Software:Microsoft Train Simulator

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Short description: 2001 video game

Microsoft Train Simulator
Cover art featuring LNER Class A3 4472 Flying Scotsman
Developer(s)Kuju Entertainment
Publisher(s)Microsoft Games
Director(s)Paul Chamberlain
Designer(s)Phil Marley
Programmer(s)Rhona Robson
Paul Wright
Artist(s)Dan Frith
Tony Zottola
Platform(s)Windows
Release
  • NA: June 18, 2001[1]
  • EU: July 20, 2001
Genre(s)Vehicle simulation
Mode(s)Single player

Microsoft Train Simulator (informally abbreviated to MSTS) is a 2001 train simulator game developed by UK-based Kuju Entertainment and published by Microsoft Games (now known as Xbox Game Studios) for Windows. It was released on June 18, 2001.[2]

Features

Microsoft Train Simulator allows players to operate a selection of trains on various routes within Europe, Asia, and North America. Gameplay features include the ability to couple wagons, start and stop them, as well as operate trains using mouse and keyboard or hardware accessories (e.g. Raildriver) as controls.[3]

Routes

The game features six routes in four countries: Austria, Japan, the United Kingdom, and the United States of America.[4]

Route name Featured operators AI Featured operators Featured trains AI Featured trains Terminal
stations
miles km Set
in
Co
Hisatsu Line JR Kyushu JR Kyushu KiHa 31 KiHa 140 Yatsushiro to Yoshimatsu
via Hitoyoshi
53 85 2000
2001
Japan
Innsbruck - St. Anton BBÖ BBÖ Gölsdorf 380 Gölsdorf 310 Innsbruck to St. Anton
via Imst-Pitztal
63 101 1920s Template:Country data Republic of Austria
Marias Pass BNSF BNSF Dash 9
GP38-2
SD40-2 Shelby to Whitefish, including Kalispell branchline 152 245 2000
2001
United States
Northeast Corridor Amtrak Amtrak Acela Express
Acela HHP-8
P32AC-DM
E60
Philadelphia to Washington, D.C.
via Baltimore
133 214 2000
2001
United States
Settle & Carlisle Line LNER LMS
GWR
Flying Scotsman Royal Scot
Pendennis Castle
Settle to Carlisle
via Appleby
72 116 1920s United Kingdom
Tokyo - Hakone Odakyu Electric Railway Odakyu Electric Railway Odakyu 2000 series
Odakyu 7000 series LSE
Odakyu 30000 series EXE Shinjuku to Hakone-Yumoto
via Ebina and Odawara
55 88 2000
2001
Japan

Reception

Critic reviews

Reception
Aggregate score
AggregatorScore
Metacritic84/100[5]
Review scores
PublicationScore
CGWStarStarStarStar[6]
Eurogamer6/10[8]
GameSpot8.2/10[9]
GameSpy81%[10]
GameZone8.5/10[11]
IGN8/10[12]
Next GenerationStarStarStarStar[13]
PC Gamer (US)87%[14]
PC Zone80%[15]
The Cincinnati EnquirerStarStarStarStar[16]

The game received "favorable" reviews according to the review aggregation website Metacritic.[5] John Lee of NextGen said of the game, "All aboard for HO scale fans, trainspotters, and nostalgic rail buffs. Train haters, however, may prefer the old cliché, 'Run for the roundhouse, boys. They can't corner you there.'"[13]

Sales

The game sold 191,952 units in the U.S. by the end of 2001, which drew revenues of $8.7 million.[17] These numbers rose to 330,000 units ($11.6 million) in the U.S. by August 2006. This led Edge to rank it as the country's 54th-best-selling computer game released in the 21st century in 2006.[18]

Internationally, the game received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[19] indicating sales of at least 100,000 units in the UK.[20] In the German market, the Verband der Unterhaltungssoftware Deutschland (VUD) presented it with a "Gold" certification in early 2003,[21] for sales of at least 100,000 units across Germany, Austria, and Switzerland.[22]

The game sold one million units by 2005,[23] and, despite its age, is still very popular and has a large, active community.[24]

Awards

The game was nominated for the "PC Simulation" award at the Academy of Interactive Arts & Sciences' 5th Annual Interactive Achievement Awards, which ultimately went to Microsoft Flight Simulator 2002.[25]

Mods

The game also included a route and activity editor that enabled users to create and modify routes, trains, and activities.[26] Additionally, the game also allowed for mod support to add and change routes, trains, cargo, scenery, etc. Over 30,000 mods have been created and are mostly hosted on community sites such as TrainSim.com, UKTrainsim.com, and ElvasTower.com.[27] MSTS BIN, a community mod aimed at adding features and fixing old MSTS, was released in 2006.[28]

