Software:PixelJunk Eden
| PixelJunk Eden | |
|---|---|
PlayStation Store icon | |
| Developer(s) | Q-Games[lower-alpha 1] |
| Publisher(s) | Q-Games
|
| Composer(s) | Baiyon |
| Series | PixelJunk |
| Platform(s) | PlayStation 3 Microsoft Windows |
| Release | PlayStation 3 July 31, 2008[1] April 16, 2009 (Encore) Microsoft Windows February 2, 2012[2] |
| Genre(s) | Platform, puzzle |
PixelJunk Eden is a video game developed and published by Q-Games for the PlayStation 3 and Microsoft Windows. The third game in the PixelJunk series, it was released on the PlayStation Store on July 31, 2008 worldwide by Sony Computer Entertainment.[1] A demo of the game was released on July 25, 2008.[3] The game features the work of Baiyon, an independent artist from Kyoto who was invited by the studio founder Dylan Cuthbert to design the graphics and soundtrack.[4]
Gameplay

The player controls a "Grimp" (derived from the actions "grip" and "jump"), a small creature that maneuvers itself by jumping from and attaching itself to plant-like structures. The Grimp also has the abilities to swing itself from a silk-like tether for a short amount of time and spin while jumping. Using these abilities, the objective of the Grimp is to collect several objects called "Spectra" that are found in the game's stages (or "gardens"). Usually located high above the player's starting point, spectra must be reached by activating seeds, which will grow out into structures the Grimp can attach itself to. At first dormant, seeds can be activated by collecting pollen and jumping into them. Pollen is obtained by having the Grimp hit enemies with its body or the silk it is swinging from, and then jumping or swinging through the particles as they float to the ground. The player can attempt to jump and swing through multiple enemies without landing on the ground or a plant, each one creating a chain and increasing the amount of pollen generated. Later stages feature enemies that are more aggressive to the Grimp and attempt to knock it off the plant it is on or cut its silk, slowing down the player's progress to higher levels.
Once the player enters a garden, a "synchronization meter" begins to decrement at a fixed pace. If the meter should fall empty, the mission is considered failed and the player will have to restart the game. Objects referred to as "crystals" can be collected across each garden to refill the meter, including those generated after completing certain chain maneuvers. The meter is also completely refilled when a Spectra is collected. On January 15, 2009, the game was patched to include a "continue" option should the synchronization meter deplete.[5] While choosing to continue will avoid the need to restart one's progress from the beginning, doing so will disable the ability to earn "Garden complete" trophies.
Each garden is visually and audibly centered around a number of colors and minimalist house and techno music. Each garden stage has a total of five Spectra to be collected. When the player first attempts a garden, they are required to collect only one Spectra. Upon revisiting the garden after successfully completing the previous mission, the number of Spectra that are required to complete the mission increase by one. The player is scored for their performance, and once all five Spectra in a garden are obtained, the player can return to try to improve their completion time or score, comparing it against a global high score chart. Not all garden levels are initially available from the start; as the player collects Spectra, new plants on the main screen for the game will grow and will ultimately allow the player to reach the other gardens.
Cooperative Play
PixelJunk Eden can be played alone or with up to three local players performing cooperatively, each controlling their own Grimp. Players must stay within a certain distance of one another; if any player moves outside of the screen boundaries, a brief timer will appear. Once the timer expires, the offscreen player will respawn next to an onscreen player (as long as the onscreen player is not in midair). While playing cooperatively, Grimps will stick to one another if they collide. Using this mechanic, players may "catch" a falling Grimp or "throw" each other to new heights.
Encore
In a similar structure to PixelJunk Monsters, Q-Games released an expansion for PixelJunk Eden titled PixelJunk Eden Encore.[5] Released in April 2009, the add-on includes five additional gardens. Some new play elements were also introduced; for instance, the game now implements a "smart bomb" technique whereby opening three seeds in a row, all on-screen enemies will erupt into pollen simultaneously. At the release of Encore, these changes were patched into the original levels as well.[6] The game also introduced new Spider Controls for players who collected all twenty-five spectra in the new version.
Features
PixelJunk Eden is the first game to launch with PlayStation 3 trophy system support at its original release,[1] although other titles had received support via patches prior to this.
Players are able to record video footage of their game performance onto the PlayStation 3's hard drive and then upload these videos to YouTube directly from the console. A maximum of ten minutes can be recorded at a time.
