Software:Super Dodge Ball Advance

From HandWiki
Short description: 2001 video game
Super Dodge Ball Advance
Developer(s)Million Co. Ltd.
Publisher(s)
Platform(s)Game Boy Advance
Release
  • JP: March 21, 2001
  • NA: June 11, 2001
  • EU: November 16, 2001
Genre(s)Sports game
Mode(s)Single-player, multiplayer

Super Dodge Ball Advance[lower-alpha 1] is a dodge ball video game produced by Atlus and Ubi Soft that was released for the Game Boy Advance in 2001. It is a spin-off of the Super Dodge Ball series although it does not feature the Kunio-kun characters, despite it being licensed to Atlus by the then successor of Technōs Japan, Million Co., Ltd.

Gameplay

Initially, Team Heroes is the only playable team in the tournament mode, but other teams can be unlocked as well through repeated playthroughs. After defeating all the dream teams in the tournament, the player can compete against a clone version of their time for the final match. Each team consists of eight members, though only seven are allowed to play. The player assigns each member of their team by position, with four members within the inner court and three on the outer court. Each character has a stat for Throw Power, Throw Speed, Throw Control, Agility, Jump, Catch, Dodge, Toughness, Will and Stamina.

Each character has two special attacks. The first can be performed by running and throwing the ball on the third step, or by doing a running jump and then pressing. There are 50 types of special moves in all. A feature previously introduced in Kunio-kun no Dodgeball Dayo Zen'in Shūgō and carried over to this game is the ability to perform tag team attacks, which allows the player to deal extra damage by performing an attack with multiple characters and having them jump into the opposing team's side of the inner court.

Teams and members

The teams in Bakunetsu Dodgeball Fighters were originally Japanese-centric, but were given mixed nationalities in Super Dodge Ball Advance. Each team can be renamed and the nationality of Team Heroes can be assigned as well.

Team Heroes: (Description: "This is your main team. It is a team with good team work with Ken as the captain. How good the team is depends on you") Characters are: Ken (Captain), Tom, Paul, Ben, Neal, Fred, David and Jack.
China Dragons: (Description: "This team does not have any outstanding plays, but their balanced team follows the basics of dodge ball") This team consists of: Lee (Captain), Chen, Lian, Chao, Wang, Tsai, Mao, and Dung.
England Knights: (Description: "James, Harry, Scott, and Goaty are brothers and their team coordination is outstanding") This team consists of: James (Captain), Harry, Scott, Henry, Roger, Peter, Cliff, and Goaty.
USA Braves: (Description: "This is a very strong willed team. His team has the potential to go all the way to the top") This team consists of: Sam (captain), John, Mike, Randy, Bill, Steve (one of the main characters), Jim, and Dick.
Australia Stars: (Description: "The players on this team are popular among girls for their good looks. Chad can catch just about anything") The team consists of: Chad (Captain), Will, Miles, Todd and Ted (two other main characters), Bobby, Colin, and Dude.
Russia Bears: (Description: "The captain of the team is Boris, he is an outstanding player, but the other players need some improvement") The team consists of: Boris, Ivan, Vlade, Pavel, Igor, Andre, Volf, and Yakov.
Holland Angels: (Description: "A team with very high stamina. This team can take a beating!") This team consists of: Dirk (Captain), Franz, Gino, Hank, Fritz, Johann, Rolf, and Der.
Japan Ninjas: (Description: "Their acrobatic style of play reminds you of a ninja") Team consists of: Fuji (Captain), Sato, Honda, Aoki, Oda, Hino, Inoki, Hori, Baba.
Canada Foxes: (Description: "Their wild style of play can get them into trouble but they usually get the job done") Team consists of: Roy (Captain), Sid, Troy, Lyle, Clark, Bruce, Ray, Gage.
Korea Bombers: (Description: "This team is rich with tradition. Many great players have come out of this team. Li's super throw is powerful") Team consists of: Li (Captain), Chung, Han, Kim, Pak, Choi, Soo, and Rhee.
The Dream Teams are: Shooters, Rockets, Ironmen, Warriors, and Team Atlus.

Super Throws

There are 50 super throws available. Pressing B on the 3rd step after dashing results in a Dash Super Throw. Pressing the B Button at the peak of a Dash Jump results in a Jump Super Throw. Each character has two super throws. Among the 50 super throws, there are 2 exclusive super throws, which are available on only very few characters: the Random Throw, which is exclusive to one character, and the Copy Throw, which is usable by two characters. Copy Throw allows a character to perform the last super throw the opponent executed, whilst Random Throw will randomly select and perform any of the other 49 super throws (including Copy Throw).

