Software:Psycho-Pass: Mandatory Happiness
| Psycho-Pass: Mandatory Happiness | |
|---|---|
![]() European cover art | |
| Developer(s) | 5pb. |
| Publisher(s) |
|
| Director(s) | Makoto Asada Rumie Higashinaka |
| Producer(s) | Makoto Asada |
| Artist(s) | Kyouji Asano |
| Writer(s) | Makoto Fukami Ren Kanan Jinroku Myougaya Hikaru Sakurai Gan Sunaaku |
| Composer(s) | Takeshi Abo |
| Series | Psycho-Pass |
| Platform(s) | Xbox One, PlayStation 4, PlayStation Vita, Windows |
| Release | |
| Genre(s) | Visual novel |
| Mode(s) | Single-player |
Psycho-Pass: Mandatory Happiness (Japanese: サイコパス 選択なき幸福, Hepburn: Saiko Pasu Sentaku Naki Kōfuku) is a visual novel video game developed by 5pb. It was originally released for the Xbox One in 2015 in Japan, with PlayStation Vita and PlayStation 4 versions following in 2016 in Japan, North America and the PAL region. A Windows version was released on April 24, 2017. The game is based on the 2012 anime series Psycho-Pass.[1][2]
Plot
The story's backdrop is a dystopian future Tokyo where people can be preemptively imprisoned for their propensity to commit crimes, based on a technology-enabled personality scan called a Psycho-Pass. The game takes place in a timeline within the anime's first 12 episodes. The player controls one of two characters: inspector Nadeshiko Kugatachi, who is missing memories of her past, or enforcer Takuma Tsurugi, whose lover is missing. The antagonist is a rogue artificial intelligence named Alpha, whose objective of bringing happiness to individuals through unsanctioned means brings him into conflict with the government. Alpha attempts to provide happiness through chemical control, mass manipulation, and eventually by reducing the human population. The three characters do not appear in the anime series; the story runs parallel to the TV show's.[3]
Release
The game was originally released for the Xbox One on May 28, 2015, in Japan; PlayStation 4 and PlayStation Vita versions followed on March 24, 2016.[4] NIS America released the latter two versions on September 13, 2016, in North America, on September 16, 2016, in Europe,[5] and on September 30, 2016 in Australia. A Windows version of the game was released on Steam on April 24, 2017.[4]
Reception
| Reception | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||
The game received "mixed or average reviews" on all platforms according to the review aggregation website Metacritic.[6][7][8] In Japan, Famitsu gave the Xbox One version a score of two eights, one seven and one nine for a total of 32 out of 40.[11]
Much of the focus within reviews involved positive feedback in regards to the narrative. Destructoid writer Brittany Vincent gave praise to the characterization, but criticized the production values.[10] Thais Valdivia from HobbyConsolas praised the story but felt that more could've been included in the gameplay. Marcus Estrada from Hardcore Gamer praised the game's storyline and characters, stating that they were "utterly compelling", although he criticized the game's lack of text resizing for the Vita port.[21]
References
- ↑ Eisenbeis, Richard (May 24, 2016). "Love Psycho-Pass the Anime? You'll Love Psycho-Pass the Game". G/O Media. https://kotaku.com/love-psycho-pass-the-anime-you-ll-love-psycho-pass-the-1778354245.
- ↑ Osborn, Alex (February 27, 2016). "Psycho-Pass: Mandatory Happiness Releasing in the West This Fall". Ziff Davis. https://www.ign.com/articles/2016/02/22/psycho-pass-mandatory-happiness-releasing-in-the-west-this-fall.
- ↑ Eisenbeis, Richard (April 25, 2016). "The Psycho-Pass Visual Novel Is Messed Up". Pedestrian Group. https://www.kotaku.com.au/2016/04/the-psycho-pass-visual-novel-is-messed-up/.
- ↑ 4.0 4.1 Romano, Sal (February 22, 2016). "Psycho-Pass: Mandatory Happiness coming west for PS4, PS Vita, and PC this fall". https://www.gematsu.com/2016/02/psycho-pass-mandatory-happiness-coming-west-ps4-ps-vita-pc-this-fall. Retrieved May 2, 2023.
- ↑ Romano, Sal (April 11, 2016). "Psycho-Pass: Mandatory Happiness for PS4, PS Vita launches September in the west". https://www.gematsu.com/2016/04/psycho-pass-mandatory-happiness-ps4-ps-vita-launches-september-west. Retrieved May 2, 2023.
