Software:PixelJunk Shooter
| PixelJunk Shooter | |
|---|---|
PlayStation Store icon | |
| Developer(s) | Q-Games[lower-alpha 1] Ultimate Double Eleven |
| Publisher(s) | Ultimate Double Eleven[1] |
| Composer(s) | High Frequency Bandwidth Alex Paterson Dom Beken |
| Series | PixelJunk |
| Platform(s) | PlayStation 3, Microsoft Windows, Mac OS X, Linux, PlayStation 4, PlayStation Vita |
| Release | PlayStation 3
November 11, 2013 PixelJunk Shooter Ultimate PlayStation 4, PlayStation Vita Windows October 21, 2015 |
| Genre(s) | Multidirectional shooter |
| Mode(s) | Single-player, multiplayer |
PixelJunk Shooter is a shooter video game developed and published by Q-Games for the PlayStation 3. It is the fourth game in the PixelJunk series. It was released on the PlayStation Store by Sony Computer Entertainment in December 2009,[2] and for Windows on November 11, 2013. A remastered version of the game, PixelJunk Shooter Ultimate, was released by Double Eleven for the PlayStation 4 and PlayStation Vita in June 2014, and for Microsoft Windows on October 21, 2015.
Gameplay
In PixelJunk Shooter, up to two players can control their own subterranean vehicles to rescue a number of surviving scientists trapped underground.[3] Using their ships' missiles, players can defeat enemies and destroy weak rock to progress through the environment. In addition to rock and ice, players must manipulate three types of fluid (water, magma, and ferrofluid) in order to reach the survivors.[4] Once each survivor is rescued or killed, players may progress to the next part of the stage. If too many survivors are killed, players are forced to quit or restart the stage. The game has fifteen stages divided evenly among three "episodes", each episode ending with a boss encounter.[5]
Development
PixelJunk Shooter was formally announced during a 2009 pre-E3 press event on April 29, 2009. Originally referred to as PixelJunk 1–4, a 13-day contest was held in which fans submitted game title suggestions to Q-Games.[6] The official title, PixelJunk Shooter, was announced on May 25, 2009.[5] The simplistic name was received negatively by some fans to which Q-Games president Dylan Cuthbert explained that the name was chosen not only for its simplicity, but also because shooting is the game's central mechanic ("Shooting jets of magma, shooting streams of water, shooting enemies, missiles, lasers, plasma spread weapons etc.")[5] Several other titles were considered, including "PixelJunk Elements", the most popular submission. Ultimately, "Elements" was dismissed because "[it didn't] sound action-packed enough".[5] The fluid mechanics are based on a particle flow simulation calculated using the Cell's Synergistic Processing Element or SPE.[7]
PixelJunk Shooter is the first title in the PixelJunk series to offer a traditional narrative, conveyed to players through a series of speech boxes awarded upon rescuing certain survivors.[6] The game's soundtrack is made up of songs by High Frequency Bandwidth, composed by Alex Paterson and Dom Beken.[8]
Reception
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The PlayStation 3 version of PixelJunk Shooter received "generally favorable reviews", just three points shy of "universal acclaim", while the PC version received "average" reviews, according to the review aggregation website Metacritic.[24][25] The former console version was described by Eurogamer as "part retro videogame, part chemistry set; part Geometry Wars, part Zelda",[11] while Game Informer called it "one of the best titles you'll find on PlayStation Network".[12] Similarly, IGN's review called it one of the best PlayStation Network titles of 2009, as well as Q Games' "best work yet".[18]
The same console version was praised by critics for its level design and unique physics;[11][12] 1UP.com lamented that said console version did not include a "sandbox" mode wherein players could experiment with its various fluid substances.[26] The music of High Frequency Bandwidth was also praised, described as "a funky, dynamic collection of upbeat trip-hop" by Eurogamer.[11]
Critics were not uniform in reception of the same console version's combat. While Eurogamer praised the enemies as "cunningly-designed",[11] GameSpy remarked that the combat experience overall "isn't all that interesting".[15]
Several reviews made note of said console version's brevity; GameSpot called it "ultimately too short for its own good, abruptly ending just when you're getting into a groove".[14] Other reviewers were less critical of its length, noting that the story concludes with a "To Be Continued" screen, suggesting an "Encore" expansion was likely (similar to those released for PixelJunk Monsters and PixelJunk Eden).[26][11] Rather than an expansion, a standalone sequel was announced by Q-Games.
Legacy
A PlayStation Home space for PixelJunk Shooter was added onto the existing Q Games "PixelJunk Museum" space on December 17, 2009. Upon entering the Museum, players receive articles of clothing unlocked by completing portions of PixelJunk Shooter. Completing the game 100% will unlock a complete scientist costume for players to equip their Home avatars with. The Home space features the virtual interior of the "Ers Piñita Colada", a space center seen in the main menu for PixelJunk Shooter.
