Software:Putt-Putt Travels Through Time
| Putt-Putt Travels Through Time | |
|---|---|
| Developer(s) | Humongous Entertainment |
| Publisher(s) | Humongous Entertainment[lower-alpha 1] |
| Producer(s) | Ron Gilbert |
| Designer(s) |
|
| Writer(s) | Laurie Rose Bauman |
| Composer(s) | Jeremy Soule |
| Series | Putt-Putt |
| Engine | SCUMM |
| Platform(s) | Android, Macintosh, Windows, iOS, Linux, Nintendo Switch, PlayStation 4 |
| Release | |
| Genre(s) | Adventure |
| Mode(s) | Single-player |
Putt-Putt Travels Through Time is a 1997 children's point-and-click adventure game developed and published by Humongous Entertainment under its Junior Adventures label. In the game, Putt-Putt must recover four items, including his pet dog Pep, that were scattered across history by a malfunctioning time portal.
The game is the fourth installment in the Putt-Putt series, being preceded by Putt-Putt Saves the Zoo in 1995 and followed by Putt-Putt Enters the Race in 1999.
Originally released on June 1, 1997 for Microsoft Windows and Macintosh OS, the game has been re-released and ported several times. In 2014, the PC version was re-released on Steam,[3] and the game was ported to Linux, iOS, and Android. In January 2022, a port was released on the Nintendo Switch,[4] followed by a PlayStation 4 version in November.[5]
Plot
Putt-Putt visits Mr. Firebird's laboratory with the intention of showing him his new school supplies: a lunchbox, a calculator, and a history report. At the lab, Mr. Firebird demonstrates a machine made to view different time periods like a television. The demonstration turns chaotic, however, when the machine opens a portal that sucks Putt-Putt's items, as well as his dog Pep, into four different time periods: the Stone Age, the medieval period, the Old West, and the distant future. Mr. Firebird can't shut down the portal until everything is brought back to the present time, so Putt-Putt enters the portal to search for the missing items.
The locations where the items are placed vary between playthroughs, but some story actions are required in all playthroughs to unlock certain areas. In the Stone Age, Putt-Putt meets the cars' primitive ancestor, Wheel, and must help him build a bridge over a tar pit. In the medieval period, Putt-Putt helps Princess Chassis, a carriage, repair her friend Woodward and de-rust the castle gates. In the Old West, Putt-Putt is hired as a conductor and fixes Tobias "Toby" T. Train. Additionally, if any item other than Pep is placed in the future, it will be located in a museum, requiring Putt-Putt to exchange it with another artifact of similar purpose (e.g., trading an abacus for his calculator).
After finding every item, Putt-Putt returns to the laboratory and Mr. Firebird locks up the portal to prevent any more chaos. Putt-Putt leaves for school, promising to show his school supplies to Mr. Firebird later. At his classroom, Putt-Putt turns in his report and tells everyone what he learned while time travelling as the credits roll.
Gameplay
Like previous Putt-Putt games, the game features a head-up display styled after Putt-Putt's dashboard, featuring a steering wheel, horn, radio, speedometer, and fuel gauge, as well as a glove box holding Putt-Putt's inventory and a key fob used to quit the game. Most of these features are not used in gameplay, though they are interactive: for example, the radio will tune to a station matching the current time period if selected.
Completing the game requires finding four items: a calculator, a lunchbox, a history report, and Putt-Putt's dog Pep. One item is placed in each time period, but the time period corresponding to each item is selected randomly in each playthrough. Additionally, some puzzles have randomized elements; for example, the rock needed to finish a bridge in the Stone Age can be one of four shapes, each found in different locations.
