Software:Plan 9 from Outer Space (video game)

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Short description: 1992 video game
Plan 9 from Outer Space
Developer(s)Gremlin Graphics
Publisher(s)Gremlin Graphics (Europe)/Konami (USA)
Platform(s)Amiga, Atari ST, DOS
Release1992
Genre(s)Adventure game
Mode(s)Single-player

Plan 9 from Outer Space is a point and click adventure game adaptation of the film of the same name. It was developed at the Irish office of Gremlin Graphics for the Amiga and Atari ST, and was released in 1992. The game was published by Gremlin in Europe and by Konami in the United States. A DOS version was also developed, though only released in the US and Europe. Two editions of the game were made available at retail; the more common version was packaged with a VHS copy of the film, while a rarer version contained only the game.

Background

The game is inspired by the 1957 Z-movie Plan 9 from Outer Space.[1]

Plot

The game starts when the producer notices that the film has been stolen by Bela Lugosi's double. The player must carry out an epic search of the locations where Plan 9 from Outer Space was filmed to find the six missing reels.

From the back of the DOS version box:[2]

Plan 9. The critics hated it. Bela Lugosi died during it. And his double has stolen it.
Lugosi's replacement is still bitter after 33 years from critics' reviews dubbing his only movie "The Worst Film of All-Time". Even though he remained faceless, he intends to bring glory to the cult classic using more footage of himself and ... colorizing it. As the studio's Private Eye you'll search over 70 locations, find the 6 reels and screen the film, frame-by-frame, to ensure that the warped actor did not cut Bela from the flick. Using actual digitized film footage, you'll sweat each scene, examining Plan 9 with slow motion, freeze frame, fast forward and rewind. It's up to you to preserve its original awfulness.

Reception

Computer Gaming World's Charles Ardai criticized the game's "cheap" user interface and mediocre graphics and sound, which made him uncertain whether various continuity errors were accidental or intended to satirize the film. Ardai stated that "Plan 9 is a genuinely, intentionally funny piece of work, which puts it several notches above the movie (in my opinion) ... thoroughly enjoyable", and funnier than Zak McKracken and the Alien Mindbenders. He added, however, that as "a licensed product, parasitic on an original work ... its smirking digs at this rather pathetic relic of a movie ... sometimes has the tone of a schoolyard bully taking cheap shots at a defenseless victim". Without the sincerity and "guilelessness" of Wood's film: "In this respect, the game attains a degree of cheapness that even the movie didn't reach, which is quite an accomplishment".[3] The game was reviewed in 1993 in Dragon #190 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 2 out of 5 stars.[4]

Reviews

  • Amiga Action (May, 1992)[5]
  • Zero (Jun, 1992)[6]
  • Joker Verlag präsentiert: Sonderheft (1993)[7]
  • Amiga Joker (May, 1992)[8]
  • Amiga Computing (Oct, 1992)[9]
  • CU Amiga (May, 1992)[10]
  • ST Format (Nov, 1992)[11]
  • Amiga Format (Oct, 1992)[12]
  • Amiga Power (Oct, 1992)[13]

References

  1. Rudolph Grey, Nightmare of Ecstasy: The Life and Art of Edward D. Wood, Jr. (1992). pg.203. ISBN 978-0-922915-24-8.
  2. "Plan 9 From Outer Space game". http://www.mobygames.com/game/plan-9-from-outer-space/cover-art/gameCoverId,1643. 
  3. Ardai, Charles (January 1993). "Konami/Gremlin's Plan 9 From Outer Space". Computer Gaming World: 36. http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=102. Retrieved 5 July 2014. 
  4. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1993). "The Role of Computers". Dragon (190): 58. https://archive.org/stream/DragonMagazine260_201801/DragonMagazine190#page/n55/mode/2up. 
  5. "Plan 9 from Outer Space review from Amiga Action 32 (May 1992) - Amiga Magazine Rack". http://amr.abime.net/review_49415. 
  6. "Zero Magazine Issue 32". June 1992. https://archive.org/details/zero-magazine-32/page/n45/mode/2up. 
  7. "Amiga Joker Amiga Joker Sonderheft Nr.4 - Adventures Page scans - Amiga Magazine Rack". http://amr.abime.net/issue_2933_pages. 
  8. "Amiga Reviews: Plan 9 from outer space". http://amigareviews.classicgaming.gamespy.com/plan9fro.htm#plan9fromouterspaceaj. 
  9. "Amiga Computing Magazine Issue 053". October 1992. https://archive.org/details/amiga-computing-magazine-053/page/n93/mode/2up. 
  10. "CU Amiga Magazine Issue 027". May 1992. https://archive.org/details/cuamiga-magazine-027/page/n59/mode/2up. 
  11. "ST Format (Issue 40) - November - 1992: Atari magazine scans, PDF". http://www.atarimania.com/atari-magazine-issue-st-format-issue-40_1202.html. 
  12. "Plan 9 from Outer Space review from Amiga Format 39 (Oct 1992) - Amiga Magazine Rack". http://amr.abime.net/review_889. 
  13. https://archive.org/stream/Amiga_Power_Issue_18_1992-10_Future_Publishing_GB#page/n29/mode/2up
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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