Software:NBA Inside Drive 2004

From HandWiki
Short description: 2004 video game
NBA Inside Drive 2004
Developer(s)High Voltage Software
Publisher(s)Microsoft Game Studios
Platform(s)Xbox
Release
  • NA: 18 November 2003
  • JP: 22 January 2004
Genre(s)Sports
Mode(s)Single-player, Multiplayer

NBA Inside Drive 2004 is a 2003 sports video game developed by High Voltage Software and published by Microsoft Game Studios for the Xbox. Released under the Microsoft XSN Sports series, the game offered additional online functionality, including tournaments and leaderboards. Upon release, NBA Inside Drive 2004 received average reviews.

Gameplay

Gameplay

Players can play matches of basketball in several modes, including single exhibition games, or franchise games played as seasons or playoffs.[1] In the game's franchise mode, players select a team and complete up to 25 seasons of matches, managing the roster of their team's players, salaries and performance in between matches.[2][3] A Manager mode allows players to create and edit players, teams and rosters.[1] The game features three difficulty ratings: rookie, veteran, and all-star.[3] The game supports Xbox Live multiplayer play, with players able to create online tournaments and view leaderboards on the XSN Sports website.[2]

Development and release

NBA Inside Drive 2004 was unveiled by Microsoft in May 2003 at E3 as part of its 2004 XSN Sports lineup,[4] alongside Links 2004, NHL Rivals 2004 and NFL Fever 2004.[5] The announcement featured a game demo showcasing a match between the Los Angeles Lakers and Sacramento Kings.[6] The game was later showcased at the Leipzig Games Convention.[5] The game's cover features NBA champion basketballer Shaquille O'Neal.[4] Sports commentators Kevin Calabro, Marques Johnson and Kenny Smith also provided play-by-play commentary for the game.[3] The game's gold master was finalised in November,[7] and NBA Inside Drive 2004 was released on 18 November 2003.[8] The game was the last in the Inside Drive series, following Microsoft's postponement and eventual cancellation of first-party sports titles in 2004.[9]

Critical reception

Reception
Aggregate score
AggregatorScore
Metacritic71%[10]
Review scores
PublicationScore
EGM6.8/10[11]
GameRevolutionC+[2]
GameSpot6.8/10[3]
GameSpy3/5[12]
GameZone7.8/10[1]
IGN8.4/10[13]
Xbox Nation5/10[14]

NBA Inside Drive 2004 received "mixed or average" reviews, according to review aggregator Metacritic.[10] Pre-release reception was tepid, with IGN considering the game was only a "slight upgrade" visually,[6] although several critics expressed that the XSN Sports features were a major improvement for the game.[15][16]

References

  1. 1.0 1.1 1.2 Lafferty, Michael (11 November 2003). "NBA Inside Drive 2004". Archived from the original on 8 December 2003. https://web.archive.org/web/20031208191812/http://xbox.gamezone.com/gzreviews/r22284.htm. Retrieved 2 October 2025. 
  2. 2.0 2.1 2.2 "Inside Drive 2004". December 2003. Archived from the original on 3 March 2004. https://web.archive.org/web/20040303135458/https://www.gamerevolution.com/games/xbox/sports/nba_inside_drive_2004.htm. 
  3. 3.0 3.1 3.2 3.3 Colayco, Bob (21 November 2003). "NBA Inside Drive 2004 Review". GameSpot. https://www.gamespot.com/reviews/nba-inside-drive-2004-review/1900-6084262/. 
  4. 4.0 4.1 Goldstein, Hilary (13 May 2003). "E3 2003: NBA Inside Drive 2004". IGN. https://www.ign.com/articles/2003/05/13/e3-2003-nba-inside-drive-2004. 
  5. 5.0 5.1 Schneider, Peer (23 August 2003). "GC 2003: Microsoft Booth Report". IGN. https://www.ign.com/articles/2003/08/23/gc-2003-microsoft-booth-report. 
  6. 6.0 6.1 Goldstein, Hilary (15 May 2003). "E3 2003: NBA Inside Drive 2004 Hands-On". IGN. https://www.ign.com/articles/2003/05/15/e3-2003-nba-inside-drive-2004-hands-on. 
  7. Scott, Jonathan (13 November 2003). "Play Ball". IGN. https://www.ign.com/articles/2003/11/12/play-ball. 
  8. Scott, Jonathan (20 November 2003). "NBA Inside Drive On Sale". IGN. https://www.ign.com/articles/2003/11/19/nba-inside-drive-on-sale. 
  9. Robinson, Jon (30 March 2004). "Game Over". IGN. https://www.ign.com/articles/2004/03/29/game-over. 
  10. 10.0 10.1 "NBA Inside Drive 2004". https://www.metacritic.com/game/nba-inside-drive-2004/. Retrieved 2 October 2025. 
  11. "NBA INside Drive 2004". Electronic Gaming Monthly (174): 152. January 2004. https://archive.org/details/electronic-gaming-monthly-issue-174-january-2004/page/152/mode/2up?q=%22NBA+Inside+Drive+2004%22. 
  12. Steinberg, Steve (2003). "NBA Inside Drive 2004". Archived from the original on 15 December 2004. https://web.archive.org/web/20041215090616/http://xbox.gamespy.com/xbox/nba-inside-drive-2002/6465p1.html. 
  13. Robinson, Jon (6 December 2003). "Inside Drive 2004". IGN. https://www.ign.com/articles/2003/12/06/inside-drive-2004. 
  14. Pearlman, Jeff (March 2024). "NBA Inside Drive 2004". Xbox Nation (12): 60. https://archive.org/details/XboxNation12March2004/page/n79/mode/2up?q=%22NBA+Inside+Drive+2004%22. 
  15. "NBA Inside Drive 2004". Play (22): 83. October 2003. https://archive.org/details/Play_Issue_022_2003_10_Fusion_Publishing_US/mode/2up?q=%22NBA+Inside+Drive+2004%22. 
  16. "NBA Inside Drive 2004". GamePro (182): 160. November 2003. https://archive.org/details/GamePro_Issue_182_November_2003/page/160/mode/2up?q=%22NBA+Inside+Drive+2004%22. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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