Software:Ninja Gaiden II
| Ninja Gaiden II | |
|---|---|
European cover art | |
| Developer(s) | Team Ninja |
| Publisher(s) | Microsoft Game Studios |
| Director(s) |
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| Producer(s) |
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| Designer(s) | Tatsuki Tsunoda |
| Programmer(s) |
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| Artist(s) |
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| Series | Ninja Gaiden |
| Platform(s) | Xbox 360 |
| Release | |
| Genre(s) | Action-adventure, hack and slash |
| Mode(s) | Single-player |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2008 action-adventure game developed by Team Ninja and published by Microsoft Game Studios for the Xbox 360. It is the sequel to the 2004 title Ninja Gaiden, making it the second 3D title in the series of the same name, and was released worldwide in June 2008. A reimagined and heavily altered version, titled Ninja Gaiden Sigma 2 was released by Tecmo Koei for the PlayStation 3 in 2009, and for the PlayStation Vita in 2013. A remaster that blends aspects of the original game with Sigma 2, titled Ninja Gaiden 2 Black, was announced and released for PlayStation 5, Windows and Xbox Series X/S on January 23, 2025.
Shortly before its announcement, on September 11, 2007, screenshots of the game were accidentally leaked by the Japanese Xbox 360 website and was taken down hours later. A day later on September 12, the game was previewed with Microsoft in a press conference of Tokyo Game Show 2007, where it was confirmed to exist and be an Xbox 360 exclusive, with the game's director, Tomonobu Itagaki, being stated as saying, "Now please enjoy the world's best action game, running on the world's best hardware." 9 days later, on September 20, 2007, Ninja Gaiden II was officially unveiled to the public, with its first trailer at the Tokyo Game Show 2007, alongside various interviews. The game went unreleased in Germany as a result of lacking an USK rating.
Ninja Gaiden II received positive reviews from critics, with praise for its difficulty, fast-paced combat, and level of violence, although some criticized its lack of innovation. It was considered a commercial success, selling 1.1 million copies worldwide as of December 2008[update]. A sequel, Ninja Gaiden 3, was released on March 20, 2012, without the involvement of Tomonobu Itagaki.
Gameplay

Ninja Gaiden II's new combat system allows the player character Ryu to dismember his enemies, severing their limbs and tearing their bodies apart covering his weapon and everything around with blood. Compared to Ninja Gaiden, the sequel contains more gore and graphic violence.[1] Dismemberment will weaken or slow down an enemy, depending on if an arm or leg is severed, but not necessarily kill it. In fact, an injured enemy will be prone to use suicide tactics such as pinning Ryu down and planting an incendiary shuriken on him, forcing the player to quickly finish off his opponents using new, brutal Obliteration Techniques before injured enemies can get the upper hand.[2] This new mechanic can also be triggered in the presence of boss characters. Compared to other action-adventure titles, the player can be just as vulnerable to attack as the enemies can during fight encounters.
Aside from his standard melee techniques, Ryu can absorb nearby essence in combat. These colored globes of energy are released from the bodies of slain enemies, and absorbed into Ryu's body when he comes close to them. Essence has an important role towards general game play, acting to heal Ryu, restore his ki, or increase his cash. However, the player can cause Ryu to deliberately draw in essence, which can then be used to unleash powerful attacks known as Ultimate Techniques. When Ryu fights and takes damage, there is a red bar that starts building on the right of Ryu's health bar, which is called lasting damage. After Ryu has slaughtered all of his enemies in that particular area, his health recharges, but only to the point where the red bar starts. Herbs of Spiritual Life and Save Statues can heal this lasting damage, however. Also, when Ryu is done fighting, he performs a chiburui (the act of swatting blood off of his weapon). He does this for every weapon, with a different animation for each one. Ryu can stand still and attempt to block attacks (though enemies can break his guard and leave him vulnerable to attack) or he can dodge by dashing away in a maneuver called Reverse Wind. The game also takes two elements from the "Hurricane Pack" upgrade from the original game: camera rotation and the ability to charge up for an Ultimate technique without the need for essence (this takes time to charge up; essence can still be absorbed to speed up the process).
