Software:Nuclear Dawn

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Nuclear Dawn
Nuclear Dawn logo.jpg
Developer(s)InterWave Studios
Publisher(s)Iceberg Interactive
EngineSource
Platform(s)
Release26 September 2011[2]
Genre(s)First-person shooter, real-time strategy
Mode(s)Multiplayer

Nuclear Dawn is a hybrid first-person shooter real-time strategy video game. It was originally announced in February 2006 as an amateur mod for the Source engine,[3] but in April 2009 was revealed to have become a commercial project, still using Source, aimed at Windows PCs and Mac OS X. It was released on September 26, 2011.[2]

Gameplay

One randomly selected player on each team is a commander, who directs the team from an overhead view. This player sets up infrastructure and spawn points. The remainder are soldiers who play it as a first-person shooter. These players can choose from four classes: stealth, a quick class who can turn invisible; exo, a slow heavy weapons specialist designed to destroy enemy buildings; assault, a player versus player class who can see invisible units; and a support class who can heal teammates or repair buildings constructed by the commander.[4] New abilities become available to each class as the commander researches technologies and erects buildings. Each side comprises 16 players. A team wins when they destroy the other side's base. There are six post-apocalyptic maps.[5]

Development

Drivable vehicles were originally planned, however this was cut due to issues.[6][7]

Reception

Nuclear Dawn received mixed reviews on Metacritic.[8] PC Gamer found the perks "muddled and unclear" and disliked how there is no way to practice the commander role outside a live game. However, they called it "surprisingly deep and well-designed" and praised the map design, technology tree, and first-person elements.[4] GameSpot praised the design, game balance, and maps, but they criticized the lack of a tutorial or solo play. They said players' experiences will likely vary according to how experienced their teammates are, ranging from "a white-knuckle tactical struggle" to "a sloppy brawl".[5] Although they felt there were still balancing issues that needed to be fixed, Rock Paper Shotgun recommended it to fans of Savage and Natural Selection.[9]

References

  1. 2.0 2.1 "Nuclear Dawn Teaser - Spring 2011". InterWave Studios. Archived from the original on April 1, 2011. https://archive.today/20110401223225/http://www.nucleardawnthegame.com/node/140. Retrieved April 1, 2011. 
  2. "Nuclear Dawn homepage, April 2, 2006". Internet Archive Wayback Machine. Archived from the original on April 2, 2006. https://web.archive.org/web/20060402215102/http://nuclear-dawn.net/. Retrieved July 7, 2009. 
  3. 4.0 4.1 Geere, Duncan (2011-11-27). "Nuclear Dawn review". PC Gamer. https://www.pcgamer.com/nuclear-dawn-review/. Retrieved 2023-10-08. 
  4. 5.0 5.1 Todd, Brett (2011-10-13). "Nuclear Dawn Review" (in en-US). https://www.gamespot.com/reviews/nuclear-dawn-review/1900-6339919/. 
  5. "Behind the scenes of the level design department". InterWave Studios. July 28, 2009. Archived from the original on March 10, 2012. https://web.archive.org/web/20120310103043/http://www.nucleardawnthegame.com/blog/post/9/behind-scenes-level-design-department. Retrieved August 15, 2009. 
  6. "Wheels on Ice". InterWave Studios. February 11, 2011. http://www.nucleardawnthegame.com/blog/post/138/wheels-ice. Retrieved February 26, 2011. 
  7. "Nuclear Dawn – Metacritic". https://www.metacritic.com/game/nuclear-dawn/critic-reviews/?platform=pc. Retrieved October 8, 2023. 
  8. Grill, Dan (2011-09-23). "Wot I Think: Nuclear Dawn". Rock Paper Shotgun. https://www.rockpapershotgun.com/wot-i-think-nuclear-dawn. Retrieved 2023-10-08. 

External links