwolf), and Richard Divizio as Baraka (who also portrayed Kano and Kabal, including Noob Saibot only in MK3), respectively. Johnny Cage was also added to the roster, this time portrayed by Chris Alexander (replacing Daniel Pesina, Carlos' brother, who was legally at odds with Midway), making him the only non-secret character exclusive to this version of the game. He kept his moves from MKII except for the Split Punch, which was excluded since none of the characters from MK3/UMK3 had graphics for getting hit in the groin. Bosses Goro, Kintaro, Motaro and Shao Kahn are also playable characters from the start (except for the Nintendo 64 version, where only Motaro and Shao Kahn are included and must be unlocked prior to the start of a match in a fashion similar to Human Smoke on selected stage backgrounds).[4] The PC, PlayStation and Saturn versions also contain alternate versions of Jax, Kung Lao, Kano and Raiden as they appeared in the first two titles. Unlike in Mortal Kombat II, MK1 Raiden, MK1 Kano, MK2 Jax, and MK2 Kung Lao in this game did not get proper running animations and simply utilize a sped-up version of their walk animation when they try to run.

Two new secret characters appear as well, depending on the version of the game. Most versions have Chameleon, a semi-transparent ninja who rapidly switches between all the other male ninjas (Classic Sub-Zero, Scorpion, Noob Saibot, Human Smoke, Rain, Reptile, and Ermac) during combat, portrayed by John Turk (who also portrayed unmasked Sub-Zero and Shang Tsung). This character is playable by performing a special button combination. The Nintendo 64 version replaced him with a female character named Khameleon, who switches between the female ninjas instead (Kitana, Mileena, and Jade), portrayed by Becky Gable.

Development

When we going [sic] to release Ultimate MK3 on consoles, it seemed odd to release it on the Playstation without doing something "special" for it. Since the PS1 had so much space (CD drive) we decided to include the MK1 and MK2 assets and call it MK Trilogy. Actually we were busy working on the arcade games and our San Diego team was doing the ports and MK Trilogy. It sold HUGE !![5][6][7]

—Ed Boon

Actors Ho Sung Pak (Liu Kang), Philip Ahn (Shang Tsun), Elizabeth Malecki (Sonya Blade), Katalin Zamiar (Kitana/Mileena/Jade) and Daniel Pesina (Johnny Cage and Scorpion/Sub-Zero/Reptile/Smoke) all left Midway prior to the production of the game due to royalty disputes, and so their respective roles were played by new actors. Initially publisher Williams Entertainment stated that Johnny Cage would not be included in the game at all due to the dispute with Pesina.[8] Carlos Pesina's original sprites were used for Raiden's gameplay, but Sal Divita's image was used for his versus screen picture.

Most of the background music tracks from MKII and MK3 remained intact, especially for the CD-ROM versions of the game. In all versions of the game, many of the tracks do not match their respective arenas when compared to their original arcade counterparts. In all versions of MKT, none of the music from the original Mortal Kombat game is used. All of the CD-ROM games read the background music directly from the CD, providing high-quality CD sound, but all of the music loops are used when "Finish Him/Her" appears. All of the music taken from MK3 on the CD-ROM MKT games is noticeably slowed down in both speed and pitch. When these particular songs were converted to MKT' Red Book CD-DA quality, they were downsampled without resampling them to maintain the original tempo and pitch in the PC, PlayStation, and Saturn versions.

Release

PlayStation

This version was developed by Avalanche Software.[9] There are at least three public revisions of this game for the PlayStation; the final version is the North American Greatest Hits and European Platinum edition. With each revision, aspects of the gameplay were refined, producing gameplay closer to that of Ultimate Mortal Kombat 3 for the arcade. Many of the infinite combos and bugs found in the game only existed in earlier revisions.[10] Shang Tsung never appears anywhere within the "Choose Your Destiny" towers, probably because of the loading delays when morphing in the PlayStation version (there are options to completely turn off morphs or let the system load two additional characters into memory when playing as Shang Tsung, thus eliminating the long loading delays when morphing). The only time the CPU ever controls Tsung is during the attract mode.