Cancelled sequel

On May 7, 2003, Microsoft announced that it would be developing a sequel called Microsoft Train Simulator 2; it was first demoed to the public at E3 on May 15.[29] Seemingly, its main improvements were the addition of people to the game (e.g. passengers waiting at the stations, people operating the new locomotive roster, etc.) and turntables. It was being developed by Kuju Entertainment, the original MSTS creators. Despite restructuring efforts at Kuju, the project was handed over to Microsoft Game Studios on August 18, 2003.[30]

This project was ultimately halted, as the following statement on April 24, 2004, from Microsoft confirmed:

Microsoft Game Studios has halted the Windows-based game "Train Simulator 2.0." The decision to halt "Train Simulator 2.0" was made some time ago and was based on a long, hard and difficult look at our business objectives and product offerings. We remain focused on the simulations category with successful, platform-driving franchises such as "Microsoft Flight Simulator."[31]

On January 19, 2007, Microsoft announced the relaunch of the Microsoft Train Simulator project. This time the game was being developed in-house by Aces Game Studio (Microsoft Game Studios) known for its long line of Microsoft Flight Simulators, as a part of the "Games for Windows" initiative. The game would have used the Microsoft Flight Simulator X graphics engine, and it was planned to be compatible with both Windows Vista and Windows XP. A post on "The Little Wheel Goes in Back" blog, written by one of the developers, on August 23, 2007, suggested the working title was "Train Simulator 2".[32]

Open Rails

The Open Rails logo

MSTS is compatible with the open source project Open Rails, created by followers of MSTS,[33] which hosts a collection of third party digital content.[33] MSTS's development ended in 2009; however, community support for MSTS led to the creation of a third party team which created Open Rails.[33]

Open Rails uses the GPL license, and the project has progressed from providing legacy support for MSTS to adding new features.[33] Open Rails supports modern graphics processors, which allows it to achieve increased frame rates compared to MSTS.[33]

A form of Open Rails was used in several studies about the real life operation of railroads, such as in a 2016 study analyzing the impact of cyber attacks on railroads.[34]

Community

TrainSim.Com was the first community to embrace MSTS in 2001, and has an active support community as well as a file library of user created content for the game.[35] Over 50,000 files ranging from entire routes to individual locomotives and cars are available to use with the legacy MSTS game and with Open Rails. As of August 2024, new content is still being developed for the game.[36]

Additional communities, such as UK TrainSim, also emerged, however many of these have since closed down.[37]

