Software:Premier Manager 2

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Premier Manager 2
Instruction manual art for Premier Manager 2
Developer(s)Realms of Fantasy
Publisher(s)Gremlin Interactive
Designer(s)John Atkinson, Paul Atkinson, Alex Kewin, Tony Casson
Composer(s)Patrick Phelan
SeriesPremier Manager
Platform(s)Amiga, Atari ST, DOS
Release1993
Genre(s)Sports simulation
Mode(s)Single-player, multiplayer

Premier Manager 2 (also known as PM2) is a football management simulator video game for the Amiga, Atari ST, and DOS platforms. It was released in 1993 by Gremlin Interactive. The objective of the game is to manage a football club successfully within the top five divisions in the English league system. It is preceded by Premier Manager, and followed by Premier Manager 3.

Format

Premier Manager 2 follows on from Premier Manager and uses the same situation for the game. The user gets to choose one of the Conference League teams to join as manager. They then must manage the team's players and tactics to win matches. The team can play in both the league and cup competitions.

Two matches taking place.

In the conference league the teams automatically qualify for the FA Cup first round, unlike in reality where non-league teams must go through qualifying rounds.

As well as managing the team, the user must also manage the club's finances, such as bank loans and advertising boards. Money can be raised by selling players, adding sponsors and ticket sales (as well as some miscellaneous events). To improve ticket sales the user can invest in upgrading various aspects of the stadium such as seating and facilities.[1]

The game is for one or two players which can choose their team at the beginning of the game. The two users must then take turns in accessing the computer game to manage their teams. During player transfers, both users are requested to make a bid. They can change the team they manage by applying for positions when they become available during the season, or accept job offers at the end of the season once their contract expires.

Reception

Premier Manager 2 was seen as an improvement from the original Premier Manager game. Amiga User International noted that various interface changes made the game much more enjoyable to play. The magazine rated Premier Manager 2 at 91%. It was also the magazines's "Game of the month".[2] The One Amiga also rated the game highly at 90% but drew attention to the lack of the sound in the game.[3] Amiga Format also said the game was let down by the minimal sound effects, but rated the game highly at 89%, and said it is a very realistic football management simulation.[4] Amiga Power rated the game 79% and suggested that it seems to be more of an update for Premier Manager. The review praised the easy to use interface.[5] Computer Gaming World in June 1994 said that Premier Manager 2's new features made it "the best in its class"; while other games had better graphics it was "the tops as far as gameplay is concerned". The magazine concluded that it was "a classic football game".[6]

References

  1. McKevitt, Steve (1993). Premier Manager 2 user manual. Gremlin Interactive. p. 23. 
  2. "Premier Manager 2 Amiga User International review". Amiga User International (AUI Limited). December 1993. 
  3. Broughton, Matt. "Premier Manager 2 The One Amiga review". The One Amiga (EMAP). 
  4. Smith, Tim (December 1993). "Premier Manager 2 Amiga Format review". Amiga Format (Future Publishing). 
  5. Davies, Jonathan (November 1993). "Premier Manager 2 Amiga Power review". Amiga Power (Future Publishing). 
  6. Rigby, Paul; Dela Fuente, Derek (June 1994). ""Football" Frenzy". Computer Gaming World: 62–66. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=118. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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