Software:Ninja Gaiden: Dragon Sword

From HandWiki
Short description: 2008 video game
Ninja Gaiden Dragon Sword
North American box art
Developer(s)Team Ninja
Publisher(s)
Director(s)Yosuke Hayashi
Producer(s)Yosuke Hayashi
Designer(s)Tomonobu Itagaki
Artist(s)Yutaka Saito
Writer(s)Yutaka Saito
Composer(s)Hiroyuki Akiyama
SeriesNinja Gaiden
Platform(s)Nintendo DS
Release
Genre(s)Action-adventure, hack and slash
Mode(s)Single-player

Ninja Gaiden: Dragon Sword (ニンジャガイデン ドラゴンソード, Ninja Gaiden Doragon Sōdo) is a 2008 action-adventure game developed by Team Ninja and published by Tecmo and Ubisoft for the Nintendo DS. A main installment in the Ninja Gaiden series, it features Ryu Hayabusa as the protagonist.[4] The game is the first portable video game title in the series to be developed by Team Ninja and the first game developed by this company to be released for the Nintendo system. Dragon Sword is set between Ninja Gaiden and Ninja Gaiden II.

This title is presented in a third person, pseudo-3D manner, meaning all the game-models are rendered in full 3D, but the world the player travels around in is pre-rendered. When played, the Nintendo DS is held sideways, as in Software:Hotel Dusk: Room 215 and Brain Age: Train Your Brain in Minutes a Day!. The left screen shows the area map, while the right displays the main gameplay, when set for right-handed play, and reverse when set for left-handed play.

Set six months after Ninja Gaiden, Ryu Hayabusa has rebuilt the Hayabusa Village. When fellow villager and kunoichi, Momiji, is kidnapped by the Black Spider Ninja Clan, he is forced to find her, while uncovering the secrets behind the mysterious Dark Dragonstones and their relation to the Dragon Lineage.

Gameplay

Gameplay in Ninja Gaiden: Dragon Sword, showing Momiji (Rin) in a boss fight against Ishtaros

The game's system heavily depends on the stylus, similar to Software:The Legend of Zelda: Phantom Hourglass. For example:

  • By tapping the screen, Ryu will use his currently selected projectile.;
  • By tapping and holding, Ryu will run to the desired location;
  • By drawing a horizontal or vertical line on an enemy, Ryu will do a horizontal or vertical slash with his sword;
  • And by sliding up on the screen, Ryu will jump.


Like Ninja Gaiden, Ryu can also block attacks by pressing any of the buttons or the directional pad. Evasive rolls can be performed by entering into a blocking stance and tapping the stylus. Although he does not have a multitude of weapons like before, he can still perform his signature Izuna Drop and absorb nearby essences, given off by slain enemies, to unleash powerful attacks, known as Ultimate Techniques. This can be done by sliding the stylus back and forth on Ryu.

A playable demo of the game is downloadable from the DS Download Station Volume 7 and was previously available from the Wii's Nintendo Channel.

Plot

Six months after the events of Ninja Gaiden (chronicled as the Dark Dragon Blade Incident), Ryu Hayabusa has rebuilt the Hayabusa Village. After a training session with the up-and-coming kunoichi, Momiji, she is kidnapped by members of the Black Spider Ninja Clan, on orders from their leader, Obaba, who hopes to obtain the Eye of the Dragon for the ancient Fiend, Ishtaros. As Ryu desperately searches for her, he is suddenly transported back to the monastery in Tairon, capital city of the Holy Vigoor Empire, where he faces hordes of Fiends in the vicinity. After finding a peculiar object, he returns to his village, where master swordsmith, Muramasa, informs him it is a Dark Dragonstone, containing the will and essence of a Dark Dragon. If all eight stones were gathered, it would unleash a power much greater than the Dark Dragon Blade. Muramasa feels confident Ryu will manage to find all eight, thus the young ninja heads to seek out the rest of the stones.

