Software:Play with the Teletubbies
| Play with the Teletubbies | |
|---|---|
| Developer(s) | Asylum Entertainment |
| Publisher(s) | |
| Platform(s) | Microsoft Windows, PlayStation |
| Release | Microsoft WindowsPlayStation |
| Genre(s) | Educational |
| Mode(s) | Single-player |
Play with the Teletubbies is an educational video game developed by Asylum Entertainment based on the British children's television series Teletubbies, it was released for Microsoft Windows in 1998 and PlayStation in 1999.
Gameplay
The primary gameplay consists of choosing a Teletubby and choosing various activities to perform with them, such as a game of hide and seek, banging a drum, or controlling the speed of a train. Certain activities are unique depending on the Teletubby you choose to perform it with, such as the "Favourite Thing" activity, which features a unique item for each character.[1]
The game also features 11 live-action clips that can be viewed by interacting with the windmill at the top of the map. These clips feature children telling the audience about what they're doing that day, often something promoting creativity or being outdoors, such as herding sheep. These clips are very reminiscent of an actual segment of the original television series where the same thing happens. Two magical events are also shown: a train and some clouds.[2]
Development
According to Dave Lee, director of BBC Multimedia at the time of the games development, the gameplay was extensively tested with young children, adding that the company was "delighted to see how quickly very young children adapted to using the PlayStation controls" when playing early versions of the software. The BBC hoped that the launch of the PS2 would cause more PlayStations to be passed on to younger members of the family increasing the possible player base.[3]
Reception
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Reviewing the PC version for AllGame, Brad Cook gave the game 4 stars out of 5, saying that the game did "an excellent job of transferring the popular British children's show to a computer game" and complimented its graphics and sound.[1] The same website would give the PlayStation version 3.5 out of 5 saying that there was "not much "game" in Play with the Teletubbies, at least not in the conventional sense of the word. But that is exactly what the developers had in mind" but was critical of the interface which he said was "not always obvious to young children."[4] The reviewer for The Sydney Morning Herald was complementary of the faithfulness of the sound and visuals.[6]
Steven Poole, reviewing the PlayStation version for The Guardian, was extremely critical, calling it "a staggeringly incompetent slab of electronic propaganda for two to Template:Nwr"[7]
References
- ↑ 1.0 1.1 1.2 Cook, Brad. "Play With the Teletubbies". http://www.allgame.com/game.php?id=17547&tab=review.
- ↑ 2.0 2.1 "Play With the Teletubbies (PlayStation)". December 2000. http://www.reviewcorner.com/games/psteletubbies.html.
- ↑ "Teletubbies hit the PlayStation". 8 March 2000. https://news.bbc.co.uk/2/hi/entertainment/670624.stm.
- ↑ 4.0 4.1 Weiss, Brett Alan. "Play With the Teletubbies". http://www.allgame.com/game.php?id=25214&tab=review.
- ↑ "Teletubbies game review". Official UK PlayStation Magazine (Future Publishing) (56). March 2000.
- ↑ Glover, Anne (17 October 1998). "Play with the Teletubbies". The Sydney Morning Herald: pp. 224. https://www.newspapers.com/article/the-sydney-morning-herald-playwiththe/9538855/.
- ↑ Cite error: Invalid
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External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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