Software:Pro Evolution Soccer 3

From HandWiki
Short description: 2003 video game
Pro Evolution Soccer 3
European PlayStation 2 cover art featuring referee Pierluigi Collina
Developer(s)Konami Computer Entertainment Tokyo
Publisher(s)Konami
Composer(s)Norikazu Miura
SeriesPro Evolution Soccer
Platform(s)PlayStation 2, Microsoft Windows
ReleasePlayStation 2
Original version
  • JP: August 7, 2003
International
  • EU: October 17, 2003
  • NA: February 17, 2004
  • JP: February 19, 2004
Microsoft Windows
Original version
  • NA: October 17, 2003
  • EU: February 17, 2004
  • JP: February 19, 2004
International
  • EU: November 21, 2003
  • KOR: March 25, 2004[1]
  • NA: April 9, 2004
Genre(s)Sports
Mode(s)Single-player, multiplayer

Pro Evolution Soccer 3 (known as World Soccer: Winning Eleven 7 in Japan and World Soccer: Winning Eleven 7 International in North America) is a football simulation video game developed and produced by Konami as part of the Pro Evolution Soccer series. Initially released for the PlayStation 2, it is also the first in the series to be released on Microsoft Windows.

While the Japanese version featured Japanese national team coach Zico,[2] the European version cover features the image and signature of iconic Italian referee Pierluigi Collina, who had previously officiated the 2002 FIFA World Cup Final. This was unusual, as football games had come to almost exclusively feature only players and managers on their covers; plus, referees only appear in cutscenes in this game (they would only be integrated to the playing field in the next entry of the series) and Collina didn't feature in the game at all. PES 3 was succeeded by Pro Evolution Soccer 4, which was released in 2004.

New features

  • New graphics engine.
  • Improved gameplay, control, ball physics, animation and AI.
  • New Shop mode, where points can be traded in for hidden items.
  • Master League expanded to four divisions, with tons of new players.
  • Support for 1–4 players (multitap required for 3 or 4 players).

Licenses

The game does not include any full leagues but 64 clubs from various European countries. 6 clubs are fully licensed, which are the five Italian Serie A clubs Milan, Roma, Juventus, Lazio and Parma, as well as Feyenoord from the Dutch Eredivisie. All other clubs have fictional team names, logos and jerseys. Also player names are fictional, but only if the player is part of an unlicensed national team. Noticeable cases are for example Dutch players (e.g. Von Mistelroum instead of Ruud van Nistelrooy) and German players (e.g. Kalm instead of Oliver Kahn).

Like other Winning Eleven video games before, the J.League license was limited in Japan.

Reception

Reception
Review scores
PublicationScore
PCPS2
EdgeN/A9/10[3]
EGMN/A8.83/10[4]
Eurogamer8/10[5](EU) 10/10[6]
(JP) 9/10[7]
Game InformerN/A9.25/10[8]
GameProN/AStarStarStarStarStar[9]
GameSpot9.1/10[10]9.1/10[11]
GameSpyN/AStarStarStarStarHalf star[12]
GameZone9.4/10[13]9.4/10[14]
IGNN/A9.1/10[15]
OPM (US)N/AStarStarStarStarStar[16]
BBC Sport90%[17]90%[17]
Aggregate scores
GameRankings(US) 93%[18]
(EU) 89%[19]
(EU) 94%[20]
(US) 93%[21]
Metacritic(US) 92/100[22]
(EU) 86/100[23]
(US) 93/100[24]
(EU) 92/100[25]

In Europe, Pro Evolution Soccer 3 sold 1 million copies on its first day of release,[26] setting a launch sales record.[27] The PlayStation 2 version of Pro Evolution Soccer 3 had surpassed 1 million units sold by November 2003. It was a significant hit in Italy, which purchased more than 200,000 units in under one month, for revenues of €8 million or $Undefined year "2,003",000,000 (equivalent to $Error when using {{Inflation}}: NaN, check parameters for non-numeric data: |value=Undefined year "2,003"000,000 (parameter 2). in 2024).[28] The PS2 version went on to sell 1.16 million units in Japan and 1.55 million units in Europe for a combined 2.71 million by the end of 2003.[29] The PlayStation 2 version of Pro Evolution Soccer 3 received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[30] indicating sales of at least 300,000 copies in the United Kingdom.[31] In the United States, it sold 33,403 units by January 2005,[32] adding up to at least 2,743,403 units sold worldwide.