Once Ryu finds seven Dark Dragonstones, the stones lead him to the Black Spider's hideout. There, he finds Obaba, now transformed into a Fiend, and defeats her. The stones reveal a portal down to the Underworld, where Ishtaros awaits the ninja at the Gates of Hell, with an unconscious Momiji as her hostage. The Fiend steals the seven Dragonstones and the eighth is revealed to be in Ishtaros' possession: the jewel embedded into her crown. Ishtaros goes on the offensive, stating since she has control of all eight stones and the Dragon Sword's power is nothing without the Eye of the Dragon, Ryu cannot defeat her. Suddenly, the spirit of the deceased shrine maiden, Kureha, appears and draws out Momiji's spirit. Together, they release the Eye of the Dragon, which fuses with the Dragon Sword, becoming the True Dragon Sword for a second time. Ryu easily defeats Ishtaros, until Nicchae, her twin sister, appears and takes Ishtaros' body and the stones deeper into Hell, to resurrect the Holy Vigoor Emperor.

Unfortunately, the will of the Dark Dragon embedded in the stones is too strong for the Fiends to handle, thus destroying the symbolic Emperor, before it can fully resurrect, and encases Ishtaros in a cocoon. Resigned to her fate that a Dark Dragon will rise again, Nicchae engages Ryu. He mortally wounds her, and as the cocoon absorbs Nicchae, a Dark Dragon bursts out of the shell. Ryu is forced to slay the beast and bring an end to the destruction it could bring. The battle over, Momiji mysteriously appears at Ryu's feet and is unharmed. They return to the Hayabusa Village and after Momiji visits Kureha's grave, promising she will become stronger to better protect herself and the Eye of the Dragon, joins Ryu to continue her training.

Development

Ninja Gaiden series director Tomonobu Itagaki has stated that he decided to make the game for the Nintendo DS because of the originality that the platform allows, which he feels is the most important aspect of a handheld platform, and also to create a challenge for himself.[5] Itagaki also claimed that his children wanted one of his titles on the platform.[6]

One of Itagaki's goals with Ninja Gaiden DS is to create a game that can be played by all gamers everywhere, saying that his other titles "have traditionally targeted men above the age 18 and Westerners." An example of this is that the characters that are traced to perform ninpo magic, were originally kanji; this was changed to the more "culture-neutral" Sanskrit to make things fairer for non-Japanese audiences.[7] Another is the removal of graphic violence common in the Ninja Gaiden prequel series to receive a lower ESRB rating.

The English localization was overseen by Team Ninja member Andrew Szymanski, in collaboration with AltJapan Co., Ltd.[8]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic83/100[9]
Review scores
PublicationScore
1Up.comA−[10]
Destructoid6.5/10[11]
Eurogamer7/10[12]
Famitsu30/40[13]
Game Informer7.75/10[14]
GameSpot8.5/10[15]
GameSpyStarStarStarStar[16]
GameTrailers8.8/10[17]
Hardcore Gamer4.25/5[18]
IGN8.6/10[19]
Nintendo LifeStarStarStarStarStarStarStarStar[20]
Nintendo Power8.5/10[21]
Nintendo World Report8/10[22]
Pocket GamerStarStarStarHalf star[23]
411Mania9/10[24]
MaximStarStarStarStarStar[25]

The game received "favorable" reviews according to the review aggregation website Metacritic.[9] Reviewers praised the good visuals and intuitive controls, but a common point of criticism was its short length, six to seven hours, and lack of the difficulty compared to previous games in the Ninja Gaiden series. Many video game publications gave it favorable reviews a few weeks before its U.S. release date.[10][15][16][17][18][19][21] In Japan, Famitsu gave is a score of 30 out of 40.[13] GamePro said in its early review, "As a standalone DS game, Ninja Gaiden: Dragon Sword is an amazing adventure almost at the level of [The] Legend of Zelda: Phantom Hourglass.[4][lower-alpha 1]