Ryu will use his signature Dragon Sword in combat, but new weapons, such as the Eclipse Scythe, Dragon's Claw and Tiger's Fang swords, Tonfa, Kusari-gama and the Falcon's Talons ninja claws will allow the player more variety in dispatching enemies. Ryu's new magical spells, in the form of ninpo, includes the Art of the Flame Phoenix, Art of the Wind Blades, and the Art of the Piercing Void. However, weapons and ninpo from the original Ninja Gaiden will return in the form of the Art of the Inferno and the Vigoorian Flail. The returning Windmill Shuriken, Incendiary Shurikens, and bow (Renamed the Fiend's Bane Bow), can now draw in essences like all of Ryu's melee weapons to discharge their own Ultimate Technique.
Plot
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The game's protagonist is Ryu Hayabusa, master ninja, descendant of the Dragon Ninja lineage and current wielder of the Dragon Sword. One year after Ninja Gaiden Black, master blacksmith Muramasa is setting up shop in Tokyo, Japan. A CIA agent named Sonia enters the shop and asks for Ryu's whereabouts, until members of the Black Spider Ninja Clan attack and kidnap her. Enter the Dragon Ninja Ryu, who fails to stop Sonia's kidnapping and makes haste around the Tokyo skyscrapers and rescues the agent, who informs him of an attack on the Hayabusa Village by the Black Spider Ninjas. They wish to steal the Demon Statue, guarded in the Village since Ryu recovered it during the events of Ninja Gaiden.
Ryu returns to his home and finds his father, Joe Hayabusa dueling with Genshin, leader of the Black Spider Ninja Clan. Unfortunately, the Demon Statue is taken away by Queen of the Greater Fiends and the Ruler of Blood, Elizébet, and Joe urges his son to retrieve the statue at all costs. Ryu travels around the world with Sonia, in pursuit of Elizébet and the Demon Statue, while encountering legions of Black Spider Ninjas, Fiends, and three other Greater Fiends: Alexei, the Graceful Ruler of Lightning; Volf, the Invincible Ruler of Storms; and Zedonius, the Malevolent Ruler of Flame.
Ryu tracks Elizébet down to South America, where she offers the Demon Statue to Infernal High Priest Dagra Dai, in order to resurrect the ancient Archfiend, Vazdah. Elizébet duels with Ryu and he defeats her, but Elizébet proclaims her return. An overlooking Genshin explains that the fiends are looking to resurrect the Archfiend who is supposed to emerge from Mount Fuji back in Japan. The mountain is also the place which bound both the Black Spider Clan and The Dragon Lineage. Ryu returns home, cautioning Sonia not to follow him.
As Ryu overlooks the fire-brimming Mount Fuji, Ayane enters with the Eye of the Dragon, a gift from Joe Hayabusa, and Ryu equips the relic onto his Dragon Sword, forming the True Dragon Sword again. Heading to the mountain's summit, Ryu finds Genshin waiting for him at the crater's entrance. As Mount Fuji erupts, Genshin reveals to Ryu that he never cared for "tantrums of the archfiend" and that their moment has finally arrived. The two ninjas fight to the death before Genshin falls dead and Ryu leaps into Mount Fuji. Elizébet appears over a deceased Genshin looking to revive him as a fiend as Ryu descends into Mount Fuji.
Ryu fights past hordes of Fiends and singlehandedly defeats Zedonius, Volf, and Alexei, and rescues a captured Sonia. He instructs her to stay put and to not move. Ryu heads into another room and finds a resurrected Genshin, transformed into a Fiend, back for a fourth and final battle. The two ninja battle in another arduous battle ending with Ryu eventually cutting Genshin down, even splitting his face armor doing so. Genshin and Ryu, though mortal adversaries, share a final mutual respect as ninja in Genshin's dying moment. Genshin shares with Ryu that all of his actions were meant to strengthen the Black Spider Clan as a whole (his cause all along) and has no regrets of pursuing that. He acknowledges Ryu as a great warrior, and in support of Ryu's cause hands him the cursed Blade of the Archfiend for use before dying. A furious Elizébet appears, and chastises the Black Spider Ninja for losing, even with his power. Ryu attacks Elizébet, and angrily cuts her down to red dust with the combination of his own dragon sword and Genshin's Blade of the Archfiend. He states that the overlord had more to live for than she ever would.