The game contains several minigames spread throughout the different eras, such as a volcano-themed "Simon Says" game in the Stone Age and a 3-D paddle ball game in the future. Depending on the playthrough, completing a minigame may be required to find the missing items.[6]
Development

The production team brainstormed ideas for the follow-up title in the Putt-Putt franchise. Among the alternate titles were: Putt-Putt Goes to the Carnival, Putt-Putt Saves the Universe, and Putt-Putt Learns to Fly. They eventually settled on Putt-Putt Travels Through Time.[7] While the designs of the main characters were already established, the team had to work on designing to look of new characters such as Merlin the Medieval Sorcerer.[8] The scripts was written and storyboards were created to layout how each scene would work as a self-contained piece, as well as part of a larger story.[9] Background artists then interpreted both the script and storyboards to create the look and feel of the game through the backgrounds; part of their job was to leave sufficient space for clickable hotspots. Once the basic design sketch was approved, it was given more detail and finally painted.[10] Next, animators created series of drawings based on the storyboards which when viewed together would simulate movement; each of the 30,000 drawings were then individually scanned into a computer, where they were cleaned up and had imperfections removed.[11] The next stage was for artists to colour frames and animate clickpoints; Humongous noted that while this stage was "tedious", it allowed low-level artists to be creative and use their initiative.[12] The work was handed over to programmers who wrote code to ensure the game responded to player choices, and who added sound effects to synch up to the animations.[13] The music was created by Humongous, while voice actors were auditioned by the company (if new to the franchise), then sent to a studio to record their lines.[14]
Putt Putt game designer Nick Mirkovich commented that there was a design philosophy of creating immersive interactive world for players to explore, and that like other games by Humongous, items needed for game completion were programmed to be in different places for separate playthroughs.[15] Players could go behind the scenes into the game's production via the company website.[15]
Reception
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Computer Shopper felt the game was fun, but ultimately failed to live up to predecessors of the genre.[20] The Cincinnati Post deemed the game "outstanding", and recommended that younger children purchase an earlier title in the Putt-Putt series first to acquaint themselves with computers before attempting this more "challenging" title.[21] The Boston Herald gave the game a rating of 4.5 stars, praising the abundance of clickable hotspots in every scene which would keep kids entertained while completing the adventure.[22] The newspaper also deemed the game one of the "finest kid titles ever".[23] Rocky Mountain News gave it a B, commenting that it lived up to the quality standard of Humongous Entertainment.[24] The Washington Times wrote that the game was "delightful" and "uncomplicated".[25] Macworld rated the game 8.7 out of 10 and inducted it into its 1998 Game Hall of Fame in the Kids category, saying that while the point was "to encourage junior adventurers to master the reasoning and problem-solving skills necessary to complete the task [...] the bottom line is fun, and as in grown-up adventures, the journey itself is the reward".[19]
In the fourth quarter of 1997, the game was the 4th biggest seller in the PC Kids/Edutainment category.[26]
References
- ↑ "June 1997 News". https://www.awn.com/mag/issue2.3/issue2.3pages/news2.3.html.
- ↑ "Humongous Entertainment Crafts Its Biggest Putt-Putt Adventure Ever: Putt-Putt Travels Through Time Hits Stores June 1" (Press release). Humongous Entertainment. April 30, 1997. Archived from the original on October 4, 1999.
- ↑ 3.0 3.1 Matulef, Jeffrey (2014-04-18). "Ron Gilbert's Humongous Entertainment adventures are now on Steam" (in en). Gamer Network. https://www.eurogamer.net/ron-gilberts-humongous-entertainment-adventures-are-now-on-steam.
- ↑ 4.0 4.1 Doolan, Liam (2021-12-27). "The Point-And-Click Adventures Putt-Putt And Freddi Fish Are On Their Way To Nintendo Switch". Gamer Network. https://www.nintendolife.com/news/2021/12/the-point-and-click-adventures-putt-putt-and-freddi-fish-are-on-their-way-to-nintendo-switch.
- ↑ 5.0 5.1 Smith, Rebecca (2022-11-01). "PS5 and PS4 November 2022 Releases: Every Game Release Date This Month". Evolve Media. https://www.playstationlifestyle.net/2022/11/01/ps5-ps4-november-2022-new-games-release-date/.
- ↑ "Humongous Entertainment Crafts Its Biggest Putt-Putt Adventure Ever: Putt-Putt Travels Through Time™ Hits Stores June 1" (Press release). Humongous Entertainment. April 30, 1997. Archived from the original on February 10, 1998.