GameZone gave it 8.5 out of 10, calling it "A must-own masterpiece; Tecmo's best since Ninja Gaiden hit the Xbox."[26] GameDaily gave it eight out of ten, calling it "a handheld game that cuts deep."[27] GamesRadar+ gave it a similar score of four stars out of five in an early review, calling it "a short ride, but like any quality roller coaster, it'll rattle your senses and challenge your reflexes. On DS, Dragon Sword has no equal, no fitting comparison, and for that we applaud Team Ninja."[28] Edge gave it seven out of ten, saying, "Team Ninja's finest, most intelligent game since Ninja Gaiden Black, it leaves high hopes for the imminent 360 sequel."[29] However, X-Play gave it three stars out of five in an early review, saying that the game will "leave a vague air of dissatisfaction with Ninja Gaiden vets. It's short, parts of it are sweet, but it never really gets firing on all cylinders, even though the hint of a promise for that level of intensity is present the whole time."[30]

The game was named by IGN as the best Nintendo DS action game of 2008,[31] and for best graphics technology.[32] It was also nominated for best Nintendo DS game[33] and for its best original score.[34] It was also awarded Best Use of Control Scheme by GameSpot in their 2008 Special Achievements video game awards,[35] and nominated for Nintendo DS Game of the Year as well.[36]