The "International" version of World Soccer: Winning Eleven 7 received "universal acclaim" for both platforms in all regions except the European PC version, which received "favorable" reviews, according to video game review aggregator Metacritic.[22][23][24][25] It received a runner-up position in GameSpot's 2004 "Best Traditional Sports Game" award category across all platforms, losing to ESPN NFL 2K5.[33] During the 8th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Pro Evolution Soccer 3 for "Console Sports Simulation Game of the Year", which was ultimately awarded to ESPN NFL 2K5.[34]

References

  1. "World Soccer Winning Eleven 7 International Release Data for PC". GameFAQs. http://www.gamefaqs.com/pc/920084-world-soccer-winning-eleven-7-international/data. Retrieved April 1, 2015. 
  2. "ジーコ監督が『ウイイレ』の新イメージキャラクターに!シリーズ最新作も発表! - 電撃オンライン". https://dengekionline.com/data/news/2003/5/22/534ce09e7ca751bf8a9bf3df282914fc.html. 
  3. Edge staff (October 2003). "Winning Eleven 7 (PS2)". Edge (128). 
  4. EGM staff (March 2004). "World Soccer Winning Eleven 7 [International] (PS2)". Electronic Gaming Monthly (176): 118. Archived from the original on April 27, 2004. https://web.archive.org/web/20040427194700/http://www.egmmag.com/article2/0,4364,1528540,00.asp. Retrieved April 1, 2015. 
  5. Bramwell, Tom (November 21, 2003). "Pro Evolution Soccer 3 (PC)". Eurogamer. http://www.eurogamer.net/articles/r_pes3_pc. Retrieved April 1, 2015. 
  6. Bramwell, Tom (October 15, 2003). "Pro Evolution Soccer 3 (PS2)". Eurogamer. http://www.eurogamer.net/articles/r_pes3_ps2. Retrieved April 1, 2015. 
  7. Bramwell, Tom (March 25, 2004). "Winning Eleven 7 International (PS2)". Eurogamer. http://www.eurogamer.net/articles/ir_we7i_ps2. Retrieved April 1, 2015. 
  8. Kato, Matthew (April 2004). "World Soccer Winning Eleven 7 Int'l (PS2)". Game Informer (132): 101. http://www.gameinformer.com/Games/Review/200402/R04.0213.0853.43367.htm. Retrieved April 1, 2015. 
  9. Tokyo Drifter (March 2004). "World Soccer Winning Eleven 7 International Review for PS2 on GamePro.com". GamePro: 82. Archived from the original on February 7, 2005. https://web.archive.org/web/20050207075007/http://www.gamepro.com/sony/ps2/games/reviews/32874.shtml. Retrieved April 1, 2015. 
  10. Goble, Gord (April 30, 2004). "World Soccer Winning Eleven 7 International Review (PC)". GameSpot. http://www.gamespot.com/reviews/world-soccer-winning-eleven-7-international-review/1900-6094977/. Retrieved April 1, 2015. 
  11. Calvert, Justin (February 20, 2004). "World Soccer Winning Eleven 7 [International] Review (PS2)". GameSpot. http://www.gamespot.com/reviews/world-soccer-winning-eleven-7-review/1900-6089755/. Retrieved April 1, 2015. 
  12. Meston, Zach (March 8, 2004). "GameSpy: [World Soccer] Winning Eleven 7 [International] (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/world-soccer-winning-eleven-7-international/499748p1.html. Retrieved April 1, 2015. 
  13. Lafferty, Michael (July 21, 2004). "World Soccer Winning Eleven 7 International - PC - Review". GameZone. Archived from the original on October 1, 2008. https://web.archive.org/web/20081001044447/http://pc.gamezone.com/gzreviews/r23032.htm. Retrieved April 1, 2015. 
  14. Lafferty, Michael (March 7, 2004). "World Soccer Winning Eleven 7 [International] - PS2 - Review". GameZone. Archived from the original on October 5, 2008. https://web.archive.org/web/20081005041019/http://ps2.gamezone.com/gzreviews/r23032.htm. Retrieved April 1, 2015. 
  15. Perry, Douglass C. (February 10, 2004). "World Soccer Winning Eleven 7 International (PS2)". IGN. http://www.ign.com/articles/2004/02/10/world-soccer-winning-eleven-7-international. Retrieved April 1, 2015. 
  16. Hiranand, Ravi (March 2004). "World Soccer Winning Eleven 7 [International]". Official U.S. PlayStation Magazine: 101. Archived from the original on March 5, 2004. https://web.archive.org/web/20040305220911/http://www.playstationmagazine.com/article2/0,4364,1528567,00.asp. Retrieved April 1, 2015. 
