Software:One Piece: Grand Battle!

From HandWiki
Short description: 2005 video game
One Piece: Grand Battle! Rush
European PS2 cover art
Developer(s)Ganbarion
Publisher(s)Bandai
SeriesOne Piece
One Piece: Grand Battle!
Platform(s)GameCube, PlayStation 2
Release
  • JP: March 17, 2005
  • NA: September 7, 2005
  • EU: October 7, 2005 (PS2)
Genre(s)Fighting
Mode(s)Single-player, multiplayer

One Piece: Grand Battle is a fighting game made in Japan based on the manga series One Piece and its anime adaptation. It is the fourth and final game in One Piece's Grand Battle series and the nineteenth One Piece video game released. The game was released in Japan as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). The English version uses the intro from the TV series.

Plot

Much like the manga and anime it is based on, Monkey D. Luffy wants to take Gol D. Roger's place to become King of the Pirates. Together with his crew namely, Roronoa Zoro, Nami, Usopp, Sanji, Chopper, and Nico Robin are on a quest to search for the great treasure Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). and also to fulfill their own dreams. The story is based on the East Blue saga up to the Foxy's Return arc.

Gameplay

There are four different modes in the game: Grand Battle, a one-player/two player mode that features unlocked fighters and stages; Story Mode, a mode that follows every character through the story; Training, a testing mode to test one's skill; and Tourney, a tournament mode that allows to select a character and fight in it and baseball mode.

Returning Characters

  • Monkey D. Luffy
  • Roronoa Zoro
  • Nami
  • Usopp
  • Sanji
  • Tony Tony Chopper
  • Nico Robin
  • Kuro
  • Don Krieg
  • Arlong
  • Buggy
  • Smoker/Chaser
  • Mr. 0 Crocodile
  • Mr. 2 Bon Clay
  • Mihawk
  • Shanks
  • Enel

New Characters

  • Foxy
  • Aokiji

Sequel

The Sequel of One Piece: Grand Battle entitled Software:One Piece: Grand Adventure, which in Grand Adventure, you play along with 5 captains. Luffy is Easy, Buggy is Normal, Crocodile is Hard, Chaser/Smoker is Insane and especially Usopp is Pirate Panic (from level 40-100).

Reception

Reception
Review scores
PublicationScore
GCPS2
1Up.comB[1]B[1]
Famitsu27/40[2]27/40[2]
GameSpotN/A6/10[3]
GameSpyStarStarStarStarHalf star[4]StarStarStarStarHalf star[5]
GameZoneN/A6.8/10[6]
IGN7/10[7]7/10[7]
Nintendo Power6.5/10[8]N/A
Nintendo World Report5/10[9]N/A
OPM (US)N/AStarStarStarHalf star[10]
X-PlayStarStar[11]StarStar[11]
Aggregate score
Metacritic67/100[12]69/100[13]

The game received "average" reviews on both platforms according to the review aggregation website Metacritic.[12][13] In Japan, Famitsu gave both platforms a score of three sevens and one six for a total of 27 out of 40.[2]

GameSpot awarded it a score of 6.0 out of 10, saying "Fans of the series will love One Piece's visuals but will be disappointed with just about every other aspect of the game."[14] IGN awarded it 7 out of 10, saying "In the end, One Piece: Grand Battle is a fun game marred by a lack of innovation."[15][16]

As of December 25, in Japan the game sold 88,058 units on the PlayStation 2 and 46,395 units on GameCube totaling 134,453 lifetime sales.[17]

Notes

References

  1. 1.0 1.1 Li, Richard (September 6, 2005). "One Piece: Grand Battle". http://www.1up.com/reviews/one-piece-gb. 
  2. 2.0 2.1 2.2 "Famitsu reviews for RE Outbreak, Donkey Konga, etc". The Magic Box. December 3, 2003. http://www.the-magicbox.com/forums/archive/index.php/t-6546.html. 
  3. Score, Avery (October 28, 2005). "One Piece: Grand Battle Review (PS2)". http://www.gamespot.com/reviews/one-piece-grand-battle-review/1900-6136866/. 
  4. Scantleberry, Chris (September 9, 2005). "GameSpy: One Piece: Grand Battle (GCN)". GameSpy. http://cube.gamespy.com/gamecube/from-tv-animation-one-piece-grand-battle-rush/649851p1.html. 
  5. Scantleberry, Chris (September 9, 2005). "GameSpy: One Piece: Grand Battle (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/from-tv-animation-one-piece-grand-battle-rush/649860p1.html. 
  6. David, Mike (September 29, 2005). "One Piece: Grand Battle - PS2 - Review". GameZone. http://www.gamezone.com/reviews/one_piece_grand_battle_ps2_review. 
  7. 7.0 7.1 Castro, Juan (August 31, 2005). "One Piece: Grand Battle!". http://www.ign.com/articles/2005/09/01/one-piece-grand-battle. 
  8. "One Piece: Grand Battle". Nintendo Power 197: 108. November 2005. 
  9. Bloodworth, Daniel (September 27, 2005). "One Piece: Grand Battle". Nintendo World Report. http://www.nintendoworldreport.com/review/4414/one-piece-grand-battle-gamecube. 
  10. "One Piece: Grand Battle". Official U.S. PlayStation Magazine: 96. November 2005. 
  11. 11.0 11.1 Sewart, Greg (September 6, 2005). "One Piece: Grand Battle Review". X-Play. http://www.g4tv.com/xplay/features/52464/One_Piece_Grand_Battle_Review.html. 
  12. 12.0 12.1 "One Piece Grand Battle for GameCube Reviews". https://www.metacritic.com/game/one-piece-grand-battle/critic-reviews/?platform=gamecube. 
  13. 13.0 13.1 "One Piece: Grand Battle for PlayStation 2 Reviews". https://www.metacritic.com/game/one-piece-grand-battle/critic-reviews/?platform=playstation-2. 
  14. Score, Avery, October 28, 2005 "One Piece: Grand Battle Review" (http://www.gamespot.com/reviews/one-piece-grand-battle-review/1900-6136866/ ). GameSpot. Accessed 27 June 2016.
  15. Castro, Juan, 31 August 2005, "ONE PIECE: GRAND BATTLE!" (http://uk.ign.com/articles/2005/09/01/one-piece-grand-battle?page=1). IGN. Accessed 27 June 2016.
  16. "One Piece Episodes". https://hdfilme.net/serien-one-piece-2752-stream.  Tuesday, 26 March 2019
  17. "Sales Data". https://sites.google.com/site/gamedatalibrary/game-search.  access-date=2023-08-09
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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