Software:NFL 2K (video game)

From HandWiki
Short description: 1999 video game
NFL 2K
North American box art
Developer(s)Visual Concepts
Publisher(s)Sega
Platform(s)Dreamcast
Release
  • NA: September 9, 1999
  • JP: January 20, 2000
Genre(s)Sports
Mode(s)Single player, multiplayer

NFL 2K, sometimes called Sega Sports NFL 2K, is a video game developed by Visual Concepts and published by Sega for the Dreamcast in 1999.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings92%[1]
Review scores
PublicationScore
AllGameStarStarStarStarHalf star[2]
EGM8/10[4][lower-alpha 1]
Famitsu34/40[5]
Game Informer9.25/10[6]
GameFan98%[7][lower-alpha 2]
GameRevolutionA[8]
GameSpot9.9/10[9]
GameSpy9.5/10[10]
IGN9.7/10[11]
Next GenerationStarStarStarStar[12]

The game received "universal acclaim" according to the review aggregation website GameRankings.[1] Chris Charla of NextGen called it "A visual masterpiece, and a great football game that will, and should, sell systems."[12] In Japan, where the game was ported for release on January 20, 2000, Famitsu gave it a score of 34 out of 40.[5]

The Rookie of GamePro said in one review, "If you own a Dreamcast and love football, you'd be an absolute fool to pass up this game. Even though you won't find a franchise mode in this year's version, NFL 2K is a deep football sim that'll satisfy any pigskin junkie."[13][lower-alpha 3] Scary Larry said in another review, "who wins the gridiron war? It comes down to this: Madden is the best playing game in town, with incredible depth and superior football skills, but NFL 2K is the way to go if you're undecided, because the graphics, sound, and sheer fun of the game far surpass Madden and GameDay."[14][lower-alpha 4]

The game was a finalist for the "Console Sports Game of the Year", "Outstanding Achievement in Sound Design", "Outstanding Achievement in Visual Engineering", and "Outstanding Achievement in Game Play Engineering" awards at the AIAS' 3rd Annual Interactive Achievement Awards, all of which went to Knockout Kings 2000, Medal of Honor, Unreal Tournament, and The Sims, respectively.[15][16] The game was also a nominee for CNET Gamecenter's 1999 "Dreamcast" award, which went to Soulcalibur.[17]

Notes

  1. In Electronic Gaming Monthly's review of the game, two critics gave it each a score of 8/10, one gave it 7/10, and the other gave it 9/10.
  2. In GameFan's viewpoint of the game, one critic gave it 99, and the other 97.
  3. GamePro gave the game two 5/5 scores for graphics and sound, 4/5 for control, and 4.5/5 for fun factor in one review.
  4. GamePro gave the game three 5/5 scores for graphics, sound, and fun factor, and 4.5/5 for control in another review.

References

  1. 1.0 1.1 "NFL 2K for Dreamcast Reviews". CBS Interactive. Archived from the original on May 5, 2019. https://web.archive.org/web/20190505063242/https://www.gamerankings.com/dreamcast/198138-nfl-2k/index.html. Retrieved April 20, 2020. 
  2. Marriott, Scott Alan. "NFL 2K - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114183617/http://www.allgame.com/game.php?id=18658&tab=review. Retrieved April 20, 2020. 
  3. Marrin, John (October 26, 1999). "NFL 2K". CNET. Archived from the original on August 16, 2000. https://web.archive.org/web/20000816031608/http://www.gamecenter.com/Consoles/Dreamcast/Nfl2k/. Retrieved September 20, 2022. 
  4. Hager, Dean; Hsu, Dan "Shoe"; Chou, Che; Smith, Shawn (October 1999). "NFL 2K". Electronic Gaming Monthly (Ziff Davis) (123): 214. https://retrocdn.net/images/d/d6/EGM_US_123.pdf. Retrieved September 20, 2022. 
  5. 5.0 5.1 "NFL 2K [ドリームキャスト"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12565&redirect=no. Retrieved April 20, 2020. 
  6. McNamara, Andy; Anderson, Paul; Reiner, Andrew (October 1999). "Sega Sports NFL 2K". Game Informer (FuncoLand) (78). Archived from the original on March 1, 2000. https://web.archive.org/web/20000301045404/http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4251. Retrieved April 20, 2020. 
  7. Higgins, Geoff "El Nino"; Mylonas, Eric "ECM" (October 1999). "NFL 2K". GameFan (Shinno Media) 7 (10): 90. https://archive.org/details/Gamefan_Vol_7_Issue_10/page/n91/mode/2up. Retrieved September 20, 2022. 
  8. Dr. Moo (September 1999). "NFL 2K Review". CraveOnline. Archived from the original on November 6, 2014. https://web.archive.org/web/20141106064547/http://www.gamerevolution.com/review/nfl-2k. Retrieved April 20, 2020. 
  9. MacDonald, Ryan (September 1, 1999). "NFL 2K Review [date mislabeled as "April 28, 2000""]. Red Ventures. Archived from the original on March 10, 2007. https://web.archive.org/web/20070310230900/http://www.gamespot.com/dreamcast/sports/nfl2k/review.html. Retrieved April 20, 2020. 
  10. Subskin (September 16, 1999). "Sega Sports NFL 2000 [sic"]. IGN Entertainment. Archived from the original on January 24, 2009. https://web.archive.org/web/20090124054715/http://www.planetdreamcast.com/games/reviews/nfl2000/. Retrieved April 20, 2020. 
  11. Justice, Brandon (September 24, 1999). "NFL2K [sic"]. Ziff Davis. https://www.ign.com/articles/1999/09/24/nfl2k. Retrieved April 20, 2020. 
  12. 12.0 12.1 Charla, Chris (October 1999). "Sega Sports NFL 2K". NextGen (Imagine Media) (58): 106. https://archive.org/details/NextGen58Oct1999/page/n107/mode/2up. Retrieved April 20, 2020. 
  13. The Rookie (November 1999). "The Football Revolution Is Here". GamePro (IDG) (134): 142. https://retrocdn.net/images/1/10/GamePro_US_134.pdf. Retrieved September 20, 2022. 
  14. Scary Larry (1999). "NFL 2k [sic Review for Dreamcast on GamePro.com"]. GamePro (IDG). Archived from the original on January 24, 2005. https://web.archive.org/web/20050124222817/http://gamepro.com/sega/dreamcast/games/reviews/1587.shtml. Retrieved April 20, 2020. 
  15. "Third Interactive Achievement Awards: Console". Archived from the original on October 11, 2000. https://web.archive.org/web/20001011155228/http://www.interactive.org/iaa/finalists_console.html. Retrieved July 8, 2022. 
  16. "Third Interactive Achievement Awards: Craft Award". Archived from the original on September 3, 2000. https://web.archive.org/web/20000903024524/http://www.interactive.org/iaa/finalists_craft.html. Retrieved July 8, 2022. 
  17. Gamecenter staff (January 21, 2000). "The Gamecenter Awards for 1999! (Dreamcast)". CNET. Archived from the original on June 7, 2000. https://web.archive.org/web/20000607095719/http://gamecenter.com/Features/Exclusives/Awards99/ss01.html. Retrieved September 20, 2022. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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