References

  1. "Microsoft 'Train Simulator' Rides the Rails of Realism, Capturing the Challenge and Romance of Railroading". June 18, 2001. https://news.microsoft.com/2001/06/18/microsoft-train-simulator-rides-the-rails-of-realism-capturing-the-challenge-and-romance-of-railroading/. 
  2. "Train Simulator - PC". https://www.amazon.com/dp/B00005B4AS/. 
  3. Marchelletta, Courtney. "Microsoft Train Simulator". The New York Times Company. http://compsimgames.about.com/library/products/aafpr_trainsimulator.htm. 
  4. "The Routes". Microsoft Train Simulator - Engineer's Handbook. Microsoft. 2001. pp. 76–87. 
  5. 5.0 5.1 "Microsoft Train Simulator". Fandom. https://www.metacritic.com/game/microsoft-train-simulator/. 
  6. Case, Loyd (September 2001). "Get Onboard (Microsoft Train Simulator Review)". Computer Gaming World (Ziff Davis) (206): 88. https://www.cgwmuseum.org/galleries/issues/cgw_206.pdf. Retrieved January 26, 2024. 
  7. MacIsaac, Jason (September 25, 2001). "Microsoft Train Simulator". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=6785&full=1. 
  8. Bye, John "Gestalt" (July 24, 2001). "Microsoft Train Simulator". Gamer Network. https://www.eurogamer.net/r-trainsim. 
  9. Osborne, Scott (June 11, 2001). "Train Simulator Review". Fandom. https://www.gamespot.com/reviews/train-simulator-review/1900-2772911/. 
  10. McConnaughy, Tim (June 24, 2001). "Microsoft Train Simulator". GameSpy Industries. http://www.gamespy.com/reviews/june01/trainsim/. 
  11. Lafferty, Michael (June 11, 2001). "Microsoft Train Simulator Review". http://pc.gamezone.com/gzreviews/r15855.htm. 
  12. Butts, Steve (June 20, 2001). "Train Simulator". Ziff Davis. https://www.ign.com/articles/2001/06/20/train-simulator. 
  13. 13.0 13.1 Lee, John (September 2001). "Microsoft Train Simulator". NextGen (Imagine Media) (81): 90. https://archive.org/details/NextGen81Sep2001/page/n91/mode/2up. Retrieved January 26, 2024. 
  14. "Microsoft Train Simulator". PC Gamer (Imagine Media) 8 (9). September 2001. 
  15. Presley, Paul (September 2001). "Microsoft Train Simulator". PC Zone (Dennis Publishing) (106): 72. https://archive.org/details/PC_Zone_Issue_106_2001-09_Dennis_Publishing_GB/page/n71/mode/2up. Retrieved January 27, 2024. 
  16. Saltzman, Marc (July 25, 2001). "'Train Simulator' on the right track". The Cincinnati Enquirer (Gannett Company). http://cincinnati.com/freetime/games/reviews/072501_trainsim.html. 
  17. Bradshaw, Lucy (January 31, 2002). "Markle Forum on Children and Media". https://cat.nyu.edu/current/news/media/marklesimcity.pdf. 
  18. Edge staff (August 25, 2006). "The Top 100 PC Games of the 21st Century (Page 5)". Edge (Future Publishing). http://www.edge-online.com/features/top-100-pc-games-21st-century/5/. Retrieved January 26, 2024. 
  19. "ELSPA Sales Awards: Silver". http://www.elspa.com/?i=3942. 
  20. Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Informa. https://www.gamedeveloper.com/game-platforms/elspa-i-wii-fit-mario-kart-i-reach-diamond-status-in-uk. 
  21. "VUD-SALES-AWARDS Januar 2003" (in de). January 2003. http://www.vud.de/presse/januar2003.php3. 
  22. Horn, André (January 12, 2004). "VUD-Gold-Awards 2003" (in de). GamePro Germany (Webedia). https://www.gamepro.de/artikel/vud-gold-awards-2003,1290773.html. 
  23. Stuart, Keith (June 24, 2005). "EA takes the train". The Guardian. https://www.theguardian.com/technology/gamesblog/2005/jun/24/eatakesthetr. 
  24. Hilliard, Kyle (September 6, 2014). "Gears Of War's Rod Fergusson On the Franchise's Past And His Optimism For The Future". Game Informer (GameStop). https://www.gameinformer.com/b/features/archive/2014/09/06/gears-of-war-39-s-rod-fergusson-on-the-franchise-39-s-past-and-his-optimism-for-the-future.aspx. Retrieved January 26, 2024. 
  25. "5th Annual Interactive Achievement Awards: Winners". http://www.interactive.org/awards/IAA-5/winners.asp. 
  26. "The Editor and Tools". Microsoft Train Simulator - Engineer's Handbook. Microsoft. 2001. pp. 89–90. 
  27. "MSTS Add-On Web Sites". May 18, 2010. https://www.trainsim.com/forums/forum/microsoft-train-simulator/msts-general-discussion/115924-msts-add-on-web-sites. 
  28. "MS train simulator upgrade". http://mstsbin.uktrainsim.com/. 
  29. Calvert, Justin (May 15, 2003). "Train Simulator 2 Impressions". Fandom. https://www.gamespot.com/articles/train-simulator-2-impressions/1100-6028191/. 
  30. Parker, Sam (August 18, 2003). "Microsoft takes over Train Sim 2". Fandom. https://www.gamespot.com/articles/microsoft-takes-over-train-sim-2/1100-6073580/. 
  31. Calvert, Justin (April 29, 2004). "Train Simulator 2 canceled". Fandom. https://www.gamespot.com/articles/train-simulator-2-canceled/1100-6094833/. 
  32. tdragger (August 23, 2007). "Guter Tag von Leipzig!". https://learn.microsoft.com/en-us/archive/blogs/tdragger/guter-tag-von-leipzig. 
  33. 33.0 33.1 33.2 33.3 33.4 "Open Rails - Free train simulator project". http://www.openrails.org/. 
  34. Teo, Zhan-Teng; Tran, Bao Anh N.; Lakshminarayana, Subhash; Temple, William G.; Chen, Binbin; Tan, Rui; Yau, David K. Y. (2016). "Secure Rails: Towards an open simulation platform for analyzing cyber-physical attacks in railways". 2016 IEEE Region 10 Conference (TENCON). pp. 95–98. doi:10.1109/TENCON.2016.7847966. ISBN 978-1-5090-2597-8. 
  35. "Trainsim.com About Us". January 2024. https://www.trainsim.com/forums/articles/help/2284134-about-us. 
  36. "Trainsim.com New Files". August 19, 2024. https://www.trainsim.com/forums/articles-newfiles-redir. 
  37. "UKTrainSim Formal Closure". January 27, 2023. https://www.uktrainsim.com/index2.php?form_news=readreport&form_report=1937. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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