- ↑ 6.0 6.1 "Psycho-Pass: Mandatory Happiness for PlayStation 4 Reviews". Fandom. https://www.metacritic.com/game/psycho-pass-mandatory-happiness/critic-reviews/?platform=playstation-4. Retrieved May 2, 2023.
- ↑ 7.0 7.1 "Psycho-Pass: Mandatory Happiness for PC Reviews". Fandom. https://www.metacritic.com/game/psycho-pass-mandatory-happiness/critic-reviews/?platform=pc. Retrieved May 2, 2023.
- ↑ 8.0 8.1 "Psycho-Pass: Mandatory Happiness for PlayStation Vita Reviews". Fandom. https://www.metacritic.com/game/psycho-pass-mandatory-happiness/critic-reviews/?platform=playstation-vita. Retrieved May 2, 2023.
- ↑ Luibl, Jörg (September 9, 2016). "Test: Psycho-Pass: Mandatory Happiness (PS4, Vita)" (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/PlayStation4/Test/37502/82049/0/Psycho-Pass_Mandatory_Happiness.html. Retrieved May 2, 2023.
- ↑ 10.0 10.1 Tolentino, Josh (September 22, 2016). "Review: Psycho-Pass: Mandatory Happiness (PS Vita)". Gamurs. https://www.destructoid.com/reviews/review-psycho-pass-mandatory-happiness/. Retrieved May 2, 2023.
- ↑ 11.0 11.1 Romano, Sal (June 17, 2015). "Famitsu Review Scores: Issue 1385". https://www.gematsu.com/2015/06/famitsu-review-scores-issue-1385. Retrieved May 2, 2023.
- ↑ "Review: Psycho-Pass: Mandatory Happiness (PS4)". GamesMaster (Future plc): 67. November 2016.
- ↑ Valdivia, Thais (September 16, 2016). "Psycho-Pass: Mandatory Happiness - Análisis (PS4)" (in es). HobbyConsolas (Axel Springer SE). https://www.hobbyconsolas.com/reviews/psycho-pass-mandatory-happiness-analisis-67646. Retrieved May 2, 2023.
- ↑ Ayden_ (December 4, 2016). "Test: PSYCHO - PASS : Mandatory Happiness - Un visual novel qui manque d'impact (PS4, Vita)" (in fr). Webedia. https://www.jeuxvideo.com/test/576138/psycho-pass-mandatory-happiness-un-visual-novel-qui-manque-d-impact.htm. Retrieved May 2, 2023.
- ↑ Rodríguez, Aarón (September 21, 2016). "Análisis de Psycho-Pass: Mandatory Happiness (PS4, PSV)" (in es). Archived from the original on September 24, 2016. https://web.archive.org/web/20160924164429/http://www.meristation.com/playstation-4/psycho-pass-mandatory-happiness/analisis-juego/2121275. Retrieved May 2, 2023.
- ↑ "Psycho-Pass: Mandatory Happiness (Vita)". PlayStation Official Magazine – UK (Future plc): 73. December 2016.
- ↑ McCormick, John Cal (September 9, 2016). "Psycho-Pass: Mandatory Happiness Review (PS4)". Gamer Network. https://www.pushsquare.com/reviews/ps4/psycho-pass_mandatory_happiness. Retrieved May 2, 2023.
- ↑ Fenner, Robert (September 9, 2016). "Psycho-Pass: Mandatory Happiness (PS4)". Emerald Shield Media LLC. https://www.rpgfan.com/review/psycho-pass-mandatory-happiness-2/. Retrieved May 2, 2023.
- ↑ Triezenberg, Peter (September 29, 2016). "Psycho-Pass: Mandatory Happiness (Vita)". Emerald Shield Media LLC. https://www.rpgfan.com/review/psycho-pass-mandatory-happiness/. Retrieved May 2, 2023.
- ↑ Bailey, Dustin (September 21, 2016). "Psycho-Pass: Mandatory Happiness". https://www.animenewsnetwork.com/review/game/playstation-4-playstation-vita/psycho-pass/mandatory-happiness/.106696. Retrieved May 2, 2023.
- ↑ Estrada, Marcus (September 10, 2016). "Review: Psycho-Pass: Mandatory Happiness (PS Vita)". Hardcore Gamer. https://hardcoregamer.com/reviews/review-psycho-pass-mandatory-happiness/225383/. Retrieved May 2, 2023.
External links
- Official website
- Psycho-Pass: Mandatory Happiness at The Visual Novel Database
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.

