Software:Ninety-Nine Nights

From HandWiki
Short description: 2006 video game
Ninety-Nine Nights
Developer(s)Q Entertainment
Phantagram
Publisher(s)Microsoft Game Studios
Designer(s)Sang Youn Lee
Tetsuya Mizuguchi
Composer(s)Pınar Toprak
Takayuki Nakamura
Shingo Yasumoto
Yasuo Kijima (arranger; original music by Antonín Dvořák and Antonio Vivaldi)
Platform(s)Xbox 360
Release
  • JP: April 20, 2006
  • NA: August 15, 2006
  • EU: August 25, 2006
  • AU: August 28, 2006
Genre(s)Hack and slash
Mode(s)Single-player

Ninety-Nine Nights (Japanese: ナインティ ナイン ナイツ, Hepburn: Nainti Nain Naitsu) stylized as N3: Ninety-Nine Nights, is a 2006 fantasy hack and slash video game developed for the Xbox 360 by Q Entertainment and Phantagram; video game designer Tetsuya Mizuguchi served as producer for the game. The game features hundreds of enemies onscreen at any given time, and borrows heavily from other video games of the genre, most notably from the Dynasty Warriors and Kingdom Under Fire series.

The game was released in Japan on April 20, 2006, and for other markets in August.

A sequel, Ninety-Nine Nights II,[1] was released in 2010.

Plot

In the struggle between light and dark, a new order is created after a mysterious power stone is destroyed. These two forces are destined to fight each other since the beginning of time, each one intending to retake control of everything. Will the side of light be the winner, or will the world once again undergo 99 nights of darkness? The world of Ninety-Nine Nights has not always been an endless battlefield. There was a time when peace existed between all of the races. When a magical orb was shattered, light and dark entered the world, and a demon was born, this resulting in 99 nights of perpetual darkness. The Demon Lord led his army to take arms, but he was defeated on the one-hundredth day of battle by the Keeper of the Orb. The slain demon was named the King of Ninety Nine Nights after the months of darkness that their world endured. Peace was present, though ephemeral. Soon after, the Keeper of the Orb was murdered and the sacred orb was split in half. The humans took possession of the light shard, leaving the goblins with the dark shard. In the divisive war, humans and goblins fought for what seemed like an endless amount of time. Tides turned in favor of the humans when the elves sided with them. But while the goblins retreated back into the forbidden forest of the lost, the Goblin King was making his own ally, the Lord of Darkness.

Gameplay

Ninety-Nine Nights is of the crowd combat subgenre, in which players battle hundreds of foes simultaneously. Combo moves are performed by using various combinations of the two main attack buttons, while the jump and dash buttons can initiate other actions or specialty attacks. Individual enemies are generally quite weak, typically being unable to perform any combos or block with any effectiveness.

There are seven different characters with different play styles, although only one character, Inphyy, is unlocked at the beginning. Successfully completing each character's story will unlock one or two new characters, until they have all been revealed.

After completing levels in Ninety-Nine Nights, a player's performance is scored, with both a letter grade and 'points' being awarded, depending on how well the player did. Points can be spent to unlock extras, such as concept art and character bios.

The title has limited role-playing elements, with characters gaining levels and being able to select which weapons and accessories to equip. These performance-enhancing items can be found in the different stages or are awarded for excellent performance, providing benefits such as increased attack power. As the characters gain levels they learn additional attack combinations, but there is no opportunity for skill customization.

Another key component of the title is the "Orb Attack" / "Orb Spark" element. Killing enemies yields red orbs that are stored up until the "Orb Attack" bar is full. Once the bar is full, a player may press B to enter "Orb Attack" mode, where the character can use powerful attacks to slay groups of enemies. Enemies killed while in this mode drop blue, not red, orbs. Once a player has stored up enough blue orbs (which usually require several "Orb Attacks"), he or she can unleash a super-devastating, screen-clearing "Orb Spark" attack. Killing enemies yields the occasional equipment drop, which the players can equip any time during a map as long as they are not retaliating from an attack, in midair, or in the middle of an attack.

