Software:Nanostray 2
| Nanostray 2 | |
|---|---|
| Developer(s) | Shin'en Multimedia |
| Publisher(s) | Majesco Entertainment |
| Platform(s) | Nintendo DS |
| Release | |
| Genre(s) | Scrolling shooter |
| Mode(s) | Single-player, multiplayer |
Nanostray 2 is a scrolling shooter video game for the Nintendo DS, and is the sequel to the original Nanostray. The game was released in 2008.[1]
Story
Taking place in the future, the supply ship E.S.S. Ariga is returning from its latest voyage when the awakening crew is alerted by a three-year-old distress call. The colonized area the Ariga is returning to has been contaminated by a techno-virus known as Nanostray. According to the distress call, the Nanostray virus had infected the colonist technology from computers to war-machines and made each one hostile. A flight commander has been assigned to win back the infested areas and, with the help of Officer Diane Stewart aboard the Ariga, discover and destroy the source of the Nanostray virus.
Gameplay
Addressing the complaints many had with tacked-on touchscreen features, Nanostray 2 boasts three control schemes – classic control, left-handed touch control, and right-handed touch control, classic being the default scheme. The classic scheme employs the A and B buttons for primary and secondary weapons, the D-pad for movement, and the shoulder buttons (L and R) to change satellite drone placement. The touch control scheme employs the stylus/touch screen for movement, the D-pad or face buttons for use of the primary weapon, and the shoulder buttons for use of the secondary weapon. Like the previous game, gameplay focuses more on graphics quality rather than touch-screen control. Customization is now a key part of the experience: at the start of a level, players have the ability to adjust which special weapons they'll take into the fight, alter the angle of their side-mounted guns as they get mounted on the front, sides and rear of the ship, and even the ship's sensitivity to D-pad commands. Besides the main single-player mode, Nanostray 2 also has a Challenge mode, where players can try to get a set number of points, collect a set number of coins, or survive for a specific time limit.[2][3]
Modes
- Adventure – new to the Nanostray series is a developed story and voice acting. Apparently, 'Nanostray' is a virus that infects and controls machines for malicious purposes, and you must collect samples and seek more information on the virus. To unlock other features, the player must first play through Adventure mode. Each level cleared in the Adventure mode is made available in the Arcade mode, and one or more challenges are added to the Challenge mode. After clearing the first stage (Teppeki Dock), the game allows the player to play the next three stages (Kaikan Outpost, Naizoh Habitat, and Shinkai Bay) in any order. The player can then do the same with the following three stages (Daitoshi Station, Kigan Belt, and Kohai City). After those stages have been cleared, then the final stage (Himuro Base) is unlocked. However, if the player runs out of lives or continues, then they must start back at the first level.
- Arcade – in Arcade mode, the objective is to score as many points as possible in the 'hard' difficulty. Stages in Arcade mode are unlocked after they are played in Adventure mode. A player's high scores can be downloaded via the Nintendo Wi-Fi Connection to online leaderboards.[2]
- Challenge – four groups of challenges, eight strong each, are presented to the player. Challenges force the player to end the stages with different conditions, for example, reaching a minimum score, surviving a set amount of time, collecting a certain number of coins, etc.
- 2-Player – the game's multiplayer mode is limited to play between two players in multiplayer cooperative (multi-card) and duel modes, both of which are played locally. The game also has single-card download capability, with two modes available.[3]
- Simulator – for each group of challenges cleared, one mini-game is unlocked in Simulator mode. These mini-games include Nanobreak, Nanogrid, Nanorush, and Nanotorque.
Weapons
Players are limited to selecting which of six subweapons they would prefer. The primary weapon remains constant throughout gameplay, being a repeating laser bolt which can be augmented by satellites. Subweapons have different abilities, acting as lasers, mines, or remotely detonated devices. Each subweapon has a different power requirement, which draws from a limited supply on the player's ship. The power supply is replenished by collecting blue energy coins throughout a level.
Reception
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Nanostray 2 received "generally favorable reviews" according to the review aggregation website Metacritic.[4] Some reviewers praised features such as the 3D graphics and solid gameplay, and others criticized the still-awkward-though-completely-optional touch-screen controls and unusual positions of save points between levels. GameSpot praised it as "a dyed-in-the-wool shoot-'em-up that offers great action in a shiny, proficient package", while lamenting its "D pad controls [as] too sluggish" and its "Disappointing single-card play".[9] IGN praised the game's graphics as "impressive...even the title screen" while lamenting its "enemy and vehicle design [as] uninspired.[13] Game Informer gave the game an above-average review, while Electronic Gaming Monthly and Nintendo Power gave it mixed reviews, a few months before the game was released Stateside.[6][7][14]
References
- ↑ Hayward, Andrew (October 4, 2007). "Nanostray 2 Headed to DS in 2008". Ziff Davis. http://www.1up.com/news/nanostray-2-headed-2008.
- ↑ 2.0 2.1 Caoili, Eric (October 4, 2007). "Nanostray 2 meanders under Majesco's wing". Yahoo. https://www.engadget.com/2007-10-04-nanostray-2-meanders-under-majescos-wing.html.
- ↑ 3.0 3.1 Harris, Craig (November 15, 2007). "Nanostray 2 Hands-on". Ziff Davis. https://www.ign.com/articles/2007/11/15/nanostray-2-hands-on.
- ↑ 4.0 4.1 "Nanostray 2 for DS Reviews". Red Ventures. https://www.metacritic.com/game/nanostray-2/critic-reviews/?platform=ds.
- ↑ Edge staff (May 2008). "Nanostray 2 [US Import]". Edge (Future plc) (188): 98.
- ↑ 6.0 6.1 EGM staff (February 2008). "Nanostray 2". Electronic Gaming Monthly (Ziff Davis) (225): 84.
- ↑ 7.0 7.1 "Nanostray 2". Game Informer (GameStop) (175): 102. January 2008.
- ↑ Spitalieri, Mike (March 2008). "Review: Nanostray 2". GamePro (IDG Entertainment): 86. http://www.gamepro.com/nintendo/ds/games/reviews/167948.shtml. Retrieved September 5, 2022.
- ↑ 9.0 9.1 Watters, Chris (March 27, 2008). "Nanostray 2 Review [date mislabeled as "March 28, 2008""]. Red Ventures. https://www.gamespot.com/reviews/nanostray-2-review/1900-6188457/.
- ↑ Goble, Gord (May 9, 2008). "GameSpy: Nanostray 2". IGN Entertainment. http://ds.gamespy.com/nintendo-ds/nanostray-2/873053p1.html.
- ↑ "Nanostray 2". Defy Media. April 24, 2008. http://www.gametrailers.com/reviews/l1mfm9/nanostray-2-review.
- ↑ Venter, Jason; Peeples, Jeremy (April 2008). "Nanostray 2". Hardcore Gamer (Prima Games) 3 (10). http://www.hardcoregamer.com/index.php?option=com_magazine&type=article&id_article=41. Retrieved September 5, 2022.
- ↑ 13.0 13.1 Hatfield, Daemon (March 20, 2008). "Nanostray 2 Review". Ziff Davis. https://www.ign.com/articles/2008/03/20/nanostray-2-review.
- ↑ 14.0 14.1 "Nanostray 2". Nintendo Power (Future US) 225: 84. February 2008.
- ↑ Cole, Michael (July 8, 2008). "Nanostray 2". NINWR, LLC. https://www.nintendoworldreport.com/review/16303/nanostray-2-nintendo-ds.
- ↑ McFerran, Damien (May 13, 2008). "Nanostray 2 [US Import"]. Steel Media Ltd. https://www.pocketgamer.com/nanostray-2/nanostray-2/.
External links
- Official Nanostray 2 website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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