PixelJunk Shooter 2
PixelJunk Shooter 2 was formally announced by Q-Games on May 18, 2010.[27] The title is the first full-fledged sequel to any PixelJunk game. Q-Games' Dylan Cuthbert said of the title, "it will have some features that are new to the PixelJunk series in general and will be bigger than the first game."
PixelJunk Shooter Ultimate
PixelJunk Shooter Ultimate, developed by Double Eleven, combines both games into one continuous game. It was released on PlayStation 4 and PlayStation Vita in June 2014 and on the PC in October 2015[28][29] and was later released as a free title for PlayStation Plus subscribers for the month of June 2014.[30] The title features cross-buy, meaning that one purchase grants access to both PS4 and PS Vita versions[31] as well as cross-save, meaning that players can save progress on either Playstation 4 or Playstation Vita and continue on the other system.[32]
Reception
| PixelJunk Shooter Ultimate | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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The Vita and PlayStation 4 versions of Ultimate received "generally favorable reviews", according to Metacritic.[33][34]
See also
Notes
- ↑ Additional work by Santa Monica Studio.
References
- ↑ "PixelJunk™ Shooter Ultimate Game | PS4 - PlayStation". https://www.playstation.com/en-us/games/pixeljunk-shooter-ultimate-ps4/.
- ↑ Cuthbert, Dylan (December 2, 2009). "'Tis the PixelJunk Season...". Sony Interactive Entertainment. https://blog.us.playstation.com/2009/12/02/tis-the-pixeljunk-season/.
- ↑ Fahey, Mike (June 8, 2009). "PixelJunk Shooter Preview: Hot And Cold-Running Co-Op". Gawker Media. https://kotaku.com/pixeljunk-shooter-preview-hot-and-cold-running-co-op-5282945.
- ↑ Mueller, Greg (April 29, 2009). "PixelJunk 1–4 Hands-On: Better Than a Lava Lamp". https://www.shacknews.com/article/58400/pixeljunk-1-4-hands-on.
- ↑ 5.0 5.1 5.2 5.3 Cuthbert, Dylan (May 25, 2009). "PixelJunk 1–4: Drumroll Please...". Sony Interactive Entertainment. https://blog.us.playstation.com/2009/05/25/pixeljunk-1-4-drumroll-please-…/.
- ↑ 6.0 6.1 Cuthbert, Dylan (April 29, 2009). "Name the Next PixelJunk Game!". Sony Interactive Entertainment. https://blog.us.playstation.com/2009/04/29/name-the-next-pixeljunk-game/.
- ↑ "Go With the Flow! Fluid and Particle Physics in PixelJunk Shooter". https://www.gdcvault.com/play/1012794/Go-With-the-Flow-Fluid.
- ↑ McWhertor, Michael (April 29, 2009). "First PixelJunk 1–4 Details, Hands On Impressions". Gawker Media. https://kotaku.com/first-pixeljunk-1-4-details-hands-on-impressions-5231960.
- ↑ Chester, Nick (December 10, 2009). "Review: PixelJunk Shooter (PS3)". Enthusiast Gaming. https://www.destructoid.com/review-pixeljunk-shooter-157532.phtml.
- ↑ Edge staff (January 2010). "PixelJunk Shooter (PS3)". Edge (Future plc) (210): 94.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Welsh, Oli (November 25, 2009). "PixelJunk Shooter (PlayStation 3)". Gamer Network. https://www.eurogamer.net/articles/pixeljunk-shooter-review.
- ↑ 12.0 12.1 12.2 Miller, Matt (December 14, 2009). "Pixeljunk Shooter (PS3): PixelJunk Franchise Wins Again". Game Informer (GameStop). https://www.gameinformer.com/games/pixeljunk_shooter/b/ps3/archive/2009/12/14/review.aspx. Retrieved April 19, 2019.
- ↑ "Review: PixelJunk Shooter (PS3)". GamesMaster (Future plc): 77. February 2010.
- ↑ 14.0 14.1 McShea, Tom (December 15, 2009). "PixelJunk Shooter Review (PS3) [date mislabeled as "March 1, 2011""]. CBS Interactive. https://www.gamespot.com/reviews/pixeljunk-shooter-review/1900-6243534/.
- ↑ 15.0 15.1 Gallegos, Anthony (December 15, 2009). "The Consensus: PixelJunk Shooter Review (PS3)". IGN Entertainment. http://ps3.gamespy.com/playstation-3/pixeljunk-dungeons/1055369p1.html.
