Software:NFL GameDay 2001
| NFL GameDay 2001 | |
|---|---|
North American PS2 box art | |
| Developer(s) | Red Zone Interactive 989 Sports |
| Publisher(s) | Sony Computer Entertainment |
| Director(s) | Kelly Ryan |
| Producer(s) | Chris Gill |
| Programmer(s) | Matt Counte (PS) Kelly Walker (PS2) |
| Writer(s) | Pat Hegarty |
| Composer(s) | Tristan des Pres Chuck Carr |
| Series | NFL GameDay |
| Platform(s) | PlayStation, PlayStation 2 |
| Release | PlayStation PlayStation 2 |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
NFL GameDay 2001 is a 2000 American football video game developed by Red Zone Interactive and 989 Sports and published by Sony Computer Entertainment for the PlayStation and the PlayStation 2. On the cover is Marshall Faulk.[1]
Reception
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The game received "mixed or average reviews" on both platforms according to the review aggregation website Metacritic, though the PlayStation version was better received than the PlayStation 2 version.[3][4] Bill Donohue of NextGen said of the former, "This game deserves a spot in your sports line-up, but everyone we know wants the PS2 version. Is this the end of the line for the PlayStation GameDay series?"[20] Rob Smolka of the same magazine later changed his tune and said of the latter, "Even if all of the abundant flaws were to magically disappear, GameDay 2001 still wouldn't hold up against Madden 2001, which is much better-looking, has better control, features a lot more options, and, most importantly, is actually a finished product."[21]
Dr. Zombie of GamePro's September 2000 issue said that the PlayStation version "flexes the PlayStation's muscles to the max."[26][lower-alpha 4] Four issues later, however, Human Tornado said that the PlayStation 2 version "scores some points for its solid game options and a larger-than-life style that injects plenty of action into the gridiron game."[27][lower-alpha 5]
The PS2 version was a runner-up for the "Most Disappointing Game" award at GameSpot's Best and Worst of 2000 Awards, which went to Shenmue. The staff called the former "lackluster" and noted that Sony was "well known for producing superior sports games".[28]
Notes
- ↑ Three critics of Electronic Gaming Monthly gave the PlayStation version each a score of 6.5/10, 7/10, and 7.5/10.
- ↑ In Electronic Gaming Monthly's review of the PlayStation 2 version, one critic gave it a score of 2/10, and the rest gave it each a score of 3/10.
- ↑ In GameFan's viewpoint of the PlayStation version, one critic gave it a score of 84, and the other 85.
- ↑ GamePro gave the PlayStation version two 4.5/5 scores for graphics and control, and two 5/5 scores for sound and fun factor.
- ↑ GamePro gave the PlayStation 2 version three 3.5/5 scores for graphics, sound, and fun factor, and 4.5/5 for control.
References
- ↑ 1.0 1.1 "NFL GAMEDAY™ 2001 FOR THE PLAYSTATION GAME CONSOLE HITS THE LINE AT FULL SPEED ON AUGUST 15". August 14, 2000. http://www.scea.com/news/press_example.asp?ReleaseID=9575.
- ↑ GameSpot staff (November 16, 2000). "Next Generation GameDay Released". Fandom. https://www.gamespot.com/articles/next-generation-gameday-released/1100-2655187/.
- ↑ 3.0 3.1 "NFL GameDay 2001 critic reviews (PS)". Fandom. https://www.metacritic.com/game/nfl-gameday-2001/critic-reviews/?platform=playstation.
- ↑ 4.0 4.1 "NFL GameDay 2001 critic reviews (PS2)". Fandom. https://www.metacritic.com/game/nfl-gameday-2001/critic-reviews/?platform=playstation-2.
- ↑ Ham, Tom (November 15, 2000). "NFL GameDay 2001 (PS2)". CNET. http://www.gamecenter.com/Ps2/Reviews/Nflgameday/.
- ↑ Hager, Dean; Funk, Joe; Kujawa, Kraig (October 2000). "NFL GameDay 2001 (PS)". Electronic Gaming Monthly (Ziff Davis) (135): 184. https://retrocdn.net/images/2/21/EGM_US_135.pdf. Retrieved March 14, 2024.
- ↑ Leahy, Dan; Hager, Dean; Kujawa, Kraig (January 2001). "NFL GameDay 2001 (PS2)". Electronic Gaming Monthly (Ziff Davis) (138): 209. https://archive.org/details/Electronic_Gaming_Monthly_138_January_2001_U/page/n207/mode/2up. Retrieved April 9, 2020.
- ↑ Zimmerman, Chris (September 5, 2000). "NFL GameDay 2001 (PSX)". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=3079&full=1#mr_toppy.