  17. 17.0 17.1 Waters, Darren (October 17, 2003). "Pro Evo Soccer 3 nears perfection". BBC Sport. http://news.bbc.co.uk/sport2/hi/funny_old_game/game_reviews/3197052.stm. Retrieved April 3, 2015. 
  18. "World Soccer Winning Eleven 7 International for PC". GameRankings. http://www.gamerankings.com/pc/920084-world-soccer-winning-eleven-7-international/index.html. Retrieved April 1, 2015. 
  19. "Pro Evolution Soccer 3 for PC". GameRankings. Archived from the original on April 14, 2009. https://web.archive.org/web/20090414005617/http://www.gamerankings.com/pc/918846-pro-evolution-soccer-3/index.html. Retrieved April 3, 2015. 
  20. "Pro Evolution Soccer 3 Reviews". GameRankings. Archived from the original on February 25, 2008. https://web.archive.org/web/20080225072307/http://www.gamerankings.com/htmlpages2/917876.asp. Retrieved April 3, 2015. 
  21. "World Soccer Winning Eleven 7 International for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/917621-world-soccer-winning-eleven-7-international/index.html. Retrieved April 1, 2015. 
  22. 22.0 22.1 "World Soccer Winning Eleven 7 International for PC Reviews". Metacritic. https://www.metacritic.com/game/world-soccer-winning-eleven-7-international/critic-reviews/?platform=pc. Retrieved April 1, 2015. 
  23. 23.0 23.1 "Pro Evolution Soccer 3 (pc: 2003): Reviews". Metacritic. Archived from the original on September 13, 2008. https://web.archive.org/web/20080913090248/http://www.metacritic.com/games/platforms/pc/proevolutionsoccer3. Retrieved April 3, 2015. 
  24. 24.0 24.1 "World Soccer Winning Eleven 7 International for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/world-soccer-winning-eleven-7-international/critic-reviews/?platform=playstation-2. Retrieved April 1, 2015. 
  25. 25.0 25.1 "Pro Evolution Soccer 3 (ps2: 2003): Reviews". Metacritic. Archived from the original on September 13, 2008. https://web.archive.org/web/20080913073346/http://www.metacritic.com/games/platforms/ps2/proevolutionsoccer3. Retrieved April 3, 2015. 
  26. "Konami ships 1.4 million PS2 copies of Pro Evolution Soccer 4". GameSpot. August 16, 2006. https://www.gamespot.com/articles/konami-ships-14-million-ps2-copies-of-pro-evolution-soccer-4/1100-6110530/. 
  27. Autrijve, Rainier Van (October 13, 2004). "GameSpy: Pro Evolution Soccer 4 Launches Big". http://ps2.gamespy.com/playstation-2/world-soccer-winning-eleven-8-international/556862p1.html. 
  28. B2B Staff (November 14, 2003). "Pro Evolution Soccer 3: oltre 200.000 copie vendute" (in Italian). Multiplayer.it. Archived from the original on August 23, 2004. https://web.archive.org/web/20040823064957/http://www.multiplayer.it/b2b/articoli.php3?id=10093. 
  29. "Non-Consolidated Financial Results for the Third Quarter Ended December 31, 2003". Konami. 2004-01-29. p. 9. Archived from the original on October 6, 2007. https://web.archive.org/web/20071006000231/http://www.konami.co.jp/en/ir/merger050401/konamityo/tyo0403e.pdf. Retrieved 2008-01-08. 
  30. "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 15, 2009. https://web.archive.org/web/20090515224703/http://www.elspa.com/?i=3944. 
  31. Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017. https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php. 
  32. "PS2 Software Best Seller Ranking". Shrine of Data. 2005-01-30. Archived from the original on 2005-02-25. https://archive.today/20050225221220/http://www5e.biglobe.ne.jp/~hokora/ps2rank.html. Retrieved 2009-08-09. 
  33. The Game Spot Editors (January 5, 2005). "Best and Worst of 2004". GameSpot. Archived from the original on March 7, 2005. https://web.archive.org/web/20050307021607/http://www.gamespot.com/gamespot/features/all/bestof2004/. 
  34. "2005 Awards Category Details Console Sports Simulation Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2005&idGameAwardType=127. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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