After beating the PlayStation version of the game, the final message in the credits says "MK4 coming in 1997". This version of the game exhibits a number of bugs when played on a PlayStation 2 or PlayStation 3 console which causes the game to freeze at certain points.

Nintendo 64

The Nintendo 64 port is based on the Windows PC and PlayStation versions of Mortal Kombat 3 and the Sega Saturn version of Ultimate Mortal Kombat 3, and was developed by Williams Entertainment's San Diego development division, Leland Interactive Media.[11] This edition includes 3-on-3 simultaneous battles as an exclusive feature.[12] In this version, like in the arcade, the player begins the game with four credits, but after playing a two-player match, the player earns an extra credit, while in the CD-ROM versions anyone can play for free. Free Play must be unlocked on the N64 version, which also has a more cohesive "Supreme Demonstration" feature (which shows every Fatality, Babality, Friendship, Animality, and Brutality for every character) than the PS or Saturn versions (as the latter versions needed to load the Fatalities and thus cannot show every one in the allotted time). This version only uses music from MK3 and is of considerably lower quality than the CD versions. However, all ending tunes and music loops used during the "Finish Him/Her" sequences are intact, unlike in the CD-ROM versions. For some MK3/UMK3 backgrounds, the incorrect background track is used compared to one used for arcade UMK3.

Due to cartridge limitations, only 30 characters are included, instead of the 37 featured in the other console versions. The N64 port lacks Goro and Kintaro; the classic versions of Jax, Kung Lao, Kano, and Raiden; as well as the unmasked Sub-Zero (however, the masked Sub-Zero can perform both Sub-Zeros' special moves).[4] Chameleon is replaced with the secret character Khameleon, a grey female ninja that randomly switches between Kitana, Mileena and Jade.[4] The N64 version of the game, like MK3 and UMK3, provides the player with an "Ultimate Kombat Kode" screen after a single-player game is over, where a 6-digit code can be entered to unlock Human Smoke and Khameleon for normal play.

Like the Saturn version, the font of the lifebars for the male and female ninjas is of a different font (Revue) versus the other characters (italicized Arial). Further, the "new" characters: Noob Saibot, Rain, Baraka, Rayden, Johnny Cage, and Khameleon use italicized Arial, but with greater spacing than the original MK3 characters. Also, the announcer does not speak the character's name once Shang Tsung morphs into them, unlike arcade UMK3, with their name appearing in the lifebar instead of Shang Tsung while morphed.

The N64 game also includes a new stage, the Star Bridge, made of the Pit II's background with a star-filled sky. Some older backgrounds are also enhanced with extra graphics and added animation. For example, the Pit I features two different sky backgrounds (a pitch-black, star-filled sky in the N64 version, and the same sky background as the Pit II in the CD-ROM versions); Kahn's Kave has animated clouds and a glowing floor added to it; and the Lost Bridge has Hornbuckle and Blaze appear at random in the background. In the N64 version, the Graveyard stage has more names on the gravestones near the front: besides those of the original Midway design team for MK3, names of the team at Williams Entertainment were added, and the date of death on the stones was changed to the creators' birthdates.

In development for the N64 game, both The Bank and Kahn's Arena backgrounds were included, seeming to be building on the UMK3 version made for the Saturn previously. In Kahn's Arena, both Raiden and Baraka (where Kano and Sonya in MK2, respectively) were held captive by Kahn if not actively participating in the fight. The captured animations are made of different frames of the respective character's winning pose. Kahn's Arena recycled The Bridge background music. Since this was only seen in beta versions and not in the final game, the reason for their capture is unknown as well as any impact on the story. Additionally, at the conclusion of the battle, Kahn rises from his seat, something rumored to have been considered for inclusion in MK2 (either after defeating Kintaro or at the end of the match) but ultimately was not.[13][14]Cite error: Invalid parameter in <ref> tag

Game.com

The game was a launch release for the Game.com handheld console. The game includes a multiplayer mode, accessible only with the compete.com game link cable (to link two Game.com consoles together). Only 13 characters (Cyrax, Ermac, Jade, Mileena, Sektor, Kitana, Motaro, Nightwolf, Noob Saibot, Raiden, Rain, Reptile and Shao Kahn) and 10 Kombat Zones remain in this version (screenshots of early releases showed a different assortment of characters). In addition, each character only has two special moves and four finishing moves: one Fatality, Babality, Friendship, and Brutality. In this version, each finishing move has the same command for every character.

