Software:Path to Nowhere

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Path to Nowhere
Path to Nowhere screenshot.jpg
Developer(s)Aisno Games
Publisher(s)
  • CHN: MBCC
  • WW: AISNO
EngineUnity3D
Platform(s)Android, iOS
Release
  • WW: October 27, 2022
Genre(s)Strategic role-playing
Mode(s)Single-player

Path to Nowhere (Japanese: 無期迷途; Korean: 무기미도) is a strategic role-playing game developed and published by Chinese developers Aisno Games on 27 October 2022.[1]

Gameplay

In Path to Nowhere, players assume the role of the chief of the Minos Bureau of Crisis Control (MBCC), where they control and command the character called a "Sinner" to discover uncharted territories and unveil the reality behind numerous enigmatic occurrences.[2] The game setting happens in a fictional city named DisCity - the world's only megalopolis after an apocalypse shattered global ecology and brought forth mutation-inducing Mania.

The "Sinners" are a group of mutated and dangerous convicts. They have lost their minds, but gained extraordinary abilities.[2]

Assemble units based on the "Sinner's" unique abilities and strategize to defeat enemies by using the "Sinner's" powerful ultimate abilities in battle.[3] In addition, powerful enemies with "cores" can be destroyed by using an ultimate skill.[3] The enemy whose "core" is temporarily in a break state will then be unable to act and the damage taken will be greatly increased.[3][clarification needed]

Plot

Prologue

The player wakes up from a consciousness repair module, broken by an intruder. She takes a sample of the player's blood, morphing into their form. The player is later saved by Adjutant Nightingale, who reveals herself as the player's secretary, and the player is the Chief of the MBCC, where she "shackles" dangerous Sinners and keeps them from damaging DisCity. The intruder's invasion sets all the Sinners free, except two - Hella, and Hecate. They both are shackled by the Chief after Hecate teaches her to control her powers. They then take out waves of prisoners and mutant beasts until they reach the intruder. The application of the shackles reveals the intruder's true form, and she promises to wait at the end of her journey with all the answers she seeks, and leaves.

Chapter 1: SALVA Chaos A

The Chief officially accepts her position, and was given her first mission - to find the intruder in Syndicate, who was codenamed Suspect R. Nightingale explains that Syndicate was the economic center of DisCity until a few years ago when excessive contamination destroyed its economy, and Syndicate was completely conquered by gangsters. The Chief leads their team into Syndicate, and was immediately attacked by an unknown Sinner, but was saved by support from the Public Security Bureau - a gangster named Ted, who wishes to destroy a powerful Syndicate gang named Legion. He then explains about SALVA - a medical organization that conducts illegal experiments on mutated monsters(Corruptors) and neuromodulation surgeries, and is currently protecting a Sinner with the power to control Mania itself, calling it the inheritance. After brutally interrogating a SALVA doctor and an altercation with Ted's subordinates, Ted then launches an attack on SALVA. His own men begin to mutate, but he pays no heed to it. The gates of SALVA then open, and the doctors unleash a neurotoxin on the team. However, Ted escapes and the team is taken by SALVA. The head of SALVA - Iron, realizes that Mania is completely suppressed in both of the Sinners and the Chief, claiming that they might be the key to control Mania. She later finds the Sinner who attacked her, laying silently on a bed in SALVA.

Chapter 2: SALVA Chaos B

Waking up in the hospital, the Chief finds herself against SALVA's head Iron, who is interested in their ability to control Mania completely. The Chief realizes that SALVA's goal is to eliminate Mania, and they had it wrong the whole time. Iron explains the condition of the Sinner that attacked her, revealing that she has crossed the Mania limits of a human long ago, yet she persists to live; Iron also reveals that she is being controlled by someone through a Mania capsule embedded in her heart. Iron realizes the reason SALVA is being attacked is due to the Sinner that came to SALVA earlier. Ted launches a second attack on SALVA and gets Chief out, but she realizes that Ted intended to use her from the beginning, and the Sinner that attacked her is Ted's subordinate. They immediately rush back into SALVA, from where Ted launches a Mania attack, killing most of the patients in its basement. They reach the basement after fighting many Corruptors, but find that Suspect R has escaped. The Sinner under Ted finally breaks his control, but she mutates nonetheless, and dies in the head nurse - Anne's arms. The Chief witnesses Corruptors trapped by SALVA, and Iron performing neuromodulation on patients to completely eliminate Mania inside them - confirming that the rumors are indeed true. Before they could do anything, the Legion arrives, forcing the MBCC team to escape, trailed by an assassin hired by the Legion.

Chapter 3: Unclaimed Crypt A

Trailed by the assassin, the MBCC team barely manage to escape with the help of a driver they found in Syndicate. Hella later reveals that she knows the assassin. The escapees were cornered by Zoya, the Legion's commander, who ambushes them. Waking up in a convoy, Zoya interrogates the Chief about the shackles, and later forces the Chief to brand her with the shackles. She also reveals that the Sinner the Chief is searching for is her subordinate. They then proceed into a hidden crypt, which most possibly holds the inheritance. The Legion's second-in-command Earl, uses his own Sinner power to place a bomb in the Chief's head while they were unconscious so she can neither escape nor threaten Zoya. The MBCC team and Legion together wipe out waves of gangsters, destroying many gangs in the process but the remnants get ahold of the Chief. Zoya seemingly realizes the Chief's intentions, and allows them to escape. Hella and Hecate trace her using the shackles and save her from the gangsters. Successfully escaping from the Legion, the Sinners decide to leave, but the Chief tells them to proceed toward the inheritance. Before going deeper, they find a well-concealed lab with the name PARMA written on the Mania crystals present. The inheritance's effect leads them to mutate and take the shape of the assassin. After defeating her, they finally head to the depths.

Reception

Pocket Gamer UK gave the game a score of 90/100 and wrote the following review on Metacritic: Path to Nowhere is a compelling tower defence RPG with stunning visuals that make collecting characters an absolute thrill.[4]

References

External links