Software:Power Quest (video game)
| Power Quest | |
|---|---|
| Error creating thumbnail: Unable to save thumbnail to destination | |
| Developer(s) | Japan System Supply |
| Publisher(s) | Capcom[1] Sunsoft |
| Platform(s) | Game Boy Color |
| Release |
|
| Genre(s) | Role-playing, fighting |
| Mode(s) | Multiplayer |
Power Quest, known in Japan as Gekitō Power Modeler (Japanese:
In the game, a new craze has hit the town: fighting with model robots. The player walks around the town as the main character, but takes control of the model robot during fights. There are six robot models available, each with different stats and special moves. The models are Max, Gong, Axe, Speed, Lon and Borot. Over time, the player earns credits and buys parts to improve their model. In addition to the story mode, there is a versus mode that allows the player to fight immediately.
Gameplay
The gameplay of Power Quest is a mixture of two genres: role-playing and fighting. The player ventures around the town in which they live on an overworld map. After arriving at a location, a character appears on the screen with some dialogue. This dialog typically involves the character challenging the player to a fight. After being challenged by a character, the game switches to a one-on-one fighting game engine. This is the role-playing battle system which differs from the usual turn-based battle engines of the genre.
New parts can be bought for a model, which is how experience is gained throughout the game. Progress through the game is made by challenging a certain number of people before the next event is triggered. Special events pop up throughout the game after this number is met which usually involve a tournament or beating some strong boss-type character.
The game also allows saving progress with a password. Due to the limited number of statistics that can be tracked, the password feature is able to track parts, accrued money, and current model.
Plot
As the game begins, school is over for the player character (who is never named) and his friend Louis. Summer vacation has begun, and Louis hears about an upcoming tournament involving modelers and is excited about his chances. He is dismayed, however, when he remembers that the player's allowance cannot cover the cost of a model. He has been saving for quite some time and only has enough for one part. The duo then return to the player's house, whose mother has a surprise for him. He has won the grand prize in the model contest that he entered. The grand prize is one model of his choosing. Filled with confidence from his new model, the two decide to enter the tournament.
Since the tournament will not be starting for quite some time, the two decide to warm up on the other modelers around town. After several victories, the two hear rumors about a no-good group called "The Hyena Gang" who use cheap and under-handed tricks to win and steal people's money. Several Hyena Gang members eventually meet up with the player and are bested at his remote control. The last gang member that is defeated warns the main character that their boss will not be bested so easily. Heading to the playground the leaders of The Hyena Gang are found. The first member that is fought at the playground is the Colonel, a high leveled member of the gang (perhaps General's right-hand man). The leader of the gang, General, then steps forward to challenge the player and punish him for harassing his boys. First, however, he has the Scientist turn on a suspicious machine. General the defeats the player who leaves and goes to the local shop. Surprisingly, the shop owner knows how to defeat The Hyena Gang. He reveals that they use radio waves to disrupt a person's communications with their robots, making it impossible to beat them. However, he knows of a way to block these radio waves, by painting the player's robot with a special paint. The player then returns to the playground and defeats General, thus forcing The Hyena Gang to retreat from the town.
After more bouts with the local modelers, the player and Louis are approached by a girl named Ann who challenges them. Louis loses quickly and runs away. Ann muses that men are just as fragile, if not more than women. After Ann leaves, another girl approaches the player and mentions that Ann has never lost to a boy in a robot fight.
Later the Spring Tournament is held, and the player enters. The player defeats both Scientist and General again, and faces Ann in the finals. He defeats her, making the player the first boy Ann lost to, much to her own amazement. After the tournament, the player is summoned to a Japanese castle. The owner has heard of the player's exploits, and wishes to challenge him. After fighting through two overzealous bodyguards, the player meets the owner of the castle. The owner apologizes for what his underlings tried to do to the player, then challenged the player to a fight. Upon his defeat, the owner is excited, since he has not been defeated in such a long time.
The player then returns to his home and discovers that Louis left him a message that says to meet him on the school rooftop. Upon arriving there, Louis reveals that he is moving and will not be able to compete in the upcoming tournament. He also reveals that he will not be able to see the player ever again, so he wants to challenge the player to a battle, model to model. Here Louis is shown to be the only character in the game to use Borot, the game's weakest robot. Upon his defeat Louis gives the player an item allowing the player to use special attacks. He then runs away crying because he will never be able to see the player again.
After all of the events thus far the player is ready for the National Tournament. The player arrives at the National Tournament and is greeted by three past competitors waiting to take him down before the finals. He is greeted first by General who is still sporting his Gong model. After the player quickly defeats General he says 'Hello' to Ann and her Speed model. They fight a slightly harder battle than General but the player defeats her in the end. The player is feeling pretty confident by now since there is only one opponent left to go. Next up is Won from the Japanese castle and his Lon model. They prove to be a tougher opponent for the player, but are bested nonetheless. Everything is going great and then there is one final opponent. A rather large man by the name of Don Quixote. Scientist and General are seen trying to rig the players model to fail. Don Quixote interferes and gives a speech to The Hyena Gang. After that, it is game on between the player and Don Quixote and his model, which is the same as the player's model. After the player beats him in a true contest of strength the game is over. The player is National Champion and their journey to the top is over.
Regional differences
When Gekitō Power Modeler, the original Japanese version, was localized by Sunsoft for release in North America as Power Quest, the only changes to the game were the addition of color and more detailed graphics, a different face on the title screen, a slightly different plot script to the Japanese version's, and multiple languages to choose from. Japan System Supply, the developer of it, was given no credit in the Japanese version, so Sunsoft gave it to them in the North American version.
References
- Power Quest Instruction Manual. USA: SunSoft. 1999.
- Japan System Supply (1998). Power Quest. Game Boy Color. Capcom, SunSoft.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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