Traveling deeper into the Underworld, Ryu confronts Dagra Dai, who is nearly finished with the Archfiend's resurrection, and defeats him. As a last resort, the Infernal High Priest offers his life to Vazdah, and the Archfiend is reborn. Ryu takes down the monstrosity and heads to the surface with Sonia, but a drop of his blood from an open wound accidentally spills onto the fiend and revitalizes Vazdah, who ascends to the summit in its true form. Amidst an erupting Mount Fuji, Ryu squares off with the Archfiend in a climatic duel to decide humanity's fate and wins. Sonia and Ryu reunite and climb to the top of the mountain, sharing the sunrise together.
In a post-credits scene, amongst a field with countless number of blades embedded into the ground, Ryu plants Genshin's Blade of the Archfiend into the ground and bows in respect for the Black Spider Overlord. Ryu takes one last look before taking off into the fog. The plot is continued in Ninja Gaiden 3 and its expansion Razor's Edge.
Development and release

Initial screenshots of Ninja Gaiden II leaked on the Japanese official Xbox 360 website but were removed within a matter of hours on September 11, 2007.[3] A day later, on September 12, 2007, Microsoft held a Press Conference to the Tokyo Game Show 2007, which confirmed the game's existence, and where it was confirmed as an Xbox 360 exclusive. Game director Tomonobu Itagaki was quoted during the event as saying, "Now please enjoy the world's best action game, running on the world's best hardware."[4] 8 days later, on September 20, Ninja Gaiden II was officially shown at the Tokyo Game Show 2007[5] with the first released trailer. The localization was overseen by Team Ninja member Andrew Szymanski, in collaboration with AltJapan Co., Ltd.[6]
A Ninja Gaiden II game demo was released on the Xbox Live in Japan on May 31, 2008, and in Europe and the United States on June 8, 2008.[7][8] The game has not been released in Germany due to lack of a USK rating.[9] An altered version titled Ninja Gaiden Sigma 2 was released for the PlayStation 3 in 2009 and for the PlayStation Vita in 2013.
Availability
In an interview with IGN leading up to the release of the Ninja Gaiden: Master Collection in 2021, which includes the Sigma versions of the first two titles, the head of Team Ninja Fumihiko Yasuda mentioned that the developer was "unable to salvage" the source code from the original games on Xbox platforms. For that reason, as well as the additional modes and costumes in later ports, Team Ninja did not have any plans of remastering Ninja Gaiden Black or Ninja Gaiden II.[10]
An Unreal Engine 5 remaster of Ninja Gaiden Sigma 2, titled Ninja Gaiden 2 Black, was later developed in order to give players "something closer to the original Ninja Gaiden 2".[11] It reverted to the original upgrade system and level of violence, increased the enemy count, and removed some of Sigma 2's bosses and modes. The game was announced and released on January 23, 2025 for PlayStation 5, Windows and Xbox Series X/S.[12]
Reception
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Ninja Gaiden II received "generally favorable reviews" according to the review aggregation website Metacritic.[13] In Japan, Famitsu gave it a score of two nines and two eights for a total of 34 out of 40,[19] while Famitsu X360 gave it a score of one 10, one nine, one eight, and one nine for a total of 36 out of 40.[18]
GameZone gave it 8.8 out of 10, calling it: "One of the must-play action games of the year."[31] Edge gave the game eight out of ten, calling it "a fascinating and hugely replayable game that shows Team Ninja has a gift beyond the vast majority of developers in that genre."[32] GamePro called it "a slick and thrill packed action game but it's nowhere near the masterpiece that fans have been clamoring for. It's worth playing through and you'll have plenty of fun but finicky camera and uneven difficulty definitely cuts into the fun."[33][lower-alpha 1]
GameSpot nominated it for the award of 'Least Improved Sequel' in its 2008 video game awards, which went to Dynasty Warriors 6.[34]
On August 28, 2008, Ninja Gaiden II was reported as having sold over one million units.[35] As of December 2008[update], it sold 1.1 million units worldwide.[36]
Notes
- ↑ GamePro gave the game 4.75/5 for graphics, 3.5/5 for sound, 4.25/5 for control, and 3.75/5 for fun factor.
References
- ↑ Cork, Jeff (September 20, 2007). "TGS07: Cutting Through Ninja Gaiden II". Game Informer (GameStop). http://www.gameinformer.com/News/Story/200709/N07.0920.1044.14434.htm.
- ↑ Edge staff (September 20, 2007). "TGS: The Violence of Ninja Gaiden II". Edge (Future plc). http://www.edge-online.com/news/tgs-violence-ninja-gaiden-ii. Retrieved July 9, 2024.
- ↑ Kietzmann, Ludwig (September 11, 2007). "Rumor: Ninja Gaiden 2 images leaked on Xbox Japan site". Yahoo! Inc.. https://www.engadget.com/2007-09-11-rumor-ninja-gaiden-2-images-leaked-on-xbox-japan-site.html.
- ↑ Gantayat, Anoop (September 12, 2007). "Pre-TGS 2007: Ninja Gaiden 2 First Look". Ziff Davis. https://www.ign.com/articles/2007/09/12/pre-tgs-2007-ninja-gaiden-2-first-look.
- ↑ Chester, Nick (September 24, 2007). "TGS 2007: Is it that time of the month for Ninja Gaiden II?". Gamurs. https://www.destructoid.com/tgs-2007-is-it-that-time-of-the-month-for-ninja-gaiden-ii/.
- ↑ Ashcraft, Brian (July 13, 2008). "The Meaning of Ninjy". G/O Media. https://kotaku.com/the-meaning-of-ninjy-5024530.
- ↑ Hyrb, Larry "Major Nelson" (June 3, 2008). "Demo: Ninja Gaiden II". Microsoft. https://news.xbox.com/en-us/2008/06/03/demo-ninja-gaiden-ii/.
- ↑ Hyrb, Larry "Major Nelson" (June 7, 2008). "Demo: Ninja Gaiden II Playable (Canada and US)". Microsoft. https://news.xbox.com/en-us/2008/06/07/demo-ninja-gaiden-ii-playable-canada-and-us/.
- ↑ Jakobs, Benjamin (May 13, 2008). "Ninja Gaiden 2: Keine Veröffentlichung in Deutschland vorgesehen" (in de). Gamer Network. http://www.eurogamer.de/article.php?article_id=139839.
- ↑ Screbels, Joe (March 30, 2021). "Ninja Gaiden 1 & 2's Code Has Been Lost, So Don't Expect a Ninja Gaiden Black Remaster". https://www.ign.com/articles/ninja-gaiden-1-2s-code-has-been-lost-so-dont-expect-a-ninja-gaiden-black-remaster.
- ↑ Yamaguchi, Sebastian (January 23, 2025). "The "Year of the Ninja" Commences: NINJA GAIDEN 4 Is Coming, and NINJA GAIDEN 2 Black Is Out Today". https://news.xbox.com/en-us/2025/01/23/ninja-gaiden-4-developer-direct-2025/.
- ↑ Blum, Jeremy (2025-01-24). "Ninja Gaiden 2 Black: Is it a remake or remaster?" (in en-GB). https://www.rockpapershotgun.com/ninja-gaiden-2-black-remake-or-remaster.
- ↑ 13.0 13.1 "Ninja Gaiden II". Fandom. https://www.metacritic.com/game/ninja-gaiden-ii/.
- ↑ Suttner, Nick (June 4, 2008). "Ninja Gaiden 2 Review". Ziff Davis. http://www.1up.com/reviews/ninja-gaiden-2.
- ↑ Fischer, Russ (June 16, 2008). "Ninja Gaiden II". G/O Media. https://www.avclub.com/ninja-gaiden-ii-1798214196.
- ↑ Chester, Nick (May 27, 2008). "Destructoid review: Ninja Gaiden II". Gamurs. https://www.destructoid.com/destructoid-review-ninja-gaiden-ii/.
