Software:Nanostray

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Nanostray
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Developer(s)Shin'en Multimedia
Publisher(s)
Platform(s)Nintendo DS
Release
  • NA: July 19, 2005
  • EU: February 10, 2006
Genre(s)Scrolling shooter
Mode(s)Single-player, multiplayer

Nanostray is a vertically scrolling shooter for the Nintendo DS. The user takes control of a futuristic spacecraft against a horde of enemies. A sequel, Nanostray 2, was released in 2008.

Gameplay

Basic gameplay consists of first defeating waves of many small enemies and then greater, stronger enemies. When all enemies in a wave are destroyed, a blue powerup that restores the power weapon bar is released. Enemies can also release coins when destroyed, worth some points. At the end of each level there is a boss that represents the theme of the level.

The game has three difficulty settings; Normal, Advanced, and Expert. Each progressive level diminishes the lives, energy, continues, and smart bombs replenished after the player loses a life. The Nintendo DS touch screen is used for boss scanning, radar, and weapon management.

Weapons

There are four different types of weapons. The weapons range in projectile type from a basic forward-shooting laser, to a weapon that only shoots to the side, to a forcefield generator. Additionally, each weapon has a limited-use special attack, which, in essence, is a mightier version of the weapon's attack.

Modes

There are four game modes to play: Adventure, Arcade, Challenge, and Multiplayer.

  • Adventure: To unlock other features, the player must first play through adventure mode. Each level cleared in the Adventure mode is made available in the Arcade mode, and one or more challenges are added to the Challenge mode. The game allows the player to play the first three stages (Mitsurin Jungle, Mokuzu Depths, and Sunahara Desert) in any order. After these three stages are cleared, the player can do the same with the following three stages (Hibashira Plains, Sekihi Belt, and Sekai Outpost). Then the player must clear Chuuroh City to reach the final stage, Zenshoh Station.
  • Arcade: The objective is to score as many points as possible in advanced difficulty. When a stage is cleared, a passcode is generated, which can be entered in the official site to create an account and be ranked.
  • Challenge: A total of 22 challenges are presented. Challenges force the player to end the stages with different conditions, in example, a minimum score, without smart bombs, without using the sub weapon, with only one life, etc. Each beaten challenge adds a new "extra". Extras include background music, concept art, etc.
  • Multiplayer: Two players can compete in four different modes: 120s (play during 120 seconds, at the end of the time the player with the highest score wins), 60s (idem 60), 25k (the first player to reach 25,000 points wins) and Bonus Race (all destroyed enemies release coins, the player who gets the most after 120 seconds wins). Since Nanostray supports wireless single card download, only one cartridge is needed to play.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic71/100[1]
Review scores
PublicationScore
Edge5/10[2]
EGM5/10[3]
Eurogamer7/10[4]
Famitsu(C+A) 30/40[5]
27/40[5]
Game Informer8/10[6]
GameSpot6.5/10[7]
GameSpyStarStarHalf star[8]
GameZone7/10[9]
IGN8/10[10]
Nintendo Power8/10[11]
Nintendo World Report7.5/10[12]
The TimesStarStarStar[14]

The game received above-average reviews according to the review aggregation website Metacritic.[1] Most reviews focused on the impressive quality of the graphics.[10] In Japan, where the game was ported and published by Taito under the name Danshaku (弾爵 -ダンシャク-) on January 26, 2006, Famitsu gave it a score of three sevens and one six, while Famitsu Cube + Advance gave it a score of two eights and two sevens.[5]

References

  1. 1.0 1.1 "Nanostray for DS Reviews". Red Ventures. https://www.metacritic.com/game/nanostray/critic-reviews/?platform=ds. 
  2. Edge staff (October 2005). "Nanostray [US Import]". Edge (Future Publishing) (154): 95. 
  3. EGM staff (September 2005). "Nanostray". Electronic Gaming Monthly (Ziff Davis) (195). 
  4. Walker, John (March 6, 2006). "Nanostray". Gamer Network. https://www.eurogamer.net/r-nanostray-ds. 
  5. 5.0 5.1 5.2 Gantayat, Anoop (January 31, 2006). "Now Playing in Japan". Ziff Davis. https://www.ign.com/articles/2006/01/31/now-playing-in-japan-198. 
  6. "Nanostray". Game Informer (GameStop) (149): 115. September 2005. 
  7. Kasavin, Greg (July 22, 2005). "Nanostray Review". Red Ventures. https://www.gamespot.com/reviews/nanostray-review/1900-6129665/. 
  8. Turner, Benjamin (August 1, 2005). "GameSpy: Nanostray". IGN Entertainment. http://ds.gamespy.com/nintendo-ds/nanostray/638067p1.html. 
  9. Bedigian, Louis (July 27, 2005). "Nanostray - NDS - Review". https://www.gamezone.com/reviews/nanostray_nds_review/. 
  10. 10.0 10.1 Harris, Craig (July 19, 2005). "Nanostray". Ziff Davis. https://www.ign.com/articles/2005/07/19/nanostray. 
  11. "Nanostray". Nintendo Power (Nintendo of America) 195: 85. September 2005. 
  12. Metts, Jonathan (August 1, 2005). "Nanostray". NINWR, LLC. https://www.nintendoworldreport.com/review/4387/nanostray-nintendo-ds. 
  13. Jones, Darren (June 22, 2006). "Nanostray". Retro Gamer (Imagine Publishing) (26): 86. https://issuu.com/thiagoaugusto60/docs/retrogamer.issue.026. Retrieved September 4, 2022. 
  14. Kendall, Nigel (March 25, 2006). "Nanostray". The Times. https://www.thetimes.co.uk/article/nanostray-czpbw677s7v. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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