- ↑ "The Making of Putt-Putt Travels Through Time – Page 2". http://www.humongous.com/Clubhe/Playroom/putt/page2.html.
- ↑ "The Making of Putt-Putt Travels Through Time – Page 3". http://www.humongous.com/Clubhe/Playroom/putt/page3.html.
- ↑ "The Making of Putt-Putt Travels Through Time – Page 4". http://www.humongous.com/Clubhe/Playroom/putt/page4.html.
- ↑ "The Making of Putt-Putt Travels Through Time – Page 5". http://www.humongous.com/Clubhe/Playroom/putt/page5.html.
- ↑ "The Making of Putt-Putt Travels Through Time – Page 6". http://www.humongous.com/Clubhe/Playroom/putt/page6.html.
- ↑ "The Making of Putt-Putt Travels Through Time – Page 7". http://www.humongous.com/Clubhe/Playroom/putt/page7.html.
- ↑ "The Making of Putt-Putt Travels Through Time – Page 8". http://www.humongous.com/Clubhe/Playroom/putt/page8.html.
- ↑ "The Making of Putt-Putt Travels Through Time – Page 9". http://www.humongous.com/Clubhe/Playroom/putt/page9.html.
- ↑ 15.0 15.1 "Humongous Entertainment crafts its biggest Putt-Putt adventure ever: Putt-Putt Travels Through Time hits stores June 1. – Free Online Library". https://www.thefreelibrary.com/Humongous+Entertainment+crafts+its+biggest+Putt-Putt+adventure+ever:...-a019359023.
- ↑ Rosemary Young (July 1998). "Putt Putt Travels Through Time Review by metzomagic.com". metzomagic.com. http://www.metzomagic.com/showArticle.php?index=246. "It's a worthy challenge for pre-schoolers and a particularly good game choice for a young first time adventure game player."
- ↑ NeoJ (March 24, 2015). "Putt-Putt Travels Through Time". https://www.greenmangaming.com/games/putt-putt-travels-through-time/. "Some puzzle parts in a classic point and click procedure with cute graphics and lots of charismatic characters."
- ↑ Bonnie James (May 15, 1997). "Putt-Putt Travels Through Time – Electric Playground". Greedy Productions. http://www.elecplay.com/pc/freddie.html. "If your kids liked any of the other Junior Adventures, they will like this one too."
- ↑ 19.0 19.1 19.2 Levy, Steven; Crotty, Cameron (January 1998). "1998 Game Hall of Fame". Macworld (Mac Publications, LLC): 82.
- ↑ "Putt-Putt Travels Through Time". Computer Shopper. 1997-09-01. https://www.highbeam.com/doc/1G1-19662897.html.
- ↑ "New Putt Putt Most Challenging". The Cincinnati Post (Cincinnati, OH). 1997-06-14. https://www.highbeam.com/doc/1G1-72816515.html.
- ↑ "KID TECH: Players 'Putt-Putt Through Time'.". The Boston Herald. 1997-05-25. https://www.highbeam.com/doc/1G1-56395136.html.
- ↑ "New Yu-Gi-Oh! 'Duelist' game hits its mark". The Boston Herald. 2002-11-03. https://www.highbeam.com/doc/1G1-93897725.html.
- ↑ "'Hercules' a Can't Miss Baby-Sitter". Rocky Mountain News (Denver, CO). 1997-07-25. https://www.highbeam.com/doc/1G1-67728134.html.
- ↑ "Dachshund, Frog Help Math Skills Take Leap". The Washington Times. 1998-05-26.
- ↑ "Top PC and Video Games Spur Strong Growth for The Interactive Entertainment Industry – Free Online Library". https://www.thefreelibrary.com/Top+PC+and+Video+Games+Spur+Strong+Growth+for+The+Interactive+...-a020060836.
- ↑ The 2012/2013 iOS/Android release was published by Atari, while the re-release was published by Tommo. The Steam release was co-published by Tommo and Nightdive Studios. The Nintendo Switch and Playstation 4 versions were published by UFO Interactive Games.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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