PixelJunk Eden also supports "custom soundtracks", the ability to play music from the PlayStation 3 hard drive as in-game music, as part of the 2.40 system update. This feature can only be accessed after collecting all 50 spectra in the game.[7] Video capture is disabled when custom soundtracks are in use, presumably to avoid copyright issues.
Reception
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PixelJunk Eden and PixelJunk Eden Encore received favorable reviews on both platforms according to the review aggregation website Metacritic.[20][21][22] Many praised the PlayStation 3 version's colorful visuals and general gameplay.[13] The controls are considered simple, allowing for the player to learn and explore the game's physics easily in order to become more adept at traversing the gardens.[16] Reviews commented that the experience of the game is difficult to state in words; as stated in 1UP.com's review, "you have to play it in order to fully appreciate it".[23]
Reviews of PixelJunk Eden also share common criticisms. Some critics consider the synchronization meter an unnecessary countdown timer for an experience that is otherwise relaxing.[23][13] GameSpot called the timer "suffocating", "nightmarish", and "all too demanding"[13] while 1UP.com referred to it as a "nagging tension".[23] Another frequent criticism is aimed at the game's progression structure, which requires the player to visit each garden five times to fully complete it, each subsequent visit becoming more redundant than the previous one.[23][13][16]
Eurogamer noted that at times the physics of the game seemed to fluctuate, making it difficult to judge jumps correctly and making for a frustrating experience, but despite the game's flaws, "there is something quite beautiful about PixelJunk Eden", and that "It's just about worth all the confusion, frustration, pretentiousness and frequent tedium."[11]
During 2013's holiday Steam sale Q-Games doubled the income of the PC version of the game.[24]
Eden Obscura
A "reimagining", entitled Eden Obscura, was initially reported in May 2017 to be in production for smartphones.[25] It was released for iOS devices on May 18, 2018, followed by an Android release on June 1, 2018.[26]
PixelJunk Eden 2
A sequel, PixelJunk Eden 2, was released on December 10, 2020 for Nintendo Switch.
See also
Notes
- ↑ Additional work by Santa Monica Studio.
References
- ↑ 1.0 1.1 1.2 Yoon, Andrew (July 16, 2008). "PixelJunk Eden blossoms on PSN: July 31st". Oath Inc.. https://www.engadget.com/2008/07/16/pixeljunk-eden-blossoms-on-psn-july-31st/. Retrieved April 17, 2019.
- ↑ Sliwinski, Alexander (January 27, 2012). "PixelJunk Eden leapes to Stream with Encore included". Oath Inc.. https://www.engadget.com/2012/01/27/pixeljunk-eden-leaps-to-steam-with-encore-included/. Retrieved April 17, 2019.
- ↑ Watts, Steve (July 24, 2008). "PlayStation Store Updated With Demos and Price Cuts". Ziff Davis. Archived from the original on March 8, 2016. https://web.archive.org/web/20160308192718/http://www.1up.com/news/playstation-store-updated-demos-price. Retrieved April 17, 2019.
- ↑ "Baiyon: The creation of Eden - Part 1". November 23, 2008. Archived from the original on December 20, 2008. https://web.archive.org/web/20081220094232/http://coregamer.web.simplesnet.pt/eden1baiyoneng.htm.
- ↑ 5.0 5.1 Cuthbert, Dylan (January 13, 2009). "PixelJunk Eden: Tending to Our Lovely Gardens". Sony Interactive Entertainment. https://blog.us.playstation.com/2009/01/13/pixeljunk-eden-tending-to-our-lovely-gardens/. Retrieved January 14, 2009.
- ↑ Cuthbert, Dylan (March 27, 2009). "PixelJunk Eden Encore Details". Sony Interactive Entertainment. https://blog.us.playstation.com/2009/03/27/pixeljunk-eden-encore-details/. Retrieved March 30, 2009.
- ↑ Yoon, Andrew (August 5, 2008). "So, what happens after you beat PixelJunk Eden?". Oath Inc.. https://www.engadget.com/2008/08/05/so-what-happens-after-you-beat-pixeljunk-eden/. Retrieved April 17, 2019.
- ↑ Devore, Jordan (February 9, 2012). "Review: PixelJunk Eden (PC)". Enthusiast Gaming. https://www.destructoid.com/review-pixeljunk-eden-pc--221378.phtml. Retrieved April 18, 2019.