Other Super Throws include:

1. Mach Throw: The character throws the ball at high speeds at an opponent.
2. Wide Shot: The character throws the ball, which splits into 7 and covers a wide range of space.
3. Surpriser: The character appears to pass the ball, which then quickly moves towards the opponent.
4. Plague Shot: A countless number of balls cover the opponent and inflate, as if they are absorbing the opponent's health.
5. Funky Throw: An unpredictable throw that can throw an opponent's timing off, making it difficult to catch.
6. Seven Way: The ball splits into seven separate balls and flies around the court, with an unpredictable movement pattern.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic79/100[1]
Review scores
PublicationScore
AllGameStarStarStarStarHalf star[2]
Edge4/10[3]
EGM6.67/10[4][lower-alpha 2]
Game Informer9/10[6]
GameSpot7.1/10[7]
GameSpy79%[8]
IGN6.5/10[9]
Next GenerationStarStarStarStar[10]
Nintendo PowerStarStarStarStar[11]
Nintendo World Report6.5/10[12]

Super Dodge Ball Advance received "generally favorable reviews", according to the review aggregation website Metacritic.[1]

IGN praised the game's core elements but thought the game was overly complex in comparison to the NES entry in the franchise.[9] GameSpot wrote that while the game was fast, colorful, and fun, the two-player mode felt rushed, the single-player mode was repetitive, and the game could have benefited from refinement.[7] Nintendo World Report praised game's the multiplayer, music, artwork, and criticized the lack of options, replayability of the single-player mode, shallow gameplay, repetitive enemies, and failure to capitalize on its potential.[12] NextGen cited the gameplay and the controls as a high points of the game.[10] Uncle Dust of GamePro gave a praise to the game for its graphics, controls, and the variety of challenges in the single-player mode.[13][lower-alpha 3]

Notes

  1. Known in Japan as Bakunetsu Dodgeball Fighters (Japanese: 爆熱ドッジボールファイターズ, Hepburn: Bakunetsu Dojjibōru Faitāzu, lit. Burning Heat Dodgeball Fighters).
  2. Three critics of Electronic Gaming Monthly gave the game each a score of 8/10, 5/10, and 7/10.
  3. GamePro gave the game 4/5 for graphics, 3.5/5 for sound, 5/5 for control, and 4.5/5 for fun factor.

References

  1. 1.0 1.1 "Super Dodge Ball Advance". Fandom. https://www.metacritic.com/game/super-dodge-ball-advance/. 
  2. Carroll, Tom. "Super Dodge Ball Advance - Review". All Media Network. http://www.allgame.com/game.php?id=33378&tab=review. 
  3. Edge staff (September 2001). "Super Dodge Ball Advance". Edge (Future Publishing) (101): 86. https://retrocdn.net/images/d/db/Edge_UK_101.pdf. Retrieved February 18, 2024. 
  4. Mielke, James "Milkman"; Johnston, Chris; Boyer, Crispin (July 2001). "Super Dodge Ball [Advance"]. Electronic Gaming Monthly (Ziff Davis) (144): 90. https://retrocdn.net/images/e/ea/EGM_US_144.pdf. Retrieved February 18, 2024. 
  5. Mowatt, Todd (August 7, 2001). "Super Dodge Ball Advance". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=6484&full=1. 
  6. "Super Dodge Ball Advance". Game Informer (FuncoLand) (99). July 2001. 
  7. 7.0 7.1 Kasavin, Greg (June 8, 2001). "Super Dodge Ball [Advance Review"]. Fandom. https://www.gamespot.com/reviews/super-dodge-ball-review/1900-2771739/. 
  8. Bub, Andrew S. (March 26, 2002). "Super Dodge Ball Advance". GameSpy Industries. http://www.gamespy.com/reviews/march02/sdbgba/. 
  9. 9.0 9.1 Nix, Marc (June 14, 2001). "Super Dodge Ball Advance Review". Ziff Davis. https://www.ign.com/articles/2001/06/14/super-dodge-ball-advance. 
  10. 10.0 10.1 "Super Dodge Ball Advance". NextGen (Imagine Media) (79): 68. July 2001. https://archive.org/details/NextGen79Jul2001/page/n69/mode/2up. Retrieved September 3, 2022. 
  11. "Super Dodge Ball Advance". Nintendo Power (Nintendo of America) 145. June 2001. 
  12. 12.0 12.1 Orlando, Mike (August 12, 2001). "Super Dodge Ball Advance". NINWR, LLC. https://www.nintendoworldreport.com/review/3797/super-dodge-ball-advance-game-boy-advance. 
  13. Uncle Dust (July 2001). "Super Dodge Ball Advance". GamePro (IDG) (154): 40. https://retrocdn.net/images/3/33/GamePro_US_154.pdf. Retrieved February 18, 2024. 
  • Atlus game page: USA
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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