The orb collection mechanic is not unlike that found in Software:Onimusha: Warlords except that it is automatic. The orb attacks are comparable to "Musou attacks" in the Dynasty Warriors series, in that the player is invulnerable while making them, although in Ninety-Nine Nights, such attacks are significantly more powerful. Each character has their own unique attacks, weapons and orb attacks, as well having their own questline (of around four stages on average).

The gameplay differs somewhat from previous games in this genre as enemy soldiers put up virtually no resistance. Players will routinely mow down thousands of such troops per level using various attack combinations. The Orb attacks effectively act as "nuke buttons", destroying vast formations of enemy soldiers, with only boss characters and some formation leaders unaffected. Each level takes the form of a series of smaller battles which are often interspersed with cutscenes. Although there are usually several objectives during a level, progress through levels and the game is mostly linear. In a stark contrast to the cannon fodder foes, the boss characters are typically quite challenging and can inflict massive amounts of damage in a short period of time.

Development

Software:Kingdom Under Fire: Heroes developer Youn-Lee was involved in creating the game. The game had only seven months development time - development kits were received in September 2005, and the game was released in April 2006 in Japan.[2]

Soundtrack

Ninety-Nine Nights Original Soundtrack
Soundtrack album by
various artists
ReleasedMay 24, 2006
Recorded2006
GenreVideo game soundtrack
LengthScript error: No such module "hms".
LabelTEAM Entertainment, Inc.
ProducerPinar Toprak
Shingo Yasumoto
Takayuki Nakamura
Antonín Dvořák
Antonio Lucio Vivaldi

Track listing

  1. Theme from Ninety-Nine Nights [2:25]
  2. From the New World: Molto Vivace (Eternal Mix) [3:01]
  3. Comes off Run There [3:35]
  4. Hammerfall [3:51]
  5. Spiral Maze! [3:33]
  6. Carry Wind Out [3:18]
  7. Destroys Evil Completely [4:33]
  8. The Four Seasons "Summer" Presto (Eternal Mix) [2:55]
  9. Ninety-Nine Nights (N3): The Defender of Truth [4:59]
  10. Place Where They Live [4:44]
  11. Eyes of Evil [4:06]
  12. Ninety-Nine Nights (N3): Tokyo Remix [2:27]
  13. Before the War [2:08]
  14. Ninety-Nine Nights (N3): From a Distant Forest [2:05]
  15. Ninety-Nine Nights (N3): The Arrival [3:10]
  16. The Four Seasons "Winter" Allegro [3:09]

The tracks were composed by Pinar Toprak (1, 9, 12, 14, 15), Takayuki Nakamura (3, 6, 7, 10, 11, 13), Shingo Yasumoto (4, 5), Antonín Dvořák (2) and Antonio Vivaldi (8, 16).[3]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic61/100[4]
Review scores
PublicationScore
CGMStarStar[6]
Edge6/10[7]
EGM5/10[8][lower-alpha 1]
Eurogamer7/10[9]
Famitsu(X360) 37/40[10]
31/40[10]
Game Informer7.5/10[11]
GameRevolutionD[12]
GameSpot5.9/10[13]
GameSpyStarStarStar[14]
GameTrailers6/10[15]
GameZone7/10[16]
IGN5.6/10[17]
OXM (US)7.5/10[18]
Detroit Free PressStarStar[19]

Ninety-Nine Nights received "mixed" reviews according to the review aggregation website Metacritic.[4]

In Japan, however, Famitsu gave it a score of three eights and one seven, while Famitsu X360 gave it a score of one ten and three nines.[10]

GamePro said that the game "does have its moments, but ultimately, it serves as yet another example of how visually pleasing eye candy can't completely mask flawed game mechanics. It might be a good title to crack out when you just want to mash buttons and take in the fireworks, but if you're looking for a more lasting and memorable experience you're out of luck."[20][lower-alpha 2]

X-Play gave it three stars out of five, saying, "The addition of perspective and emotional content comes out of left field, but is amazingly well done. It's the rare button masher that can play on a person's sympathies, and Nights proves it has both heart and brains to go with its mindless exterior."[21]

Notes

  1. Two critics of Electronic Gaming Monthly gave the game each a score of 4.5/10, and the other gave it 6/10.
  2. GamePro gave the game two 4.5/5 scores for graphics and sound, 4/5 for control, and 3.5/5 for fun factor.

