Software:Polarium Advance

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Short description: 2005 video game

Polarium Advance
European box art
Developer(s)Mitchell Corporation
Publisher(s)
Director(s)Takamitsu Hagiwara
Composer(s)Tomokazu Abe
Toshiyuki Sudo
Platform(s)Game Boy Advance
Release
  • JP: October 13, 2005
  • EU: March 31, 2006
  • NA: November 13, 2006
Genre(s)Puzzle
Mode(s)Single-player

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2005 puzzle video game developed by Mitchell Corporation and published by Nintendo for the Game Boy Advance. Despite starting development before it, it is not a sequel to Polarium on the Nintendo DS.[1] It was released in Japan in October 2005 and Europe in March 2006, with Atlus releasing it in North America in November 2006. The objective of the game is similar to that of its predecessor; black and white tiles fill a grid, and by drawing a single line in the grid, tiles can be flipped from black to white (or vice versa). Solid, horizontal lines of all black or all white tiles are erased, and the goal is to erase the entire grid in this manner.

The game received a re-release on the Wii U's Virtual Console. The game was planned to be released in China for the iQue Game Boy Advance system, but this release was cancelled due to high piracy. However, the Chinese translation was fully completed, and it can be played through emulation. However, the game's DS predecessor was released in China.

Game modes

  • Stage
    • Daily Polarium: This mode consists of 365 puzzles - one puzzle for each day in a year - and your goal is to solve one puzzle per day.
    • Polarium Reference: Here you can play groups of puzzles you have already cleared in Daily Polarium.
    • Edit and Custom: In these modes you can create and play, respectively, your own puzzles (up to 100). Initially, the only Special Tiles that can be used in your own puzzles are Hurdle tiles, but the other Special tiles can be unlocked during the regular game. You can also input puzzles by password, and the game is backwards compatible with passwords for Polarium.
  • Time Attack: In this mode, you're given either 5 hard or 10 easy randomly generated puzzles, and have to solve them as fast as possible.

Unlike its predecessor, Polarium Advance was released for the Game Boy Advance, with some significant changes. The unpopular Challenge Mode was removed, and the game focuses more on the Puzzle Mode, which features 365 puzzles - nearly four times as many as Polarium. Each puzzle stage can be played in Stage Mode, with no time limit, or Time Mode, where the player aims to complete a puzzle as fast as possible. Edit Mode for creating custom puzzles makes a return in Polarium Advance as well.

The color scheme is changeable from black and white, to add a bit of customization and color to the game.

How to play

As in the predecessor, the goal is to select tiles by drawing a line over them with one, continuous stroke. Polarium Advance uses the D-pad for controlling where Polarium used the DS stylus, and the A button (or L, for playing single-handed) for starting or ending a stroke. Selected tiles will flip from black to white or vice versa, and the puzzle is completed if each horizontal line consists of a single color afterwards. Surrounding the main puzzle area are gray "neutral" tiles that have no effect on the puzzle but can be used to flip disconnected groups of tiles in a single pass.

Special Tiles

In order to add some variety to the gameplay, three new tiles have been added in addition to the standard black and white ones. Solid tiles cause all tiles above them to fall when erased, Hurdle tiles cannot have lines drawn over them, and Multi-tiles are "wild cards" in that they function as white or black panels.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic73/100[2]
Review scores
PublicationScore
Eurogamer8/10[3]
Famitsu29/40[4]
GameSpot7/10[5]

The game received "average" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of three sevens and one eight for a total of 29 out of 40.[4]

Notes

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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