- ↑ Zimmerman, Chris (November 28, 2000). "NFL GameDay 2001 (PS2)". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=4554&full=1#mr_toppy.
- ↑ "[NFL] GameDay 2001 (PS)". Game Informer (FuncoLand) (89). September 2000.
- ↑ Anderson, Paul (December 2000). "[NFL] GameDay 2001 (PS2)". Game Informer (FuncoLand) (92): 97.
- ↑ Higgins, Geoff "El Nino"; Jacques Strap (October 2000). "NFL GameDay 2001 (PS)". GameFan (BPA International) 8 (10): 80. https://archive.org/details/Gamefan_Vol_8_Issue_10/page/n83/mode/2up. Retrieved September 16, 2020.
- ↑ MacDonald, Ryan (August 18, 2000). "NFL GameDay 2001 Review (PS) [date mislabeled as "May 17, 2006""]. Fandom. https://www.gamespot.com/reviews/nfl-gameday-2001-review/1900-2617266/.
- ↑ MacDonald, Ryan (November 13, 2000). "NFL GameDay 2001 Review (PS2) [date mislabeled as "May 17, 2006""]. Fandom. https://www.gamespot.com/reviews/nfl-gameday-2001-review/1900-2653244/.
- ↑ Ballerine, Bill (September 5, 2000). "NFL GameDay 2001 (PSX)". IGN Entertainment. http://www.sportplanet.com/features/reviews/gameday2001/.
- ↑ "SportPlanet Reviews -- Index J - R [console name mislabeled as "PC""]. IGN Entertainment. http://www.gamespy.com/reviews/sportplanetindex/jr.shtm.
- ↑ Hiscock, Josh (December 29, 2000). "NFL GameDay 2001 Review". IGN Entertainment. http://www.planetps2.com/features/reviews/dec00/gameday2001/.
- ↑ Blache III, Fabian (August 21, 2000). "NFL GameDay 2001 (PS)". Ziff Davis. https://www.ign.com/articles/2000/08/22/nfl-gameday-2001-3.
- ↑ Zdyrko, David (November 14, 2000). "NFL GameDay 2001 (PS2)". Ziff Davis. https://www.ign.com/articles/2000/11/15/nfl-gameday-2001.
- ↑ 20.0 20.1 Donohue, Bill (October 2000). "NFL GameDay 2001 (PS)". NextGen (Imagine Media) (70): 117. https://archive.org/details/NextGen70Oct2000/page/n117/mode/2up. Retrieved April 8, 2020.
- ↑ 21.0 21.1 Smolka, Rob (January 2001). "NFL GameDay 2001 (PS2)". NextGen (Imagine Media) (73): 81. https://archive.org/details/NextGen73Jan2001/page/n81/mode/2up. Retrieved April 8, 2020.
- ↑ Zuniga, Todd (October 2000). "NFL GameDay 2001 (PS)". Official U.S. PlayStation Magazine (Ziff Davis) (37): 133. https://archive.org/details/official-u.-s.-playstation-magazine-issue-37-october-2000/page/132/mode/2up. Retrieved March 14, 2024.
- ↑ Zuniga, Todd (January 2001). "NFL GameDay 2001 (PS2)". Official U.S. PlayStation Magazine (Ziff Davis) (40): 130–31. https://archive.org/details/official-u.-s.-playstation-magazine-issue-40-january-2001/page/n131/mode/2up. Retrieved March 14, 2024.
- ↑ Saltzman, Marc (January 31, 2001). "NFL GameDay 2001 (PS2)". The Cincinnati Enquirer (Gannett Company). http://cincinnati.com/freetime/games/reviews/013101_nfl.html.
- ↑ Alt, Eric (August 15, 2000). "NFL GameDay 2001 (PS)". Maxim (MaximNet, Inc.). http://www.maximonline.com/articles/review_videogames.asp?videogame_id=598. Retrieved April 8, 2020.
- ↑ Dr. Zombie (September 2000). "NFL GameDay 2001 Tears Up the Turf (PS)". GamePro (IDG) (144): 113. https://retrocdn.net/images/e/e4/GamePro_US_144.pdf. Retrieved March 14, 2024.
- ↑ Human Tornado (January 2001). "NFL GameDay 2001: Second-String PS2 Football". GamePro (IDG) (148): 110. https://retrocdn.net/images/e/e6/GamePro_US_148.pdf. Retrieved March 14, 2024.
- ↑ GameSpot staff (January 5, 2001). "The Best and Worst of 2000 (Most Disappointing Runners-Up)". CNET. http://gamespot.com/gamespot/features/video/bestof_2000/p5_02.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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