- ↑ Rice, Brad; Bentz, Zac (August 4, 2008). "Destructoid review: PixelJunk Eden". Enthusiast Gaming. https://www.destructoid.com/destructoid-review-pixeljunk-eden-98117.phtml. Retrieved April 18, 2019.
- ↑ Edge staff (October 2008). "Review: PixelJunk Eden (PS3)". Edge (Future plc) (193): 98. Archived from the original on June 28, 2012. https://web.archive.org/web/20120628001122/http://www.edge-online.com/reviews/review-pixeljunk-eden. Retrieved April 18, 2019.
- ↑ 11.0 11.1 Gibson, Ellie (August 7, 2008). "PixelJunk Eden (PlayStation 3)". Gamer Network. https://www.eurogamer.net/articles/pixeljunk-eden-review. Retrieved April 17, 2019.
- ↑ Moses, Travis (August 1, 2008). "Review: You'll Be In Paradise With PixelJunk Eden! (PS3)". GamePro (IDG Entertainment). Archived from the original on August 5, 2008. https://web.archive.org/web/20080805160647/http://www.gamepro.com/sony/ps3/games/reviews/206236.shtml. Retrieved April 18, 2019.
- ↑ 13.0 13.1 13.2 13.3 13.4 McShea, Tom (August 4, 2008). "PixelJunk Eden Review (PS3)". CBS Interactive. https://www.gamespot.com/reviews/pixeljunk-eden-review/1900-6195402/. Retrieved April 17, 2019.
- ↑ "PixelJunk Eden Review (PS3)". Viacom. August 20, 2008. Archived from the original on September 22, 2008. https://web.archive.org/web/20080922102232/http://www.gametrailers.com/gamereview.php?id=6228. Retrieved April 18, 2019.
- ↑ Hopper, Steven (May 15, 2009). "PixelJunk Eden Encore - PS3 - Review". Archived from the original on June 5, 2009. https://web.archive.org/web/20090605231400/http://ps3.gamezone.com/gzreviews/r38072.htm. Retrieved April 18, 2019.
- ↑ 16.0 16.1 16.2 Roper, Chris (July 31, 2008). "PixelJunk Eden Review (PS3)". Ziff Davis. https://www.ign.com/articles/2008/08/01/pixeljunk-eden-review. Retrieved April 17, 2019.
- ↑ "PixelJunk Eden". PlayStation Official Magazine – UK (Future plc): 94. October 2008.
- ↑ "PixelJunk Eden". PC Gamer UK (Future plc): 67. May 2012.
- ↑ Mastrapa, Gus (August 18, 2008). "PixelJunk Eden (PS3)". The Onion. https://www.avclub.com/pixeljunk-eden-1798214602.
- ↑ 20.0 20.1 "PixelJunk Eden for PC Reviews". CBS Interactive. https://www.metacritic.com/game/pixeljunk-eden/critic-reviews/?platform=pc. Retrieved April 17, 2019.
- ↑ 21.0 21.1 "PixelJunk Eden Encore for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/pixeljunk-eden-encore/critic-reviews/?platform=playstation-3. Retrieved April 17, 2019.
- ↑ 22.0 22.1 "PixekJunk Eden for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/pixeljunk-eden/critic-reviews/?platform=playstation-3. Retrieved April 17, 2019.
- ↑ 23.0 23.1 23.2 23.3 Suttner, Nick (August 1, 2008). "PixelJunk Eden Review (PS3)". Ziff Davis. Archived from the original on March 9, 2016. https://web.archive.org/web/20160309060929/http://www.1up.com/reviews/pixeljunk-eden. Retrieved April 17, 2019.
- ↑ Rose, Mike (January 2, 2014). "'We just made our income to date, again, in just 8 hours'". UBM plc. https://www.gamedeveloper.com/business/-we-just-made-our-income-to-date-again-in-just-8-hours-.
- ↑ Ashcraft, Brian (May 18, 2017). "Kotaku East (05/18/2017)". Gawker Media. https://kotaku.com/innovated-kyoto-game-studio-q-games-is-making-its-smart-1795326896/.
- ↑ Madnani, Mikhail (May 21, 2018). "The PixelJunk Series Debuts on iOS with 'Eden Obscura' That Is Now Available for Free". Macrumors.com, LLC. https://toucharcade.com/2018/05/21/pixeljunk-eden-obscura-free-ios-release/.
External links
- Official page on Sony website
- PixelJunk Eden's Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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