Notes

  1. GamePro gave it 4/5 for fun factor.

References

  1. Harris, Craig (February 29, 2008). "Ninja Gaiden Launch Party in NYC". Ziff Davis. https://www.ign.com/articles/2008/03/01/ninja-gaiden-launch-party-in-nyc. 
  2. Shea, Cam (June 23, 2008). "Aussie Game Releases (June 23)". Ziff Davis. https://www.ign.com/articles/2008/06/23/aussie-game-releases-june-23. 
  3. Robinson, Martin (April 4, 2008). "Ninja Gaiden DS Dated for UK". Ziff Davis. https://www.ign.com/articles/2008/04/04/ninja-gaiden-ds-dated-for-uk. 
  4. 4.0 4.1 Rudden, Dave (April 2008). "Ninja Gaiden: Dragon Sword". GamePro (IDG) (235): 79. https://retrocdn.net/images/9/99/GamePro_US_235.pdf. Retrieved July 11, 2024. 
  5. Mielke, James (March 30, 2007). "Ninja Gaiden: Dragon Sword (Preview)". Ziff Davis. http://www.1up.com/previews/ninja-gaiden-ds_4. 
  6. Kelly, Kevin (August 1, 2007). "Joystiq interview: DOA creator Tomonobu Itagaki, 'Tekken sucks'". Yahoo! Inc.. https://www.engadget.com/2007-08-01-joystiq-interview-doa-creator-tomonobu-itagaki-tekken-sucks.html. 
  7. Gantayat, Anoop (March 30, 2007). "Eyes On: Ninja Gaiden DS". Ziff Davis. https://www.ign.com/articles/2007/03/30/eyes-on-ninja-gaiden-ds. 
  8. Ashcraft, Brian (July 13, 2008). "The Meaning of Ninjy". G/O Media. https://kotaku.com/the-meaning-of-ninjy-5024530. 
  9. 9.0 9.1 "Ninja Gaiden: Dragon Sword". Fandom. https://www.metacritic.com/game/ninja-gaiden-dragon-sword/. 
  10. 10.0 10.1 Bettenhausen, Shane (March 19, 2008). "Ninja Gaiden: Dragon Sword". Ziff Davis. http://www.1up.com/reviews/ninja-gaiden-ds. 
  11. Chester, Nick (April 2, 2008). "Destructoid review: Ninja Gaiden: Dragon Sword". Gamurs. https://www.destructoid.com/destructoid-review-ninja-gaiden-dragon-sword/. 
  12. Reed, Kristan (April 15, 2008). "Ninja Gaiden Dragon Sword". Gamer Network. https://www.eurogamer.net/ninja-gaiden-dragon-sword-review. 
  13. 13.0 13.1 "ニンジャガイデン ドラゴンソード" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1984. Retrieved July 11, 2024. 
  14. Juba, Joe (May 2008). "Ninja Gaiden: Dragon Sword". Game Informer (GameStop) (181). http://gameinformer.com/Games/Review/200805/R08.0325.1612.46104.htm. Retrieved July 11, 2024. 
  15. 15.0 15.1 VanOrd, Kevin (March 14, 2008). "Ninja Gaiden Dragon Sword Review". Fandom. https://www.gamespot.com/reviews/ninja-gaiden-dragon-sword-review/1900-6187862/. 
  16. 16.0 16.1 Theobald, Phil (March 12, 2008). "GameSpy: Ninja Gaiden: Dragon Sword". IGN Entertainment. http://ds.gamespy.com/nintendo-ds/team-ninja-project-/859020p1.html. 
  17. 17.0 17.1 "Ninja Gaiden Dragon Sword". Viacom. March 12, 2008. http://www.gametrailers.com/gamereview.php?id=4619. 
  18. 18.0 18.1 Brothers, David "4thletter"; Ott, Greg "Roger Danish" (March 2008). "Ninja Gaiden: Dragon Sword". Hardcore Gamer (Prima Games) 4 (1): 53. https://archive.org/details/hardcore-gamer-magazine-v4i1/page/n25/mode/2up. Retrieved July 11, 2024. 
  19. 19.0 19.1 Harris, Craig (March 7, 2008). "Ninja Gaiden Dragon Sword Review". Ziff Davis. https://www.ign.com/articles/2008/03/07/ninja-gaiden-dragon-sword-review. 
  20. Reddick, Stuart (April 10, 2009). "Ninja Gaiden: Dragon Sword Review". Hookshot Media. https://www.nintendolife.com/reviews/2009/04/ninja_gaiden_dragon_sword_ds. 
  21. 21.0 21.1 "Ninja Gaiden: Dragon Sword". Nintendo Power (Future US) 227: 84. April 2008. 
  22. Miller, Zachary (April 28, 2008). "Ninja Gaiden Dragon Sword". NINWR, LLC. https://www.nintendoworldreport.com/review/15870/ninja-gaiden-dragon-sword-nintendo-ds. 
  23. Erickson, Tracy (April 4, 2008). "Ninja Gaiden Dragon Sword". Steel Media Ltd. https://www.pocketgamer.com/ninja-gaiden-dragon-sword/ninja-gaiden-dragon-sword/. 
  24. Lopez, Jacob (April 8, 2008). "Ninja Gaiden: Dragon Sword (DS) Review". http://www.411mania.com/games/reviews/72620. 
  25. "Ninja Gaiden: Dragon Sword". Maxim (MaximNet, Inc.). March 25, 2008. 
  26. Bedigian, Louis (April 7, 2008). "Ninja Gaiden: Dragon Sword - NDS - Review". https://gamezone.com/reviews/ninja_gaiden_dragon_sword_nds_review/. 
  27. Workman, Robert (April 2, 2008). "Ninja Gaiden: Dragon Sword Review". AOL. http://www.gamedaily.com/games/ninja-gaiden-dragon-sword/ds/game-reviews/review/5944/1999/. 
  28. Elston, Brett (March 12, 2008). "Ninja Gaiden: Dragon Sword review". Future plc. https://www.gamesradar.com/ninja-gaiden-dragon-sword-review/. 
  29. Edge staff (June 2008). "Ninja Gaiden: Dragon Sword". Edge (Future plc) (189): 92. 
  30. Fassino, Justin (March 17, 2008). "Ninja Gaiden Dragon Sword". G4 Media. http://www.g4tv.com/xplay/reviews/1744/Ninja_Gaiden_Dragon_Sword.html. 
  31. "Best of 2008: DS (Best Action Game)". IGN Entertainment. December 15, 2008. http://bestof.ign.com/2008/ds/1.html. 
  32. "Best of 2008: DS (Best Graphics Technology)". IGN Entertainment. December 15, 2008. http://bestof.ign.com/2008/ds/12.html. 
  33. "Best of 2008: DS (DS Game of the Year)". IGN Entertainment. December 15, 2008. http://bestof.ign.com/2008/ds/21.html. 
  34. "Best of 2008: DS (Best Original Score)". IGN Entertainment. December 15, 2008. http://bestof.ign.com/2008/ds/14.html. 
  35. "Best of 2008 (Best Use of Control Scheme)". CNET. http://www.gamespot.com/best-of/special-achievement/index.html?page=24. 
  36. "Best of 2008 (Best Nintendo DS Game)". CNET. http://www.gamespot.com/best-of/platform-awards/index.html?page=7. 
  • Official website (in Japanese)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari