Software:Nintendo World Cup
| Nintendo World Cup | |
|---|---|
North American Cover art | |
| Developer(s) | Technōs Japan SPS (X68000) |
| Publisher(s) | |
| Designer(s) | Noriyuki Tomiyama, Hiroyuki Sekimoto, Mitsuhiro Yoshida |
| Composer(s) | Kazuo Sawa |
| Platform(s) | Family Computer/NES, Game Boy, Game Boy Advance, Sega Mega Drive, PC Engine, X68000 |
| Release | Family Computer/NESX68000
|
| Genre(s) | Sports |
| Mode(s) | Tournament (1–2 players against CPU), VS Match (2–4 players) |
Nintendo World Cup is a soccer video game for the Family Computer/NES and Game Boy, developed by Technōs Japan and released in 1990. It is a localization of Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). the fourth Kunio-kun game released for the Family Computer. Ports for the PC Engine and Mega Drive were also released in Japan. A Game Boy version was released in Japan , North America, and Europe.
Plot
Nekketsu High School Dodgeball Club: Soccer
Eight students known as Atsushi, Genei, Hiroshi, Kunio, Masa, Masahiro, Susumu and Takashi compete in a soccer tournament against 13 other high schools.
Nintendo World Cup
Thirteen national teams compete in a world cup to become number 1. At the time of the game's release, the German team represented West Germany, with the East German team reunifying with West Germany later on in 1990.
Argentina
Brazil
Cameroon
England
France
Germany (West Germany)
Italy
Japan
Mexico
Netherlands
Soviet Union
Spain
United States
Gameplay

At its core, the game follows the rules of football, but with noticeable differences. Each team has only six players (a goalkeeper, two defenders, a midfielder and two forwards). You control only one of them, but you can give commands (Pass/Shoot) to the others. Offsides are non-existent and fouls are not punished. Players can be knocked out by repeatedly sliding, tackling or shooting them, afterwards they will stay down for the rest of the half. Players can also use up to five "super shots" per half; these powerful, odd-looking shots are used whenever a player does a bicycle kick or most of the time when doing a diving header,[1] or when he shoots after walking a certain number of steps.[2] The "super shots" differ from team to team. The playing fields also differ in respect to material, e.g. ice, which heavily impacts movement of players and the ball.
There are two game modes:[3]
- Tournament mode, in which one or two players take control of one of the 13 available teams, in order to defeat their CPU-controlled opponents.
- VS Match mode, which enables players to confront each other on sand, ice or dirt playing fields.[4] On the NES version, up to four players can compete using the NES Four Score[5] or the NES Satellite. For the Game Boy a link cable or Four Player Adapter would be used.
Graphically, the NES version game looks similar to the Famicom version and other games in the Kunio-kun series, particularly Downtown Nekketsu Story/River City Ransom, with its short-legged, big-headed characters with varied faces; in fact, some sprites, such as Kunio and the other members of the Japanese team, were reused from that game.
Regional differences
The NES version of Nekketsu High School Dodge Ball Club: Soccer Edition, Nintendo World Cup, differs from its counterpart, in that the game centers around a World Cup set in Japan between thirteen high schools, instead of a soccer tournament. In the main Tournament Mode, the player takes control of the main team of Nekketsu High School team and competes against the other twelve teams. The Tournament Mode's opening intro and story sequences are removed in the NES version. In the Famicom version's "Vs. Match Mode", the player can only choose between the Nekketsu team and four other teams. Since the main Tournament Mode in the Famicom version only featured a single team, the NES localization allows the player to choose between the thirteen nationalities represented in the game by changing the palette of the player's team and their super shots. Unlike the Famicom version, the NES version supports up to four players instead of two.
Ports
Game Boy
| Nekketsu High School Soccer Club: World Cup Nintendo World Cup | |
|---|---|
| Developer(s) | Technōs Japan |
| Publisher(s) | |
| Platform(s) | Game Boy, 3DS Virtual Console |
| Release | Game Boy3DS Virtual Console
|
A port to the Game Boy was released as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). in Japan and was based on Nintendo World Cup. It was released in North America and Europe under the same name.
PC Engine CD
| Nekketsu High School Dodge Ball Club: CD Soccer | |
|---|---|
| Developer(s) | Technōs Japan |
| Publisher(s) | Naxat Soft |
| Director(s) | Masato Toyoshima Kazuhiko Inoue |
| Producer(s) | Koji Miyoshi Naomi Nakamura |
| Designer(s) | Makoto li |
| Programmer(s) | Ko Matsuda Hideaki Miyakushi |
| Artist(s) | Mo Yaranaiyo M-chan xxx Machine A-ko |
| Composer(s) | Hiroshi Nishikawa |
| Platform(s) | Super CD-ROM², Wii (Virtual Console) |
| Release | Super CD-ROM²
|
The game was ported to PC Engine's Super CD-ROM² and retitled Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). and was released on December 20, 1991, published by Naxat Soft.
This version includes five national teams (France, Brazil, Argentina, Italy and Germany) in Tournament mode which is after beating the final match.
PC Engine
| Nekketsu High School Dodge Ball Club: PC Soccer | |
|---|---|
| Developer(s) | Technōs Japan |
| Publisher(s) | Naxat Soft |
| Director(s) | Masato Toyoshima Kazuhiko Inoue |
| Designer(s) | Makoto Ii |
| Programmer(s) | Hideaki Miyakushi, Ko Matsuda |
| Artist(s) | Akko-chan |
| Composer(s) | Hiroshi Nishikawa |
| Platform(s) | PC Engine |
| Release |
|
A similar version for the PC Engine HuCard was released on April 13, 1992, under the title Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). Only differences between the two versions, the CD version has an arranged soundtrack and add voice acting for opening intro and cut scene, while the HuCard version has no voice acting, etc.
Mega Drive
| Nekketsu High School Dodge Ball Club: MD Soccer | |
|---|---|
| Developer(s) | Aspect |
| Publisher(s) | Palsoft |
| Director(s) | H. Hirarinski |
| Producer(s) | Usi Tamix |
| Programmer(s) | Hiro 777 Koko Take.F Toshiyan |
| Artist(s) | Gonzales Yoshioka |
| Composer(s) | Kojiro Mikusa (Mixa) |
| Platform(s) | Mega Drive |
| Release |
|
A Mega Drive version of the game, titled Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). was released by Palsoft in Japan on August 7, 1992. Unlike the Famicom/NES version and other platforms, this version has all the teams playable in VS. Mode.
Game Boy Advance
The Famicom version of the game was ported to Game Boy Advance as the part of Kunio-kun Nekketsu Collection 2 (along with Downtown Nekketsu Kōshinkyoku: Soreyuke Daiundōkai), was released on October 27, 2005, in Japan.
Virtual Console
The original Famicom version of Nekketsu High School Dodgeball Club: Soccer Edition was re-released for Virtual Console in Japan on October 7, 2008, for the Wii and on March 19, 2014, for the Wii U. As for Nintendo World Cup, however, there are no plans for the game to be released in North America or PAL regions. The PC Engine Super CD-ROM² version of the game was also re-released in Japan for the Wii on November 4, 2008.
Switch & PS4
Nekketsu High School Dodgeball Club - Soccer Story was released as part of the compilation title DOUBLE DRAGON & Kunio-kun Retro Brawler Bundle for the Nintendo Switch and PlayStation 4 on February 20, 2020.[6]
Notes
References
- ↑ Instruction booklet, p. 6
- ↑ Instruction booklet, p. 14
- ↑ Instruction booklet, pp. 7–8
- ↑ Instruction booklet, p. 17
- ↑ Instruction booklet, p. 17
- ↑ "DOUBLE DRAGON & Kunio-kun Retro Brawler Bundle brings 18 classic games to the west later this month! | Arc System Works". 5 February 2020. https://arcsystemworks.com/double-dragon-kunio-kun-retro-brawler-bundle-brings-18-classic-games-to-the-west-later-this-month/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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