References

  1. Grant, Christopher (October 8, 2008). "Joystiq live from Microsoft's TGS 2008 press conference". Yahoo! Inc.. https://www.engadget.com/2008-10-08-joystiq-live-from-microsofts-tgs-2008-press-conference.html. 
  2. Purchese, Robert (October 26, 2010). "Xbox Live policy slows KUFII release". Gamer Network. https://www.eurogamer.net/xbox-live-policy-halts-kingdom-under-fire-ii. 
  3. "NINETY-NINE NIGHTS オリジナルサウンドトラック" (in ja). https://www.team-e.co.jp/kdsd-00101/. 
  4. 4.0 4.1 "Ninety-Nine Nights". Fandom. https://www.metacritic.com/game/ninety-nine-nights/. 
  5. Dahlen, Chris (August 30, 2006). "Ninety-Nine Nights". G/O Media. https://www.avclub.com/ninety-nine-nights-1798209678. 
  6. "Review: Ninety-Nine Nights". Computer Games Magazine (theGlobe.com) (191): 81. October 2006. 
  7. Edge staff (June 2006). "Ninety-Nine Nights [JP Import]". Edge (Future plc) (163): 89. 
  8. Intihar, Bryan; Hsu, Dan "Shoe"; Mielke, James "Milkman" (September 2006). "Ninety-Nine Nights". Electronic Gaming Monthly (Ziff Davis) (207): 96. https://retrocdn.net/images/3/38/EGM_US_207.pdf. Retrieved August 9, 2024. 
  9. Reed, Kristan (August 25, 2006). "N3: Ninety Nine Nights [sic [date mislabeled as "September 8, 2006"]"]. Gamer Network. https://www.eurogamer.net/r-99nights-x360. 
  10. 10.0 10.1 10.2 Gantayat, Anoop (April 24, 2006). "Now Playing in Japan". Ziff Davis. https://www.ign.com/articles/2006/04/24/now-playing-in-japan-114. 
  11. Reiner, Andrew (September 2006). "Ninety-Nine Nights". Game Informer (GameStop) (169): 96. http://gameinformer.com/Games/Review/200609/R06.0926.1847.06743.htm. Retrieved October 9, 2022. 
  12. Hurh, JP (August 21, 2006). "Ninety-Nine Nights Review". CraveOnline. https://www.gamerevolution.com/review/37367-ninety-nine-nigh-review. 
  13. Gerstmann, Jeff (August 11, 2006). "Ninety-Nine Nights Review". Fandom. https://www.gamespot.com/reviews/ninety-nine-nights-review/1900-6155689/. 
  14. Hannen, Craig (August 17, 2006). "GameSpy: N3: Ninety-Nine Nights". IGN Entertainment. http://xbox360.gamespy.com/xbox-360/ninety-nine-nights/726232p1.html. 
  15. "Ninety-Nine Nights Review". Viacom. August 21, 2006. http://gametrailers.com/gamereview.php?id=2044. 
  16. Bedigian, Louis (August 21, 2006). "NINETY-NINE NIGHTS - 360 - Review". https://gamezone.com/reviews/ninety_nine_nights_360_review/. 
  17. Brudvig, Erik (August 14, 2006). "N3: Ninety-Nine Nights Review". Ziff Davis. https://www.ign.com/articles/2006/08/14/n3-ninety-nine-nights-review. 
  18. "Ninety-Nine Nights". Official Xbox Magazine (Future US): 80. October 2006. 
  19. "Ninety-Nine Nights". Detroit Free Press (Gannett Company). September 3, 2006. 
  20. Ouroboros (October 2006). "Ninety-Nine Nights". GamePro (IDG) (217): 82. https://retrocdn.net/images/8/86/GamePro_US_217.pdf. Retrieved August 8, 2024. 
  21. Orlando, Greg (August 15, 2006). "N3 Ninety-Nine Nights [sic"]. G4 Media. http://www.g4tv.com/xplay/reviews/1237/N3_NinetyNine_Nights.html. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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