Software:Nine Princes in Amber (video game)

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Short description: 1985 video game
Nine Princes in Amber
Developer(s)Spinnaker Software
Publisher(s)Telarium
Designer(s)Byron Preiss
Roger Zelazny
EngineSAL
Platform(s)Apple II, Atari ST, Commodore 64, DOS, MSX2
Release1985
Genre(s)Text Adventure with graphics
Mode(s)Single player

Nine Princes in Amber is an interactive fiction video game with graphics. The game was published by Telarium, a subsidiary of Spinnaker Software, in 1985. The game is based upon the fantasy novels Nine Princes in Amber and The Guns of Avalon by Roger Zelazny.

Gameplay

The single-player adventure is controlled via typed keyboard commands. Words and sentences are entered in a text parser. The player uses action commands (e.g. take, sit) and communication commands (e.g. ask, demand, hug) for the interaction with non-player characters. There are 40 different possible solutions to end the game.[1]

Plot

The plot takes place in a fictional fantasy world. The player prince Corwin is the son of king Oberon, who rules the kingdom of Amber. Corwin wants to become king but his eight brothers, especially his brother Eric, are also interested in the throne of Amber. Prince Corwin must escape assassination attempts and intrigues enacted by his siblings, and yet must forge alliances with some of his siblings to become the reigning king of Amber.[2]

Development

The adventure has static 2d graphics, a theme song and sound effects. It was implemented for the Commodore 64, DOS, Atari ST, MSX2 and Apple II. The MSX2 version is a translation into Spanish ("Nueve Principes en Amber") with new illustrations. The game is based upon the fantasy novels Nine Princes in Amber (Doubleday 1970) and The Guns of Avalon (Doubleday 1972) by Roger Zelazny.[3] It was developed by a group of 20 people at Spinnaker Software and published by Telarium (1985). The design, writing, and game coding was done by Andrea Bird.[4]

Reception

In 1986 a German reviewer called Nine Princes in Amber a precious adventure ("Edel-Adventure"). He praised the intelligent writing, the suspenseful storyline and the text parser.[5] In 2006 a study about the history of interactive fiction maintained, that on the one hand Nine Princes in Amber "is not a bad game – in fact, it is one of Telarium’s best, and working out the conversational 'puzzles' can actually be oddly satisfying at times". On the other hand, the authors "seemed to be aiming so much higher." They wanted to create a very ambitious gameplay. Because of hardware constraints in the 1980s and general limitations of character interaction in interactive fiction they were not able to actualize this aim completely.[6] Antic in 1987 stated that the game had "uneven plot pacing and content ranging from the exciting to the banal". The magazine criticized the port from 8-bit computers not fully using the Atari ST's more powerful graphics and sound, and "substandard" text parser. The reviewer described the game as "essentially a computerized 'Classics Illustrated' adaptation of the books rather than an adventure game in the Infocom or even Scott Adams tradition", stating that he finished it in "about two (interrupted) hours". After finishing the game, however, he found that reloading saved games to see another of the 40 endings was interesting. The reviewer concluded that "this game comes up short. It's simply not interesting or well-executed enough to be recommended", suggesting that readers buy The Pawn instead.[7]

More reviews

  • Casus Belli #37 (April 1987)[8]

References

  1. Nine Princes in Amber at Allgame; Heinrich Lenhardt: Nine Princes in Amber, Happy Computer 3/1986, p. 156 (German)
  2. Nine Princes in Amber at Allgame; Heinrich Lenhardt: Nine Princes in Amber, Happy Computer 3/1986, p. 156 (German)
  3. Nine Princes in Amber at Adventureland by Hans Persson and Stefan Meier.
  4. Nine Princes in Amber at Allgame
  5. Heinrich Lenhardt: Nine Princes in Amber, Happy Computer 3/1986, p. 156 (German)
  6. Jimmy Maher: Let's Tell a Story Together. A History of Interactive Fiction. Senior Honor's Thesis, University of Texas, Dallas 2006, Chapter 6 The Rest of commercial IF - Trillium/Telarium.
  7. Pierson-Parry, Jim (June 1987). "S.D.I.". Antic. http://www.atarimagazines.com/v6n2/STProductNews.html. 
  8. "Ludotique | Article | RPGGeek". https://rpggeek.com/rpgissuearticle/138641/ludotique. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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