Software:Ninety-Nine Nights II
| N3II: Ninety-Nine Nights | |
|---|---|
| Developer(s) | feelplus |
| Publisher(s) | Konami |
| Director(s) | Kenichiro Tsukuda |
| Producer(s) | Tak Fujii |
| Writer(s) | Matsuzo Machida |
| Platform(s) | Xbox 360 |
| Release | |
| Genre(s) | Hack and slash, action role-playing |
| Mode(s) | Single-player, multiplayer |
Ninety-Nine Nights II (ナインティナイン・ナイツII NaintiNain Naitsu II), stylized as N3II: Ninety-Nine Nights, is a role-playing video game with hack and slash game mechanics set in a high fantasy game universe, where a demon army is rising with one million troops.[1] It is a sequel to Ninety-Nine Nights and was published by Konami. The game was released between June and September 2010 in North America, Japan, and European regions.
Gameplay
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Development
The game was unveiled at Microsoft Game Studios's TGS 2008 press conference, for Xbox 360.[2]
Developed by feelplus, the game's art style is noticeably darker than its predecessor.
At the Konami E3 2010 press conference, the lead producer of the series, Tak Fujii noted that the sequel has been vastly improved technically, allowing hundreds of enemies to be present on screen in one shot. Some of the main changes the sequel introduces include an online co-op mode, leaderboards and brand new difficulty levels which make the game harder.[3]
After the press conference Tak Fujii was also interviewed by G4TV[4] and GameSpot.[5]
Reception
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The game received "unfavorable" reviews according to the review aggregation website Metacritic.[6] Both IGN and GameSpot criticized the gameplay and plot, as well as poor lip-syncing, noting an absence of challenge in core gameplay as well as frustrating boss fights.[14][18] In Japan, however, Famitsu gave it a score of two eights and two sevens, while Famitsu X360 gave it a score of two nines and two eights.[10]
Steve Butts of The Escapist gave the game two stars out of five, saying that Ninety-Nine Nights II has the fast combat, a large amount of enemies to fight and fantasy setting that the players can expect from this genre, but said that the fighting is tedious and the enemies are unchallenging.[21] David Wolinsky of The A.V. Club gave it a D and was critical to its "monotonous" gameplay.[7] Roger Hargreaves of Metro gave it two out of ten, calling it a "tedious" Dynasty Warriors clone.[22]
References
- ↑ DaSaviors (2011-05-30). E3 2010 Konami - Tak Fujii and his ONE MILION TROOPS. Retrieved 2025-02-11 – via YouTube.
- ↑ Grant, Christopher (October 8, 2008). "Joystiq live from Microsoft's TGS 2008 press conference". Yahoo! Inc.. https://www.engadget.com/2008-10-08-joystiq-live-from-microsofts-tgs-2008-press-conference.html.
- ↑ Pakinkis, Tom (June 16, 2010). "E3: Ninety-Nine Nights 2 gets online co-op". Computer and Video Games (Future plc). http://www.computerandvideogames.com/252134/ninety-nine-nights-2-gets-online-co-op/. Retrieved October 10, 2022.
- ↑ Johnson, Stephen (May 14, 2010). "Hack And Slash: We Talk Ninety-Nine Nights 2 With Konami's Tak Fujii". G4 Media. http://www.g4tv.com/thefeed/blog/post/704696/hack-and-slash-we-talk-ninety-nine-nights-2-with-konamis-tak-fujii/.
- ↑ "N3II: Ninety-Nine Nights Konami Game Night 2010 Interview: Tak Fujii". Fandom. April 9, 2010. https://www.gamespot.com/videos/n3ii-ninety-nine-nights-konami-game-night-2010-int/2300-6257500/. The date is mislabeled as "October 28, 2019", but the only info for the real publication date is in this link here.
- ↑ 6.0 6.1 "N3II: Ninety-Nine Nights". Fandom. https://www.metacritic.com/game/n3ii-ninety-nine-nights/.
- ↑ 7.0 7.1 Wolinsky, David (July 12, 2010). "N3II: Ninety-Nine Nights". G/O Media. https://www.avclub.com/n3ii-ninety-nine-nights-1798220794.
- ↑ Edge staff (September 2010). "N3II: Ninety-Nine Nights". Edge (Future plc) (218): 94.
- ↑ Parkin, Simon (September 3, 2010). "Ninety-Nine Nights II". Gamer Network. Archived on August 8, 2022. Error: If you specify
|archivedate=, you must also specify|archiveurl=. https://www.eurogamer.net/ninety-nine-nights-ii-review. - ↑ 10.0 10.1 10.2 "NINETY-NINE NIGHTS II (ナインティナイン ナイツII)" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=3422&redirect=no. Retrieved August 10, 2024.
- ↑ "N3II: Ninety-Nine Nights". Game Informer (GameStop) (209): 93. September 2010.
- ↑ Noble, McKinley (July 6, 2010). "N3II: Ninety-Nine Nights". GamePro (GamePro Media). http://www.gamepro.com/article/reviews/215734/n3ii-ninety-nine-nights/. Retrieved October 10, 2022.
- ↑ Carlon, David (July 22, 2010). "Ninety-Nine Nights Review". CraveOnline. https://www.gamerevolution.com/review/47232-ninety-nine-nights-2-review.
- ↑ 14.0 14.1 Petit, Carolyn (July 12, 2010). "N3II: Ninety-Nine Nights Review". Fandom. https://www.gamespot.com/reviews/n3ii-ninety-nine-nights-review/1900-6268896/.
- ↑ Hughes, Matt (July 6, 2010). "N3II: Ninety Nine Nights 2 [sic review"]. Future plc. https://www.gamesradar.com/n3ii-ninety-nine-nights-review/.
- ↑ "Ninety-Nine Nights II". Viacom. July 8, 2010. http://www.gametrailers.com/reviews/ev1s4g/ninety-nine-nights-ii-review.
- ↑ GameZone staff (July 24, 2010). "Ninety-Nine Nights II review". https://gamezone.com/reviews/ninety-nine_nights_ii_review/.
- ↑ 18.0 18.1 Gallegos, Anthony (July 8, 2010). "Ninety-Nine Nights 2 [sic Review"]. Ziff Davis. https://www.ign.com/articles/2010/07/08/ninety-nine-nights-2-review.
- ↑ Cocke, Taylor (July 7, 2010). "Review: Ninety-Nine Nights 2 [sic [author mislabeled as "J. Ransom-Wiley"]"]. Yahoo! Inc.. https://www.engadget.com/2010-07-07-review-ninety-nine-nights-2.html.
- ↑ "N3II: Ninety-Nine Nights". Official Xbox Magazine (Future US): 83. October 2010.
- ↑ 21.0 21.1 Butts, Steve (July 20, 2010). "Review: N3II Ninety-Nine Nights". Gamurs. https://www.escapistmagazine.com/review-n3ii-ninety-nine-nights/.
- ↑ 22.0 22.1 Hargreaves, Roger (September 6, 2010). "Games review – N3: Ninety-Nine Nights II [sic is a nightmare"]. Metro (DMG Media). https://metro.co.uk/2010/09/06/games-review-ninety-nine-nights-ii-510838/.
External links
- Official website (in Japanese)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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