Software:Order of Battle: Pacific

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Short description: 2015 video game
Order of Battle: Pacific
Cover art of the physical version
Developer(s)The Artistocrats
Publisher(s)Slitherine Software
Designer(s)Lukas Nijsten
Composer(s)Alessandro Ponti
Platform(s)Windows, macOS, PlayStation 4, Xbox One
ReleaseApril 30, 2015 (Win)
July 23, 2015 (Mac)
June 23, 2021 (Xbox One)
August 19, 2021 (PS4)
Genre(s)Computer wargame
Mode(s)Single-player, multiplayer

Order of Battle: Pacific is a computer wargame video game developed by The Artistocrats and published by Slitherine Software for Windows on April 30, 2015.[1] The game became free-to-play and was renamed to Order of Battle: World War II on June 14, 2016.[2] The Pacific campaign became downloadable content (DLC) for World War II.[3]

Gameplay

Order of Battle: Pacific is turn-based strategic wargame played on a hex grid.[4] It is set in the Pacific War, a theater during World War II. Two campaigns focus on the Allied and the Japanese sides.[5] The multiplayer supports hotseat and play-by-mail methods.[5]

Release

The development of Order of Battle: Pacific began in early 2012.[6] macOS port was released on July 23, 2015.[7] Xbox One port of World War II was released on June 23, 2021, and PlayStation 4 port on August 19, 2021.[8][9] Several DLC packs have been released for the game.[10]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic81/100[11]
Review scores
PublicationScore
4Players70/100[12]
GameStar75/100[13]
IGN9/10 (Italy)[14]
8/10 (Spain)[15]
PCGamesN9/10[4]
Multiplayer.it8.5/10[16]
PC Invasion8/10[5]

Order of Battle: Pacific received "generally favorable reviews" reviews according to review aggregator Metacritic.[11]

Rob Zacny of PCGamesN summarized: "Once I start a scenario, I find it almost impossible to quit until I’ve seen it through to the end. Fast, approachable, and challenging, it is everything I want in a wargame."[4]

Luke Plunkett of Kotaku reviewed Pacific and said: "By drawing on some of the best elements of Panzer General-style games and adding some welcome new additions of its own, OoB:P is a game anyone who likes taking turns to fight the Second World War should look into."[17] Plunkett also reviewed World War II and summarized: "Order of Battle is still a fantastic prospect for anyone down with the idea of turn-based warfare but without the inclination/time for the more serious side of the genre. This is a fast, smart strategy series, and even if some of the campaigns are a bit of a let-down, the beauty of it is that you can just ignore them and focus on the battles you want to fight."[18]

Tim Stone of Rock Paper Shotgun wrote about World War II: "OoB:WW2 encourages pocketing with an easily understood supply mechanic, and is, for my money, a more interesting Panzer General-like than Panzer Corps in consequence. The free base game is poorly provisioned scenario-wise. However, augment it with at least one paid DLC (necessary to unlock modability) and five years' worth of Erik Nygaard's free handcrafted campaigns and you finish up with a high-quality diversion that dwarfs Panzer Corps 2 the way a Jagdtiger dwarfs a Panzer II."[19]

References

  1. "Order of Battle: Pacific: Pazifikschlachten als Rundenstrategie" (in German). 13 April 2015. https://www.4players.de/4players.php/spielinfonews/Allgemein/36589/2148446/Order_of_Battle_Pacific-Pazifikschlachten_als_Rundenstrategie.html. 
  2. "Order of Battle: World War II is out!". Valve Corporation. 14 June 2016. https://store.steampowered.com/news/app/312450/view/3931035846864009665. 
  3. "Order of Battle goes global!". Valve Corporation. 1 June 2016. https://store.steampowered.com/news/app/312450/view/3931035846864009762. 
  4. 4.0 4.1 4.2 Zacny, Rob (5 May 2015). "Order of Battle: Pacific review". Network N. https://www.pcgamesn.com/order-of-battle-pacific/order-of-battle-pacific-review. 
  5. 5.0 5.1 5.2 Parrish, Peter (26 May 2015). "Order of Battle: Pacific Review". Gamurs. https://www.pcinvasion.com/order-of-battle-pacific-review/. 
  6. "About us". https://the-artistocrats.squarespace.com/about. 
  7. "Order of Battle Pacific is now available on Mac with 10% of discount (and a stream)!". Valve Corporation. 23 July 2015. https://store.steampowered.com/news/app/312450/view/3931035846864011342. 
  8. "Order of Battle - out now on XBOX". 23 June 2021. https://www.slitherine.com/news/order-of-battle-out-now-on-xbox. 
  9. "Order of Battle now available on PlayStation 4". 19 August 2021. https://www.slitherine.com/news/order-of-battle-now-available-on-playstation-4. 
  10. "Order of Battle: World War II". https://www.slitherine.com/game/order-of-battle-world-war-ii/pc. 
  11. 11.0 11.1 "Order of Battle: Pacific for PC Reviews". Fandom. https://www.metacritic.com/game/order-of-battle-pacific/critic-reviews/?platform=pc. 
  12. Luibl, Jörg (8 June 2015). "Test: Order of Battle: Pacific" (in German). https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/36589/81209/0/Order_of_Battle_Pacific.html. 
  13. Weigel, Christian (2 May 2015). "Order of Battle: Pacific im Test - Der Panzer General kann jetzt schwimmen" (in German). Webedia. https://www.gamestar.de/artikel/order_of_battle_pacific,3085425.html. 
  14. Maderna, Andrea (6 July 2015). "Indiegram - Recensione" (in Italian). Ziff Davis. https://it.ign.com/indiegram/99080/review/indiegram-12. 
  15. González, Emmanuel (14 May 2015). "Order of Battle: Pacific - Análisis" (in Spanish). Ziff Davis. https://es.ign.com/order-of-battle-pacific/93362/review/order-of-battle-pacific-analisis-para-pc. 
  16. Armani, Mattia (19 May 2015). "Order of Battle: U.S. Pacific: Guerra in alto mare" (in Italian). NetAddiction Srl. https://multiplayer.it/recensioni/150024-order-of-battle-pacific-guerra-in-alto-mare.html. 
  17. Plunkett, Luke (1 June 2015). "Order Of Battle: Pacific: The Kotaku Review". G/O Media. https://kotaku.com/order-of-battle-pacific-the-kotaku-review-1707583585. 
  18. Plunkett, Luke (7 June 2017). "Order Of Battle: World War II: The Kotaku Review". G/O Media. https://kotaku.com/order-of-battle-world-war-ii-the-kotaku-review-1795749182. 
  19. Stone, Tim (20 March 2020). "The Flare Path: Priceless Victories". Gamer Network. https://www.rockpapershotgun.com/the-flare-path-priceless-victories. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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