- ↑ Fahey, Rob (May 26, 2008). "Ninja Gaiden 2". Gamer Network. https://www.eurogamer.net/ninja-gaiden-2-review.
- ↑ 18.0 18.1 "ニンジャガイデン2" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=829&redirect=no. Retrieved July 10, 2024.
- ↑ 19.0 19.1 Iwata (May 27, 2008). "Latest Famitsu review scores". http://www.jplaystation.com/2008/05/27/latest-famitsu-review-scores-2.
- ↑ Reeves, Ben (July 2008). "Ninja Gaiden II [game is mislabeled as "Ninja Gaiden""]. Game Informer (GameStop) (183). http://gameinformer.com/NR/exeres/7AFC09D0-8D05-4532-ACE2-F17C21DB3D5C.htm?CS_pid=68191. Retrieved August 31, 2009.
- ↑ Workman, Robert (May 25, 2008). "Ninja Gaiden II Review". AOL. http://www.gamedaily.com/games/ninja-gaiden-ii/xbox-360/game-reviews/review/6663/2040/.
- ↑ Hunt, Geoffrey (June 30, 2008). "Ninja Gaiden II Review". CraveOnline. https://www.gamerevolution.com/review/41104-ninja-gaiden-2-review.
- ↑ VanOrd, Kevin (June 3, 2008). "Ninja Gaiden II Review". Fandom. https://www.gamespot.com/reviews/ninja-gaiden-ii-review/1900-6192016/.
- ↑ Villoria, Gerald (June 2, 2008). "GameSpy: Ninja Gaiden II". IGN Entertainment. http://xbox360.gamespy.com/xbox-360/ninja-gaiden-2/878497p1.html.
- ↑ "Ninja Gaiden II". Viacom. May 30, 2008. http://www.gametrailers.com/gamereview.php?id=5481.
- ↑ "Ninja Gaiden II". Hardcore Gamer (Prima Games). July 2008.
- ↑ Brudvig, Erik (May 26, 2008). "Ninja Gaiden II Review". Ziff Davis. https://www.ign.com/articles/2008/05/26/ninja-gaiden-ii-review.
- ↑ Shea, Cam (June 8, 2008). "Ninja Gaiden II AU Review". Ziff Davis. https://www.ign.com/articles/2008/06/08/ninja-gaiden-ii-au-review.
- ↑ McCaffrey, Ryan (August 2008). "Ninja Gaiden II". Official Xbox Magazine (Future US). http://www.oxmonline.com/article/reviews/xbox-360/m-r/ninja-gaiden-ii. Retrieved July 9, 2024.
- ↑ Kohler, Chris (June 3, 2008). "Review: Ninja Gaiden II Gets Combat Right, Everything Else Wrong". Wired (Condé Nast). https://www.wired.com/2008/06/review-ninja-ga/. Retrieved July 10, 2024.
- ↑ Bedigian, Louis (June 3, 2008). "Ninja Gaiden II - 360 - Review". https://gamezone.com/reviews/ninja_gaiden_ii_360_review/.
- ↑ Edge staff (August 2008). "Ninja Gaiden II". Edge (Future plc) 191: 92–93.
- ↑ Lewis, Cameron (August 2008). "There Will Be Blood: Ninja Gaiden 2 Reviewed!". GamePro (IDG) (239). http://www.gamepro.com/microsoft/xbox360/games/reviews/189489.shtml. Retrieved July 10, 2024.
- ↑ "Best of 2008 (Least Improved Sequel)". CNET. http://www.gamespot.com/best-of/dubious-honors/index.html?page=7.
- ↑ x3sphere (August 28, 2008). "Ninja Gaiden II Breaks One Million Barrier". http://exophase.com/xbox360/ninja-gaiden-ii-breaks-one-million-barrier-7401.htm#more-7401=.
- ↑ "Financial Statements Summary for Fiscal Year Ended December 2008". February 16, 2009. p. 4. http://www.tecmo.co.jp/company/data/20090216gaikyo_e.pdf#page=5.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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