Reception

Reception
Review scores
PublicationScore
N64PSSaturn
EGM8.125/10[17]
Game Informer8.75/10[18]
GameSpot8.6/10[20]6.0/10[19]
IGN4.1/10[21]6.0/10[22]
N64 Magazine34%[23]
Super Power91%[27]
CD Consoles2/5[28]
Sega Saturn Magazine88%[29]
Aggregate score
GameRankings52%[16]67%[15]

The game's critical reception has varied considerably, depending on the platform and publication. Brazilian magazine SuperGamePower gave the Nintendo 64 version 4.8 out of 5, and regarded it as the best Mortal Kombat game.[26] French magazine Super Power gave the N64 game 91%, favoring it over the PlayStation version.[27] The four reviewers of Electronic Gaming Monthly all gave the Nintendo 64 version their recommendation, citing the impressive amount of content and absence of load times, though Dan Hsu and Crispin Boyer found the graphics disappointing given the capabilities of the console. Both Boyer and Shawn Smith said the game had converted them to the Mortal Kombat fandom.[17] GamePro likewise praised the amount of content, as well as the accurate recreation of the arcade games' graphics, the addition of the Aggressor meter, and the application of new mechanics to characters from older games in the series. They complained that the game suffers from some slowdown and muted music, but concluded it "delivers with all the fighters, secrets, and carnage that made the series the phenomenon it is today."[30]

Jeff Gerstmann of GameSpot contradicted GamePro, saying that the music is normal for a non-CD game and it is the sound effects (which GamePro described as "arcade-perfect") that sound muffled. And while he complimented the Nintendo 64 version's large selection of play modes, he said it is conspicuously missing frames of animation from the arcade games, and that the characters left out of this version are "favorites".[31] Peer Schneider of IGN contended that all of the audio aspects sound muffled. He said the Nintendo 64 version is a faithful conversion of the arcade games, though he compared it unfavorably to the PlayStation version. However, he held that the arcade games themselves are too aged to merit an appearance on the Nintendo 64, referring to them as five years old (in actuality, Mortal Kombat 3 was barely a year old at the time, and even the oldest in the series was four years old).[21] Mortal Kombat Trilogy was said to be a "particularly horrible game" among the Nintendo 64 library by Forbes,[32] but was honored in Nintendo Power Awards '96, coming second in the category "Best Tournament Fighting Game".[33]

Reviewing the PlayStation version, GamePro criticized the overly difficult opponent AI and the unbalanced nature of the playable boss characters, and said the music tracks "sound like a 45 record played at 33 RPM." They nonetheless concluded it to be "a must for any fighting gamer's library", due to the responsive controls and large amount of content.[34] Though Electronic Gaming Monthly never reviewed the PlayStation version of Mortal Kombat Trilogy, they ran a four-page feature comparing it to the Nintendo 64 version. Shawn Smith picked the Nintendo 64 version as the one to buy, saying that the major bugs in the PlayStation version outweigh the Nintendo 64 version's various shortcomings. The other three members of the review team all voted for the PlayStation version, particularly citing the additional characters and the lower price ($49.99 as compared to $69.99 for the Nintendo 64 version).[4] They later named both versions runner-up for Fighting Game of the Year, behind Tekken 2.[35]

The Saturn version arrived nearly a year (over a year in some countries) after the PlayStation and Nintendo 64 versions and received comparatively little attention. Sega Saturn Magazine said the long wait for the conversion was baffling (since the game's 2D visuals fall within the Saturn's specialty and no new content had been created for the Saturn version) and damaging (since superior 2D Saturn fighters had since come out and home versions of Mortal Kombat 4 were on the horizon, making Mortal Kombat Trilogy both graphically and stylistically outdated).[29] Sega Saturn Magazine, Game Informer, and GamePro all concluded it to be a must-have for Mortal Kombat fans due to its comprehensive content and features, but advised non-fans to look to other fighting games on the Saturn, and described it as virtually identical to the PlayStation version.[18][29][36] GamePro printed a warning to "think twice before purchasing this version of MK Trilogy" in a reader response section after they learned that Midway had deliberately omitted the animations for some fatalities in order to ship the game on time.[37]

Released at a time when the Nintendo 64's popularity was burgeoning and there were few competing games for the system, the Nintendo 64 version of Mortal Kombat Trilogy saw impressive sales figures.[38] According to a later IGN retrospective, Mortal Kombat Trilogy "offered something no fan could ignore: It brought every character from the series into the fold, along with most of the levels, making for one massive game that had enough to please everyone. Sure, some of the balance went out the window with the massive cast, but it was a small price to pay to make the Mortal Kombat family whole again, and it gave fans the closure they needed for Midway to move on to Mortal Kombat 4."[39]

Notes

  1. The company is credited as its parent company Williams Entertainment.
  2. The company is credited as Williams Entertainment on Nintendo 64.

References

  1. "CTW Games Guide". Computer Trade Weekly (United Kingdom) (617): 25. 9 December 1996. 
  2. "Catch It Here First!". The Daily Journal: pp. 16. October 9, 1996. https://www.newspapers.com/image/280474910. "Mortal Kombat Trilogy//Available Friday, Oct. 11" 
  3. "MK Trilogy Slides" (in en). 1996-11-01. https://www.ign.com/articles/1996/11/01/mk-trilogy-slides. 
  4. 4.0 4.1 4.2 4.3 "Mortal Kombat Trilogy: Special Comparison Feature". Electronic Gaming Monthly (Ziff Davis) (90): 158–161. January 1997. 
  5. "Twitter / noobde: When we going to release Ultimate". Twitter.com. 2013-02-20. https://twitter.com/noobde/status/304303449464520704. 
  6. "Twitter / noobde: Since the PS1 had so much space". Twitter.com. 2013-02-20. https://twitter.com/noobde/status/304304234592100352. 
  7. "Twitter / noobde: Actually we were busy working". Twitter.com. 2013-02-20. https://twitter.com/noobde/status/304306767372890112. 
  8. "Williams Prepares for a New Era!". Electronic Gaming Monthly (Ziff Davis) (85): 52–55. August 1996. 
  9. "Mortal Kombat Trilogy". GamePro (International Data Group) (96): 41. September 1996. 
  10. "MKT Bugs Fixed". Electronic Gaming Monthly (Ziff Davis) (94): 118. May 1997. "Midway has since - without much fanfare - put out a newer version of MKT for the PS, apparently sans glitches.". 
  11. Church, David (2022-01-01). "Mortal Kombat: Games of Death". Mortal Kombat: Games of Death (Landmark Video Games). doi:10.3998/mpub.11477677. ISBN 978-0-472-07522-5. https://www.academia.edu/50886107. 
  12. "Mortal Kombat Trilogy: All the Kombat You'll Ever Need". Electronic Gaming Monthly (Ziff Davis) (88): 246–7. November 1996. 
  13. "Proto:Mortal Kombat Trilogy (Nintendo 64)/May Build - the Cutting Room Floor". https://tcrf.net/Proto:Mortal_Kombat_Trilogy_(Nintendo_64)/May_Build. 
  14. Archived at Ghostarchive and the Wayback Machine{{cbignore} b| url = https://www.youtube.com/watch?v=w_y64xf9eCk%7C title = N64 Mortal Kombat Trilogy BETA GAMEPLAY! | website=YouTube | date = 24 October 2018 }}
  15. "Mortal Kombat Trilogy for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/197997-mortal-kombat-trilogy/index.html. 
  16. "Mortal Kombat Trilogy for Nintendo 64". CBS Interactive. https://www.gamerankings.com/n64/197996-mortal-kombat-trilogy/index.html. 
  17. 17.0 17.1 "Review Crew: MK Trilogy". Electronic Gaming Monthly (Ziff Davis) (89): 85. December 1996. 
  18. 18.0 18.1 "Mortal Kombat Trilogy". Game Informer. August 1997. http://www.gameinformer.com/aug97/mortal.html. 
  19. "Mortal Kombat Trilogy Review". 1997-08-31. http://www.gamespot.com/mortal-kombat-trilogy/reviews/mortal-kombat-trilogy-review-2533994/. 
  20. Sterbakov, Hugh (1996-12-01). "Mortal Kombat Trilogy Review". http://www.gamespot.com/mortal-kombat-trilogy/reviews/mortal-kombat-trilogy-review-2548427/. 
  21. 21.0 21.1 Schneider, Peer (November 20, 1996). "Mortal Kombat Trilogy". http://www.ign.com/articles/1996/11/21/mortal-kombat-trilogy-2. 
  22. "Mortal Kombat Trilogy - IGN". Uk.ign.com. December 19, 1996. http://uk.ign.com/articles/1996/12/20/mortal-kombat-trilogy. 
  23. Hawkins, Marcus (April 1997). "Mortal Kombat Trilogy". N64 Magazine (Future Publishing) (1): 84–85. 
  24. "Player One 078". http://download.abandonware.org/magazines/Player+One/playerone_numero078/Player+One+n%25B078+(Septembre+1997)+-+Page+069.jpg. 
  25. "SuperGamePower - Ano 03 No. 042 (1997-09)(Nova Cultural)(BR)(pt)". 1 September 1997. https://archive.org/details/SuperGamePower_Ano_03_No._042_1997-09_Nova_Cultural_BR_pt. 
  26. 26.0 26.1 "SuperGamePower - Ano 03 No. 033 (1996-12)(Nova Cultural)(BR)(pt)". 1 December 1996. https://archive.org/details/SuperGamePower_Ano_03_No._033_1996-12_Nova_Cultural_BR_pt/page/n19/mode/2up. 
  27. 27.0 27.1 "Mortal Kombat Trilogy" (in fr). Super Power: 78. c. 1997. http://download.abandonware.org/magazines/Super%20Power/superpower_numero47/SuPow%20n%B047%20-%20Page%20078%20(Et%E91997).jpg. 
  28. "CD Consoles 101". http://www.abandonware-magazines.org/affiche_mag.php?mag=101&num=7224&album=oui. 
  29. 29.0 29.1 29.2 Yeo, Matt (December 1997). "Review: Mortal Kombat Trilogy". Sega Saturn Magazine (Emap International Limited) (26): 68–71. 
  30. Major Mike (December 1996). "Nintendo 64 ProReview: Mortal Kombat Trilogy". GamePro (International Data Group) (99): 106–7. 
  31. Cite error: Invalid <ref> tag; no text was provided for refs named GS64
  32. Noer, Michael (1997-09-19). "Blood on the Snow". Forbes. https://www.forbes.com/1997/09/19/col.html. Retrieved 2010-03-13. 
  33. Nintendo Power #96 (May 1997)
  34. Major Mike (January 1997). "PlayStation ProReview: Mortal Kombat Trilogy". GamePro (International Data Group) (100): 84. 
  35. "The Best of '96". Electronic Gaming Monthly (Ziff Davis) (92): 88. March 1997. 
  36. Art Angel (September 1997). "Saturn ProReview: Mortal Kombat Trilogy". GamePro (International Data Group) (108): 98. 
  37. The Watch Dog (December 1997). "Buyers Beware". GamePro (International Data Group) (111): 26. 
  38. "Who Won the Videogame Wars of 1996?". Next Generation (Imagine Media) (28): 16–19. April 1997. 
  39. "IGN Presents the History of Mortal Kombat - Retro Feature at IGN". 2011-03-19. http://retro.ign.com:80/articles/919/919357p4.html. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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