- ↑ "PixelJunk Shooter Review (PS3)". Viacom. December 11, 2009. http://www.gametrailers.com/gamereview.php?id=11201.
- ↑ Gerstmann, Jeff (December 15, 2009). "PixelJunk Shooter Review (PS3N)". CBS Interactive. https://www.giantbomb.com/reviews/pixeljunk-shooter-review/1900-245/.
- ↑ 18.0 18.1 Roper, Chris (December 9, 2009). "PixelJunk Shooter Review (PS3)". Ziff Davis. https://www.ign.com/articles/2009/12/09/pixeljunk-shooter-review.
- ↑ "PixelJunk Shooter". PlayStation Official Magazine – UK (Future plc): 113. January 2010.
- ↑ "Review: PixelJunk Shooter". PC PowerPlay (Next Media Pty Ltd) (227): 59. April 2014.
- ↑ Purslow, Matt (November 18, 2013). "PixelJunk Shooter PC Review". Network N. https://www.pcgamesn.com/indie/pixeljunk-shooter-pc-review.
- ↑ Wolinsky, David (December 28, 2009). "PixelJunk Shooter (PS3)". The Onion. https://www.avclub.com/pixeljunk-shooter-1798218602.
- ↑ Hargreaves, Roger (December 2009). "PixelJunk Shooter (PS3)". Teletext Ltd.. http://www.teletext.co.uk/gamecentral/features-reviews/d040fe1c3bba34c1629157ce6fd32ef5/PixelJunk+Shooter+(PS3).aspx.
- ↑ 24.0 24.1 "PixelJunk Shooter for PC Reviews". CBS Interactive. https://www.metacritic.com/game/pixeljunk-shooter/critic-reviews/?platform=pc.
- ↑ 25.0 25.1 "PixelJunk Shooter for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/pixeljunk-shooter/critic-reviews/?platform=playstation-3.
- ↑ 26.0 26.1 Barnholt, Ray (December 10, 2009). "PixelJunk Shooter Review (PS3)". Ziff Davis. http://www.1up.com/reviews/pixeljunk-shooter-review.
- ↑ Cuthbert, Dylan (May 18, 2010). "PixelJunk Shooter 2 in Full Production!". Sony Interactive Entertainment. https://blog.us.playstation.com/2010/05/18/pixeljunk-shooter-2-in-full-production/.
- ↑ South, Mark (June 3, 2014). "PixelJunk Shooter Ultimate Out Today on PS4, PS Vita". Sony Interactive Entertainment. https://blog.us.playstation.com/2014/06/03/pixeljunk-shooter-ultimate-out-today-on-ps4-ps-vita/.
- ↑ Matulef, Jeffrey (October 21, 2015). "PixelJunk Shooter Ultimate is out now on Steam". Gamer Network. https://www.eurogamer.net/articles/2015-10-21-pixeljunk-shooter-ultimate-is-now-on-steam.
- ↑ Sarkar, Samit (3 June 2014). "PlayStation Plus members get Trine 2, NBA 2K14, PixelJunk Shooter Ultimate free today". https://www.polygon.com/2014/6/3/5775740/playstation-plus-trine-2-nba-2k14-pixeljunk-shooter-ultimate.
- ↑ "Playstation Store: PixelJunk Shooter Ultimate". Sony. https://store.playstation.com/en-us/product/UP4415-CUSA00657_00-SHOOTERULTIMATE0/.
- ↑ "PixelJunk Shooter Ultimate Coming To PS4 and PS Vita". March 6, 2014. https://www.justpushstart.com/2014/03/pixeljunk-shooter-ultimate-coming-ps4-ps-vita/.
- ↑ 33.0 33.1 "PixelJunk Shooter Ultimate for PlayStation Vita Reviews". CBS Interactive. https://www.metacritic.com/game/pixeljunk-shooter-ultimate/critic-reviews/?platform=playstation-vita.
- ↑ 34.0 34.1 "PixelJunk Shooter Ultimate for PlayStation 4 Reviews". CBS Interactive. https://www.metacritic.com/game/pixeljunk-shooter-ultimate/critic-reviews/?platform=playstation-4.
- ↑ Bischoff, Daniel R. (June 17, 2014). "Pixeljunk Shooter Ultimate Review (Vita)". CraveOnline. https://www.gamerevolution.com/review/64511-pixeljunk-shooter-ultimate-review.
- ↑ "Review: PixelJunk Shooter Ultimate (PS4)". GamesMaster (Future plc): 80. September 2014.
- ↑ Moriarty, Colin (July 1, 2014). "PixelJunk Shooter Ultimate Review (PS4)". Ziff Davis. https://www.ign.com/articles/2014/07/01/pixeljunk-shooter-ultimate-review.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
